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no gold on replay except on legendary: why?


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It seems to me that there are a lot of people wringing their hands about how much content they should be given for nothing. Considering that the game is ad-free it seems to me that we should expect absolutely nothing for free. Be grateful you even get the prologue. For a few pounds you can have all the characters. For a few more you can have all the adventures. The developers then get some way of staying in business and we get a good value game without worrying about how many hours we need to play for just to get more free stuff.

 

If you can afford a tablet to play the game on, you can afford a couple of quid to pay for the game.

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I have just read a thread of a player that bought the bundle at day 1 and was trying to wait for new content... replaying solo-scenarios. And he noticed that he can't play normal and heroic because he can't get gold.. and has to play solo-legendary (probably the hell on the ground of Pathfinder).

 

I completely forgot solo-scenarios because I never play them, but a lot of you actually do.

So this is an other very good reason to restore that minimal gold for low difficulties. Why let these players having lesser fun of others when they too bought the game and they are just trying to spend time waiting new content or changing the game for a while?

 

Come on, we are talking of 100 gold and 150 gold fixed for scenario. So they can get a chest in 4 or 5 scenarios (after 2 hours at least of game! Nothing changes for players who play Legendary.

 

You can add other purchase items in the shop: powered chest, chest with dice skin, powered chest with dice skin... All as pure booster. No need to remove that little reward for low difficulties guys. Please change your mind about it.

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For P2P, the gold goes entirely to EXTRAS like dice and treasure cards, and one gets more from Quests, challenges and even playing other scenarios (from defeating banes and closing locations), its easy to get enough for a few chests every day with little play (which can get more salvaging unneeded treasure cards).

 

This will only help f2p players get more game content easier and without any incentive to contribute real money to the devs, whose hard work they are enjoying without any giving back.

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For P2P, the gold goes entirely to EXTRAS like dice and treasure cards, and one gets more from Quests, challenges and even playing other scenarios (from defeating banes and closing locations), its easy to get enough for a few chests every day with little play (which can get more salvaging unneeded treasure cards).

 

This will only help f2p players get more game content easier and without any incentive to contribute real money to the devs, whose hard work they are enjoying without any giving back.

So whats the problem then with letting people play the difficulties they enjoy for less gold than what they have the option for now?  Especially if it is as easy to gather gold as you make it out to be, as it would mean it has little to no impact at all.

 

Everyone that does play the lower difficulties will actually get it slower not faster using this approach (while not being forced to play a difficulty they may not enjoy), as legendary difficulty brings in the most gold per game.  Why dictate how people have to play the game to get a semblance of progression?

 

 

...  If you can afford a tablet to play the game on, you can afford a couple of quid to pay for the game.

Keep in mind they have mentioned it will be released on steam, many people don't want to buy the same game twice just to play on their preferred platform.   It doesn't mean those players aren't interested in seeing the game be great, so many players will pick it up rather than ignore it completely when it finally does hit steam.

Edited by Loswaith
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For P2P, the gold goes entirely to EXTRAS like dice and treasure cards, and one gets more from Quests, challenges and even playing other scenarios (from defeating banes and closing locations), its easy to get enough for a few chests every day with little play (which can get more salvaging unneeded treasure cards).

This will only help f2p players get more game content easier and without any incentive to contribute real money to the devs, whose hard work they are enjoying without any giving back.

 

So whats the problem then with letting people play the difficulties they enjoy for less gold than what they have the option for now? Especially if it is as easy to gather gold as you make it out to be, as it would mean it has little to no impact at all.

Because story scenarios are easier to game, theres a lot less randomness, so it would only take a player to pick the SAME SPECIFIC CHARS (but picked from the unexperienced pool) for example to get the gold even easier than it is now.

 

 

Everyone that does play the lower difficulties will actually get it slower not faster using this approach (while not being forced to play a difficulty they may not enjoy), as legendary difficulty brings in the most gold per game. Why dictate how people have to play the game to get a semblance of progression?

 

But the progression of this game has nothing to do with gold, unless you are a f2p gamer, in which case theres no reason to facilitate the gain of gold (unless theres a way to monetize that.

 

And Quest gives all that, ways to gain gold AND to experiment with chars, and its easier for the devs to maintain the economy of the game (and bugs related to that) to a specific section of the game.

 

 

 

... If you can afford a tablet to play the game on, you can afford a couple of quid to pay for the game.

 

Keep in mind they have mentioned it will be released on steam, many people don't want to buy the same game twice just to play on their preferred platform. It doesn't mean those players aren't interested in seeing the game be great, so many players will pick it up rather than ignore it completely when it finally does hit steam.
Much doubt they would spend money on a pc game when they have finished it already, even for the multiplayer (which will probably be the last feature implementation, due to its complexity and necessity of finishing and fixing the actual game); perhaps on a Steam sale but by then it wont matter for development costs and assessing if a sequel is viable. Edited by PRuano
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We know you hate f2p players. Can you please stop to spam in the section continually your very explained thoughts? It's VERY annoying scroll entire pages to read others players post..

 

This is a forum not your personal blog..

I dont hate f2p players, i hate when they get greedy and bitch about a free game that already gives a lot away without much incentive to pay back, and how that can affect the viability of the game and sequels i care about

 

And no one forces you to read my posts, its easy to scroll, or are you that lazy? Not to mention you are one to talk, having posted countless posts on this issue, as well as others of the same type.

 

And lets keep this out of personal issues and focused on the game issues, ok?

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...

Much doubt they would spend money on a pc game when they have finished it already, even for the multiplayer (which will probably be the last feature implementation, due to its complexity and necessity of finishing and fixing the actual game); perhaps on a Steam sale but by then it wont matter for development costs and assessing if a sequel is viable.

 

Huge amounts of gamers buy games they have already finished once or multiple times, why do you think digital game distributors (like steam and gog) go to great lengths to get older games available for players.  It is because enough people will buy games they have played and enjoyed to make it quite profitable to do so (even outside of sales).

A lack of players enjoying a game will kill it faster than just about anything else because they tell others (potential customers) not to bother, while they mention games they enjoy to others to try (whether a 'free' or paying player).

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