Perhaps persistent daily challenge could work even optional change 1x. But Stackable Multiple quest is something bad as the game does not have the same business model as HS.
Hearthstone has a more successful business model because the IP is larger, and there is a competitive scene built around it, which provides a hook for needing/wanting/getting more cards. But they also offer similar gold sinks as well. I can't stress that there are many more games with similar systems, who have learned that respecting a users time is pretty important to both avoid burn-out and to give realistic expectations to free time.
However, Obsidian decided to copy the F2P aspects of similar systems instead of just charging for content, so they should copy the best parts of those as well.
The whole worry about 'too much farmable gold" is not a real argument, because they set what this is. Again, the math checks out, and even if a person queues up 3 daily challenges, they get the same amount (not more) than someone who logs in daily.
Obidian also can just create more uses for gold... like releasing more content (see other threads), but they can also easily lower it, or raise prices, or find even more unique things to throw into treasure chests for collecting purposes. (That is what the dice is, a gold sink and another reason to get treasure chests).
What would be prevent me to just login 2-3x weekly if we are just talking about completing challenges?
Now you are getting it, nothing is stopping a person from doing this, that's the whole suggested point.
If i have 20 evades, 20 bane and X character / X scenario completion challenge stacked..I could just complete this in one go, in one login with the right party. Thats if average 200gold reward and if on legendary/full party..almost 1k gold in one completion. That there is broken.
There is nothing broken about this scenario because you'd get the same amount of gold, if not more, doing it on separate days. Plus, it feels good when the stars randomly align and you get synergy... like the actual game when you get items, etc that have synergy saving 20 minutes... and the game respects your time and allows you some freedom to do this. Win. Win. win.
Obsidian can't make money if gold farming is too easy.
This is a whole different conversation... but literally everything you do in the game gives you gold, and daily challenges are not the fastest method to earn gold in this game, so it's not even something that is a factor. It was their decision to make the game F2P, so it's up to them to monitor how much gold is being earned daily. And they are, as they've previously shown.
If you want to worry about gold farming and them not making money, blame the speed of content. it's not that gold farming is too easy, is that ways to spend gold are too slow. (Obsidian has acknowledged this as a goal).
If they released content on a more frequent, bug-free, and on-time basis, even F2P players wouldn't be able to keep up and be forced into choices as to how to best spend their gold, and these choices would eventually force some to pay to keep up, or resist and miss out on new content. Obviously, they've missed their mark on this, but they have said they are trying to improve it, so keeping fingers crossed on that.
And in the frequency of playing, this just encourages less logins as there is no incentive in login in everyday, and actually penalized everyday login goldwise.
Less logins are fine. I'm sure Obsidian has realistic goals on this. Any app that has frequent usage is considered successful. their major KPIs (key performance indicator) I am sure is not daily usage, but overall engagement on a whole... and I am sure the stats that they will check on the most will be how the sales of each adventure path taper off, how often players drop out of adventure paths, how far people get in quests, etc.
As long as they see users staying around and doing things, that's a win for them... which is why accessibility is really important! Daily is pretty extreme, especially for an app that's still missing 50% of it's base content, lacking multiplayer, lacking features, has bugs, and is not competitive, etc. Obviously the amount of money they make is their biggest KPI, and i can only say that I believe making the daily challenges better is something that will help with that.
However, it's not even a top priority. I'd love to see them address 40 other things before they fix daily challenges... if that gives you any perspective on things.
Edited by wakasm, 18 August 2016 - 07:08 PM.