I skipped the bear cave quest, the anslog compass quest and raedric's fortess. Are these quest doable? I have about 400 gold left now xD
/EDIT: I did the bear cave with level 5, it was not that hard. Anslog compass is, i think, impossible. Even one of these mushrooms can really hurt you and there are four and it seems you can only separate one of em.
Did the sewer in Raedrics Castle, that was not really hard. But it seems, you can not kite humans? Because they never give up following you. Is the Raedic fight possible or better side with him?
Anslog's Compass is doable early on, I usually do it around lv4. Movement speed breaks a lot the game's difficulty in half, and while it's harder to exploit in caves, it is doable. Start combat with the fine arbalest, then run all the way to the far south-east corner, as close to the cave entrance as possible; if you did it right, all but the closest of the sporelings will stop chasing you, allowing for a one-on-one fight. Rinse and repeat until they're all dead. The remaining dank spore towers are tiresome to fight due to mind control, but otherwise don't pose much of a threat. Monks and paladins get easy +2 movement with Long Stride and Zealous Charge respectively; other classes can achieve the same result with Survival 3 and the Fast Runner talent. If you're still having trouble, consider taking the Bear's Fortitude talent, which helps against Prone.
Note when dealing with the spore towers, there's STILL a bug that means the towers get to keep your buff auras after mind control has expired, so if you're, say, a paladin with Outworn Buckler equipped or a Zealous aura, either remove it before fighting them, or better yet just slowly plug away at them one at a time from a nice safe distance with the fine arbalest.
You can do the same trick with the bear cave, but it's a bit more erratic there (sometimes the big bear doesn't turn back), so it may take a reload or two, but otherwise it's reliable. I normally do the bear cave at lv3.
If you have no RP preference one way or the other, it's usually worth killing Raedric for the unique armour you can only acquire later if you kill him, since it's one of the better pieces of armour in the game imo. There's no real rush on finishing that quest though. If I recall correctly, on my last solo run I eventually wrapped up Raedric around lv7, although there's no harm in doing as much of the quest as you can asap, it's a good source of early cash and some fine equipment.
If your movement speed is high enough you can pop a summon to distract the phantoms and then run past them to the throne. Normally they will let you go because you are too fast and they return to the summon. Crouch into the northeastern corner and wait till encounter ends. The dialogue with the steward will start and after that the phantoms and all other enemies outside in the yard are gone.
Whatever triggers this convo must be incredibly picky, because it must have taken me close to a dozen attempts to duplicate this without any points in Stealth. For those like me having trouble getting this to work, here's how I managed it: kite the ghosts down towards the entrance a little bit, pop the summon as far down as you dare (top of the stairs or so on my successful effort), making sure to leave enough room for you to run past to the statue. When the summon is dead, assuming you kited them down far enough, the statue convo will trigger, and you can dash through the now-open door before the ghosts have even returned to their positions. Popping the summon too far up the room will result in the statue convo not triggering, leaving you high and dry against angry ghosts.
As far as I can tell, hiding in corners etc doesn't help trigger the convo either. From what I can tell, the trigger is some sort of timer, so if insufficient time has elapsed before the ghosts return to their positions, the conversation wont trigger, even if you're hiding out of sight. It's a pain, but once you know what triggers it, it seems to be fairly reliable, you just need to make sure to kite them down towards the entrance before deploying the summon.
The more reliable approach if you can't be bothered with that is with Stealth 5. With Stealth 5, you can safely stealth all the way to the door, triggering the conversation, which forces you out of stealth. Combat starts, pop summon, run through the door, job done. If you don't care about respeccing (always feels scummy to me so I avoid it, but whatever floats your boat), respec out of Stealth 5 later if you want to save the points for something else.
Edited by hobbitmonk, 18 December 2016 - 04:04 AM.