Jump to content

Recommended Posts

I find myself wanting to use only one slot, and they seem somewhat similar... Which is better? The AoE/debuff/damage or the prone/AoE damage/Looks of a badass ?

Edited by Ben No.3

Everybody knows the deal is rotten

Old Black Joe's still pickin' cotton

For your ribbons and bows

And everybody knows

Link to comment
Share on other sites

I could have sworn that they bounce away like some sort of pinball. I don't know if it can do that to all targets, but might create some interesting situations involving objects, corners and other scenery items.

Current IWD 2 Party:

Gridley - Cleric of Bane - LN

Ogg Vorbis - Barbarian/Fighter - CG

Gorbid, Son of Gorb - Fighter/Cleric of Selune - TN

Don Juan - Fighter/Thief - CN

Junt the Unsane - Bard - CE

Trant - Tiefling Wizard - CE

Link to comment
Share on other sites

What targets do you mean? I only push the foe I hit with Force of Anguish and he flies quite a distance over the screen when there's nothing in the way, but that's it. Other enemies normally aren't affected in a way that it's beneficial to you. At least that's the case when I use it. No pinballing and not even pushing enemies out of the way when the initial targeted foe hits them on its flight.


I still think it's a great ability though.


Sometimes - when you have things like a fear aura from Executioner's Hood the effects of FoA get applied to all targets that also get hit by the fear aura - but that's a bug.

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

Torment's Reach and Force of Anguish are two of the best abilities that a Monk can get, what do you think you will take instead?


Torment's Reach is massive damage in a large cone. It is a full attack and a +50% lash, the debuff is just gravy but it still gets you -6% incoming damage from the Might debuff. In pretty much every playthrough I find that Monks using Torment Reach lead my team in damage output.


Force of Anguish is another great ability. Even with a 3 Intellect the prone lasts longer than what a Fighter can do with a 16 Intellect, and a normal Intellect gets you ten seconds of prone and can be used as often as you want (provided you have wounds).

Link to comment
Share on other sites

Turning Wheel is not so great if you want to spend your wounds asap with Torment's Reach. But it can still have it's uses because it also works with any kind of melee attack - including retaliation and Battle Forged as well as Jolting Touch.

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...