Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[CLASS BUILD] Counselor Ploi (charming paladin supporter tank)

class build tank support mind control

  • Please log in to reply
65 replies to this topic

#61
Drusain

Drusain

    (0) Nub

  • Initiates
  • 1 posts

I know this technically isn’t directly related to the build, but I’d like to know more about how you would build a fighter to accompany this particular Ploi paladin build. I like the concept of this build a lot (and PoE paladins in general) and have been trying to use it for my first game of PoE. I intended to have the Ploi build support a tanky Eder, but by level 4, I haven’t really found Eder able to maintain control on enemy lines with Defender which led me to a lot of frustration of trying to control the field.

 

I’ve been reading on the forums a little bit about how enemies seem to ignore Defender so I’m willing to try to build Eder more aggressive to support the Ploi build. I see that you had your fighter get Knockdown, Disciplined Barrage, Take the Hit, Charge, with a pike. As you wrote, this isn’t quite the Lady of Pain build or else I’d just modify my Eder from that. Would you be willing to provide some more details on what types of abilities/talents you would prioritize for a fighter accompanying this paladin?

 

Thanks for any help you can provide.



#62
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 12964 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
Hi,

I would make a high INT offensive fighter with Disciplined Barrage, Two Handed Style, Savage Attack, Weapon Focus (whatever backup weapon you want to use), Scion of Flame, Weapon Spec and Mastery and pick up Forgemaster Gloves & Belt of the Royal Deadfire Cannoneer (gives you 6 times Firebrand per rest). The ACC boost comes from the paladin and the Fighter can pair that with his Barrage - to generate a lot of crits (also when using Knockdown). Firebrand does tremendous damage on crit.

For sturdyness I would go high MIG (also good for Firebrand) and skill survival really high so that I can get the healing bonus and also use the Robe of the Tireless Defender, Rapid Recovery and a Belt of Bountiful Healing.

He will destroy any single target the paladin marks for him. This works even better if the fighter is the MC and takes the Doemenel route and get "Merciless Hand" and later sides with the Dyrwoodan Looters in Twin Elms and gets "Dungeon Delver".

Add a priest with Inspiring Radiance and Devotions for even more crits.

For crowd control something like a cipher or wizard is better than a low dmg tank. Tanks who do low dmg but have very high defenses will be ignored by most enemies as long there are more "valuable" targets.

A fighter with Take the Hit doesn't work well with Mind Control (like the Ploi has) because Take the Hit is bugged when it comes to charmed/dominated enemies: If they get attacked your fighte will also get their damage (because thy have flipped alliance and now work for you) - but it will not go away after they flip back - that makes them really hard to kill without killing your fighter as well.

Edited by Boeroer, 26 June 2018 - 02:10 PM.

  • Drusain likes this

#63
desolace1

desolace1

    (0) Nub

  • Initiates
  • 3 posts

I have some questions about your guide:

Why Wood Elf for Paladin? It's for ranged classes cus its bonus works against targets 4m+ away. ??

Why Island Aumaua? Why do you need as many as 3 weapons sets if you will use always 1h+shield anyway?

Why no info about which order will be the best? I heard Elega.

 

Why only 8 con? Isn't con a major stat for all melee fighters and especially for tanks? And only 16 res, isn't res the best for tank? And it has even the best star for paladins. Why so much int?

Why only 2 athl? I heard you need at least 5 for every char in your group to not trigger bad events. 

Most of the talents and abilities you listed are not available for me. Are they for a high level char? 

 


 



#64
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 12964 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
The answers for nearly all of your questions are in the opening post.

Distant Advantage (Wood Elf racial) not only provides +5 ACC for Whisper of Treason and Flames of Devotion with the arquebus but also gives you bonus deflection against ranged attacks. It even works with Sacred Immolation. It's explained in the build description.

Island Aumaua would be an alternative if you want to spare talent points and still have 3 weapon sets: 2 for arquebuses for FoD and the third for your weapon & shield. You don't use the weapon & shield setup all the time. You want to use the arquebuses for Flames of Devotion shots.

It is mentioned several times that the order is a Shieldbearer (of St. Elcga).

8 CON is enough if you have good deflection. INT influences the duration of Whisper of Treason (which is a key ability of this build), it also expands the area of effect of your zealous aura and the radius of Outworn Buckler's Herald aura. It also expands the duration andarea of effect of Sacred Immolation. It also raises the healing you do with Lay on Hands. RES only raises deflection and will a bit which is not needed in a party setup.

If this should be a main tank then more defense and less offense and more CON could be better. However single main tanks don't work well in PoE as they can't hold too many enemies engaged - and once you play with two or three dedicated front liners you don't need extreme tankyness but be better off with "tanks" that can also contribute to the party's performance in other ways. This build has great supporter qualities (heal, boost party ACC, boost single ally ACC, boost party's deflection, raise single ally's deflection), can charm very tough foes easily (great single target CC - easily charms dragons for example) and also do serious burst damage (can take out enemy squishies easily with a well placed shot).

Athletics is a poor skill compared to survival. Consequences from having low Athletics in scripted interactions are not severe or really bad. You can easily do a playtrough with a party where nobody has even 1 Athletics.

Yes - most abilities and talents get only unlocked at higher levels. The ones I named are not ordered by level. Just pick the ones from the list that are available at lvl up.

Edited by Boeroer, 06 July 2018 - 09:04 PM.


#65
desolace1

desolace1

    (0) Nub

  • Initiates
  • 3 posts

So i guess you do it with arquebus because it's the highest dmg weapon? And you do it only to fire 2 shots with FoD then switch to weap & shield? And you do it at the start/end of the fight, cus i can't imagine tanking 5 mobs with a gun :D



#66
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 12964 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
Exactly.

You can also fire a gun in between if you don't get attacked. But usually you will unload your two guns with Flames of Devotion at the start of the battle to immediately take out (or severely damage) a high priority target such as an enemy caster. With FoD you will immediately provide a defense buff for your party and if you kill him then some more. Then switch to marking weapon & shield and attack an enemy who is already attacked by an ally to deliver high ACC support. In-between you can charm other enemies with Sworn Enemy + Whisper of Treason. Distant Advantage + Sworn Enemy means that your Whisper of Treason will do an attack roll with +30 Accuracy. Usually everything that is not immune can be charmed that way.

An alternative to arquebus would be a dual wielding setup like dual sabres or dual battle axes etc. Then you don't need a 3rd weapon slot.

If you'd be an Island Aumaua you could even have 4 weapon sets, get a third arquebus and add Runner's Wounding Shot - which is as strong as Flames of Devotion (without the nice ACC bonus). This would take away some charming power and accuracy but give you a third hefty attack for taking out a squishy.

Edited by Boeroer, 07 July 2018 - 07:20 AM.






Also tagged with one or more of these keywords: class build, tank, support, mind control

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users