Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

3.05 Live on Steam

hotfix patch 3.05 firebug

  • Please log in to reply
76 replies to this topic

#61
AlexDeLarge

AlexDeLarge

    (2) Evoker

  • Members
  • 64 posts
  • Pillars of Eternity Backer

 

In any case, something should be done to make the big encounters more challenging. I would say the optimal solution would be something like SCS from BG, that drastically improves enemy AI and gives them more abilities in their arsenal. 

This is a better approach. I also think boss fights should focus on you fighting a group of enemies rather than one big bad, cause no matter how big or bad he is there are a number of ways you can make a single entity powerless (CC, tanking, very high single target damage). Group fights also allow the whole arsenal of your abilities shine (aoe, mind control, on kill stuff etc). Most PoE fights do include groups of enemies, but some (dragon fights) are bit too focused on a single entity for my liking. Bounties are much more satisfying and interesting boss fights in this sense. Having a group of enemies with improved AI smartly using skills/spells at their disposal should give a nice challenge. E.g. enemy priests protecting from/suppressing CC, wizards smartly targeting your weakest saves, bruisers intercepting your melee and trying to keep them engaged or going for squishier chars themselves.

 

Couldn't agree more. But wasn't it the case that PoE is incredibly difficult to mod, due to the sh itty Unity engine? But if someone is willing to undertake such a task to create the PoE equivalent of SCS, maybe we can create a fund to support this endeavor. I'd be willing to shell out 10-20$ for a quality AI mod, and i'm sure there's others who feel the same.


Edited by AlexDeLarge, 04 December 2016 - 05:06 PM.


#62
war3069mission

war3069mission

    (1) Prestidigitator

  • Members
  • 5 posts
  • Location:Arizona USA

G.O.G. patch size 7MB....

reason 9million to not like steam...

 

Again,... thanks for the continued support of a great game.... so looking forward to a sequel...


  • AndreaColombo and PangaeaACDC like this

#63
Raven Darkholme

Raven Darkholme

    (11) Wizard

  • Members
  • 1715 posts
  • Location:Germany
  • Steam:Victor_Creed_SFV

On GoG Galaxy the patch was as big as on Steam, maybe has something to do with using a client, idk.

 

Can't believe people are arguing over every single nerf that happens in this game.

I remember when cipher powers were changed to cost more, there was a several pages long complaint about ciphers now being "unplayable".

I remember just for that very reason I started my Trio playthrough utilizing Grieving mother to show how good the new powers are and that it would be completely unbalanced if they cost more.

 

Now the Unlabored Blade nerf might have been uncalled for but it actually is not that big of a deal and doesn't make the slightest impact on actual gameplay.


Edited by Raven Darkholme, 05 December 2016 - 09:44 AM.

  • rheingold likes this

#64
JerekKruger

JerekKruger

    Arch-Mage

  • Members
  • 2033 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Now the Unlabored Blade nerf might have been uncalled for but it actually is not that big of a deal and doesn't make the slightest impact on actual gameplay.

 

It's the uncalled for part than annoys me, and "annoys" is the operative word as, like you say, it doesn't make any real difference to most play throughs. Also it turns out to be fairly easy to reverse using the UABE.


  • AndreaColombo and Raven Darkholme like this

#65
benzeneboy

benzeneboy

    (1) Prestidigitator

  • Members
  • 5 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

Dear Obsidian,

 

PoE is wonderful - the "balance" thing is crap.  I want to smash faces in with ridiculous items in PoE2. I do not want easy mode.  I want items like blackrazor, flail of the ages, the rune axe, bladesinger chain mail... I don't care that they are broken, in fact I like that they are broken... I think most people who played BG2 loved it because it was broken, because being broken and gibbing stunned glabrezu with crimson fury and an off-hand crom-faeyr on a kensai/mage felt so EPIC!!!!!! Stop nerfing broken items.  Better yet, for PoE2, just nerf them in the hardest difficulties for the rare 1% of people who are so absurdly masochistic that they need to play PotD no reload and complain about "balance."  The only weapons and armor that you can get in PotD should be toothpicks and toilet paper. Normal mode should be broken as hell - not easy - I love getting face-stomped on normal (I am not that great at this game, but I have been playing IE-style since the late 90s) - but please make my game more EPIC, i.e. not balanced. I love the mechanics in your game (not a big fan of the attacks of opportunity/escape system, but I can live with it), the world lore and graphics are stunning, the story is o.k. and I fully anticipate PoE2 will do even better.  Please put broken items into normal mode... I want to face-roll dragons with broken items in normal mode.  Also, please develop modding tools for PoE2 - I am not a mod developer, but a vibrant modding kept BG2 alive for 15 years.  PoE seems like it is sailing into the horizon at around 2 years... I think the reason is that it feels flat because it is so "balanced".  As a fairly casual player in terms of challenge desired, but die-hard fanboy of BG2, please make PoE2 normal mode broke as hell... you can apply balance fixes to PotD all you want.


  • algroth and nzdawghaus like this

#66
Glurak

Glurak

    (1) Prestidigitator

  • Members
  • 28 posts
  • Location:Switzerland
  • Steam:glurak
  • Deadfire Silver Backer
  • Fig Backer

Is 3.0.5 the Final patch or is 3.0.6 in the work ?



#67
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7074 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
It's supposed to be the final one unless game breaking bugs pop up.

#68
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 3266 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
To be fair, Feargus mentioned in the Fig comments they were discussing another patch internally to address some of the outstanding bugs. It was neither a promise nor a commitment, but it's good to know it's being considered :)
  • Flix likes this

#69
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7074 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

They also think about an "enhanced PoE1 edition" after PoE2 comes out. That would be a port to Unity 5 then. But nothing is decided on that matter.



#70
Hariwulf

Hariwulf

    (1) Prestidigitator

  • Members
  • 18 posts
  • Location:Currently: Finland
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Politically correct balance. All damages are similar.

All hail a new level of madness.

 

But really, Paladin is unplayable (faith should be under Res, since Res is "Charisma" and since it makes more sense) and other classes are getting less and less entertaining. I would focus on THAT, more than everything else.

 

Just my 2 cents



#71
Hariwulf

Hariwulf

    (1) Prestidigitator

  • Members
  • 18 posts
  • Location:Currently: Finland
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

They also think about an "enhanced PoE1 edition" after PoE2 comes out. That would be a port to Unity 5 then. But nothing is decided on that matter.

Hem..."enhanced" how, exactly? O.o



#72
JerekKruger

JerekKruger

    Arch-Mage

  • Members
  • 2033 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

But really, Paladin is unplayable (faith should be under Res, since Res is "Charisma" and since it makes more sense)

 

How exactly are Paladin's unplayable?

 

Also I'm really failing to see how Resolve is Charisma. Sure, Might is thinly veiled Strength, but Resolve is neither similar to Charisma is it's dialogue interactions nor in its in game effects. The only way Resolve is similar to (D&D) Charisma is that it appears last on the list of six attributes.


  • draego likes this

#73
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7074 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

 

They also think about an "enhanced PoE1 edition" after PoE2 comes out. That would be a port to Unity 5 then. But nothing is decided on that matter.

Hem..."enhanced" how, exactly? O.o

 

As I said: port to Unity 5. This would result in better graphics and better pathfinding for starters I guess.

 

Paladin is one of the most useful classes in the game. Also quite versatile. Can't see how they are unplayable.


Edited by Boeroer, 10 March 2017 - 02:59 AM.

  • Torm51 likes this

#74
Torm51

Torm51

    (9) Sorcerer

  • Members
  • 1323 posts
  • Location:Darcozzi Outpost somewhere in Eora
  • Steam:extol51
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Dude thats blasphemy.  Paladin is one of the most versatile classes.  and you can forgo almost every defensive skill (except weapon and shield style imo) and serve your team in 3 ways.  Tank, Support (you can be a HUGE offensive force multiplier or make your frontline extremely tanky and your backline not squishy) and extremely good burst/ AOE damage...  On my last play through with a huge INT paladin he went from 4th in damage to 2nd at the end of the game thanks to Sacred Immolation.


  • rheingold likes this

#75
sim-h

sim-h

    (3) Conjurer

  • Members
  • 113 posts
  • Deadfire Silver Backer
  • Fig Backer

I only survived PotD by having a Paladin PC.

 

So in my experience, anything NOT Paladin is unplayable :)

 

At lower difficulties maybe it's not so vital.


  • Torm51 likes this

#76
Mygaffer

Mygaffer

    (3) Conjurer

  • Members
  • 146 posts
  • Deadfire Backer
  • Fig Backer

Dear Obsidian,

 

PoE is wonderful - the "balance" thing is crap.  I want to smash faces in with ridiculous items in PoE2. I do not want easy mode.  I want items like blackrazor, flail of the ages, the rune axe, bladesinger chain mail... I don't care that they are broken, in fact I like that they are broken... I think most people who played BG2 loved it because it was broken, because being broken and gibbing stunned glabrezu with crimson fury and an off-hand crom-faeyr on a kensai/mage felt so EPIC!!!!!! Stop nerfing broken items.  Better yet, for PoE2, just nerf them in the hardest difficulties for the rare 1% of people who are so absurdly masochistic that they need to play PotD no reload and complain about "balance."  The only weapons and armor that you can get in PotD should be toothpicks and toilet paper. Normal mode should be broken as hell - not easy - I love getting face-stomped on normal (I am not that great at this game, but I have been playing IE-style since the late 90s) - but please make my game more EPIC, i.e. not balanced. I love the mechanics in your game (not a big fan of the attacks of opportunity/escape system, but I can live with it), the world lore and graphics are stunning, the story is o.k. and I fully anticipate PoE2 will do even better.  Please put broken items into normal mode... I want to face-roll dragons with broken items in normal mode.  Also, please develop modding tools for PoE2 - I am not a mod developer, but a vibrant modding kept BG2 alive for 15 years.  PoE seems like it is sailing into the horizon at around 2 years... I think the reason is that it feels flat because it is so "balanced".  As a fairly casual player in terms of challenge desired, but die-hard fanboy of BG2, please make PoE2 normal mode broke as hell... you can apply balance fixes to PotD all you want.

Here is the problem with your outlook and why PoE 2 will not have any "broken" skills, class combos, or items. When you have one or two weapons that are far and away the obvious "best weapons" then the majority of players will use those weapons. Josh Sawyer as a designer is all about player choice. That means you have a lot of viable classes, class combos, items, skills, etc. It means if you have a concept for a character chances are it will be at least playable. It means you don't have a large variance in power level, maybe at the very most 10-15%, but often even less.

 

They also balance around normal and hard, as that is where most players will be playing. So you won't "face-roll dragons with broken weapons" in PoE 2. If not having a broken game is such a turn off this series is probably not for you. Hell, no Josh Sawyer CRPG is probably for you.

 

Personally overall I'm very much in favor of balance. On the topic of the unlabored blade, I hadn't unlocked it prior to the nerf anyway but I will say I can literally only remember it going off once even though the Devil of Caroc is using it all the time in her off hand. It does feel like the proc percentage is too low but the Devil is still doing real work on enemies swinging Nightshrowd in her primary hand and the unlabored blade in the other.

 

I think they've heard the complaints about itemization and have some ideas to make that part of progression feel more meaningful over the course of Deadfire. We've already seen huge leaps from the launch of PoE until the latest patch. Simple things like coloring the unique items yellow make a difference, along with the White March adding more interesting items through the stronghold adventures and the soulbound items.

 

They've already discussed some of the changes they'll make in Deadfire, how you'll be finding more powerful items as you progress, and how there will be some random loot, although none of the major loot will be randomized. Pillars was a great first effort at bringing this kind of game into the modern era but Obsidian knows there were some design flaws and what is promising to me is that they've acknowledged just about all the design flaws that the community has talked about.

 

So don't count on broken items or a broken game, you won't get it. You might just get a game with a real sense of progression and player choice though and isn't that really better?


  • rheingold likes this

#77
rheingold

rheingold

    (7) Enchanter

  • Members
  • 874 posts
  • Location:Cape Town
  • Pillars of Eternity Silver Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
I have a plea to the devs: I know pillars support has/is coming to an end? Not sure if 3:05 was the last patch, but there won't be many more in any event. But is it possible to buff rogues base stats a bit. It won't take much work, (I think) and will make a huge difference to the class. It's also not going to break the game as rogues are quite far behind other classes. Just an increase in base deflection, and endurance/health more inline with other melee classes would help tremendously.

Edited by rheingold, 16 May 2017 - 02:10 AM.

  • Messier-31, Torm51 and Elric Galad like this





Also tagged with one or more of these keywords: hotfix, patch, 3.05, firebug

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users