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Known Issues: Patch 1.1.6


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84 replies to this topic

#81
Secula313

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The is an infinite loop fighting hounds at Underneath Sandpoint which needs to be rectified.

#82
doctoryes0

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I've written to support about the Harpy Monk problem. None of the fixes I read here worked.

 

I'm new here... Do they address and resolve these issues? There are so many...



#83
Kamiyo

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I've written to support about the Harpy Monk problem. None of the fixes I read here worked.

 

I'm new here... Do they address and resolve these issues? There are so many...

Well, they do. But not as you think. This is not a troubleshooting per se, this is a gathering of bugs, which later are fixed via updates.

 

P.S. About Harpy Monk... The trouble with them should have been rectified with this update (patch 1.1.6.2)



#84
Troymk1

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The is an infinite loop fighting hounds at Underneath Sandpoint which needs to be rectified.

. I've come across this with multiple banes. Anything that seems to trigger a check for all present seems to just keep looping around and around. It would have seemed a fairly simple fix to make and AND if statement checking to see if they have already made the roll.

#85
Troymk1

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Sidebar. I'm on the very last adventure of the very last scenario, and that infinite loop makes it just unplayable

Great way to leave a bad taste in ones mouth.




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