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Some Thoughts on Daily Challenge...

Daily Challenge Suggestion

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#21
wakasm

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People wants the Daily challenge but don't want it to be challenging..hmm.

 

I've only beaten 1 challenge so far.

i like that they are challenging.

I don't think they should be mundane.

The developers don't either or they would have called them "Daily Mundanes"

 

 

No one is saying to change the challenges themselves.  We of course want them to be challenging.

 

People are suggesting to change the delivery mechanism of the challenges to accommodate real life.  

 

The mere fact a challenge exists for 24 hours doesn't make it difficult, it makes it inaccessible.  

 

Me being unable to even attempt a challenge on Friday, 8/19 because of real life commitments has nothing to do with how difficult the actual challenge is.

 

Having a reasonable and slightly looser delivery mechanism that still requires commitment of the player base to return to the app on a weekly basis, that is tested to be tried and true, to give people some flexibility as to when they can attempt the challenges, within reason is better than a 1 and done daily timer.  

 

Some developers want to innovate rather than just copy, maybe they don't want to sacrifice integrity.

 

The developer literally copied a board game and put it into an app.  That's irony for you. 

 

Most people can't play games 24/7.  it's not rocket science. There isn't any innovation needed here.  

 

Hell, most people even sleep 8 hours a day.  A strict 24 hour window on anything is just silly.   Most games have some rollover element to accommodate different time zones, schedules, etc.  

 

It's not like the daily gold where all it requires is to log-in and press a button.  


Edited by wakasm, 17 August 2016 - 12:44 PM.

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#22
Bajie

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You're confusing being licensed by the original creators to develop their game digitally to totally ripping off and plagiarizing another game's by different creators concept so that YOU can manage to play their game you want the way you want it.

The challenge is not inaccessible, maybe the challenge lies in its accessibility itself, its hard but its far from what your saying is impossible. You want it to be manageable is what you're saying which I don't think the developers are thinking when they think of Challenges.

Of course, there wouldn' t be innovation needed from your POV because you didn't want those new cards not from the original boardgame because it takes time off the devs to work out all the adventure from the boardgames when most people here welcome it. Maybe the devs can separate Achievement (bigger reward) from Daily Task (smaller reward) from proceeding patches.

And if you think playing 24/7 is what it takes from completing a challenge, maybe..just maybe, you're approaching it the wrong way.

Maybe just maybe, if you guys are struggling with a challenge, you can start asking advice from those who completed it or brainstorm how to efficiently overcome it, rather than calling out for it to be made easier.

Edited by Bajie, 17 August 2016 - 02:34 PM.

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#23
Nathan Davis

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Just as a note, I am keeping an eye on this thread. We have some cool stuff planned with challenges, both Daily and beyond. What you are seeing now in game is just the beginning.

giphy.gif



#24
Ruduen

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Thanks for letting us know that you're keeping an eye on this! 

 

Others have already said a lot on the subject, but I've got a few main things that I wanted to point out. 

 

1. The 24 hour restriction is rather aggravating, especially since quest rollover time might not be convenient for some people. Some way of saving quests would be ideal - as people have mentioned, it'd be most straightforward to allow people to have multiple quests at a time - perhaps overwriting the oldest would work with the least UI change, though I'm sure there are other options. 

 

2. Challenges have a very, VERY large difference in how easy they are to perform. One challenge was to acquire a number of boons, which could easily be done in one or two games. Others are like the one I've got today, which are to evade 30 banes - I don't think I've evaded that many banes throughout my entire playtime, and I've gotten through all of the campaigns. The numbers should be better tuned to be reasonable, or at least achievable within a few games if you're focused on actually playing the game. 

 

3. More than making the challenges reasonable, the challenges should be doable with what we have on hand. My first quest was to solo something with the Wizard - a character I didn't have, and didn't want to spend money to buy. 

 

Thanks for making the system and for giving us a new 'goal' to hit through our playtime - I look forward to seeing improvements in the system as time goes on!



#25
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The mere fact a challenge exists for 24 hours doesn't make it difficult, it makes it inaccessible.  

It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer?



#26
RedPred

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The mere fact a challenge exists for 24 hours doesn't make it difficult, it makes it inaccessible.  

It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer?

 

 

It's called 'Daily Challenge' because you get a new one every day to get a bonus reward. Doesn't mean at all that can't endure for longer to help player to complete them. In a week you ll always accept 7 challenges at max also if you can stack 3 (as other games already do), because normal player with work and family can't play for sure every day or a couple of hours for days....

 

Remember it's just a game. A game we love, but a game we have to put aside for real situations....


Edited by RedPred, 17 August 2016 - 09:53 PM.

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#27
Bajie

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The mere fact a challenge exists for 24 hours doesn't make it difficult, it makes it inaccessible.

It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer?
 
It's called 'Daily Challenge' because you get a new one every day to get a bonus reward. Doesn't mean at all that can't endure for longer to help player to complete them. In a week you ll always accept 7 challenges at max also if you can stack 3 (as other games already do), because normal player with work and family can't play for sure every day or a couple of hours for days....
 
Remember it's just a game. A game we love, but a game we have to put aside for real situations....

Actually Daily means something to be done or produced in a day.

Yep, most of the Dailies will be hard for the casual gamer like yourself but there are some which you can actually complete ( like evade x..solo on merisiel and evade everything / or you get lucky, one of your experienced characters get a daily challenge ). At least, it should get you motivated to level up a character you haven't played or unlock that character knowing now you might need him/her for a daily challenge

The way I see it:
Casual gamer who can't devote time/effort to complete a challenge can forego one for a day. Maybe you'll be lucky you get an easy one, good for you, gives you a reason to login everyday just to check if you can complete it.

If you feel like you're losing on that gold reward, that means you're playing for the gold..which if casually, you're better off farming a L scenario or on questmode. If you want both then you are not a casual player. You actually need to devote time so you can complete all the challenges thrown at you.

Stacking challenges ala HS, will make farming a whole lot easier for F2P which in a separate thread seems to be very very bad.

I remember earlier on the launch, people were making up challenge ( Solo-Lem, No Blessing on Closing rolls, etc) just for the sake of it, no rewards whatsoever and no complain was raised. Now that it is built ingame with a reward, problems are raised as it being very hard.
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#28
wakasm

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The mere fact a challenge exists for 24 hours doesn't make it difficult, it makes it inaccessible.  

It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer?

 

 

As red said, the "DAILY" part has to do with when it's given out, not how long it takes. 

 

Just like the DAILY news, DAILY crosswords, DAILY Sudoku, DAILY Quests (hearthstone), DAILY Chest (Clash Royale), etc.

 

These are all things I can get only the day of, but I can take a bit time to complete on my own if needed.  The DAILY crosswords does not disappear or become irrelevant or easier if i take an extra day(s) to do it.    

 

The challenges difficulty themselves have nothing to do with the 24 hour part.   The challenges don't need to be made easier.  We want them to be hard, or time-consuming, or fun.   

 

And with a system similar to hearthstone, if I am away from the app for too long... then I still miss out on most of the daily challenges.  But at least it gives some buffer time to catch up or finish what you started if real life prevents me from logging in daily.  

 

Having a daily challenge system like this only betters the game.  Those who want to/are able to log in every day still can.   Those who can't get a small buffer time to catch up.  Win for everyone.  


Edited by wakasm, 17 August 2016 - 11:30 PM.

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#29
Bajie

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So when a Doctor do his daily rounds, he can..you know..just do it tomorrow? Or just check out tomorrow the Daily weather for today because it will not be irrelevant for tomorrow.

Daily has to do when its given out or done or in this case, both. You can't just pick the ones you like and disregard the other use of the word..

The time constraint is part of the challenge. You want it hard..then accept the clock.

Edited by Bajie, 18 August 2016 - 12:05 AM.


#30
RedPred

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Com'on guys use the brain, if you don't read all the daily paper today you'll throw in the garbage tomorrow if there is something you still want to read on it?? My nephews are more clever...

You are just limiting the fun for other players! Also other players that paid the game as you!! Incredible...

 

Second, if you play the game alone for hours every day you r not a PRO player, just a isolated guy who plays alone for hours... The Expert player always maximizes the efficiency of his playtime, no matter how long he plays... and he always play for fun, not obsession.

 

Third, I can't complete any challenge at the moment. Still I can open a chest after every scenario I play and in less then half an hour... why the hell I could ever think to play a challenge of 2 hours right now??

And do you think I need extra gold bonus? Really??

 

Forth, if you are buying chests with collected free gold, what's the difference with a f2p? They just haven't already paid real money for a game with half content and many issues... not so unintelligible...

So if you want to blame f2p for everything, just BUY gold and chests with REAL MONEY and post the receipts pls!!




#31
Bajie

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Com'on guys use the brain, if you don't read all the daily paper today you'll throw in the garbage tomorrow if there is something you still want to read on it?? My nephews are more clever...
You are just limiting the fun for other players! Also other players that paid the game as you!! Incredible...
 
Second, if you play the game alone for hours every day you r not a PRO player, just a isolated guy who plays alone for hours... The Expert player always maximizes the efficiency of his playtime, no matter how long he plays... and he always play for fun, not obsession.
 
Third, I can't complete any challenge at the moment. Still I can open a chest after every scenario I play and in less then half an hour... why the hell I could ever think to play a challenge of 2 hours right now??
And do you think I need extra gold bonus? Really??
 
Forth, if you are buying chests with collected free gold, what's the difference with a f2p? They just haven't already paid real money for a game with half content and many issues... not so unintelligible...
So if you want to blame f2p for everything, just BUY gold and chests with REAL MONEY and post the receipts pls!!


You misundestand.

First, Daily Challenges was made to be gotten AND done in a day. It is as it is intended when it was introduced. Telling that the time limit has nothing to do with the challenge is false.

Second, Daily Challenge is not exclusive to hardcore players. Casual players can complete it just not consistently because, for example, you have the Challenge "Solo Seoni on Foul Misgiving". The challenge is 1.Seoni should be unlock, 2.Foul Misgiving should be unlock, 3. Complete the scenario - right there in there, if you say you can only play for 1 hour and a scenario for you takes 1 hour, if you do not have 1 unlock yet you have 3 choices:
1. Buy Seoni with money, Good for Dev
2 Spend/Farm Gold for Seoni, good for you as your daily play now has added goal
3. Forget about the challenge. No harm No foul, skip for now and hope you encounter it when you've done the the requirement via you're daily playing allowances.

Third, what challenges are you having a hard time completing? If you not after the reward gold then it should be ok for you to fail for the challenges you simply are not yet prepared for, you can prepare for it next time you encounter it. Like as above, as I am mostly a questmode player, I don't have an experienced Seoni let alone unlocked Foul Misgiving with her on storymode, i now have a purpose to play storymode with her. I will fail today but next time, i will be ready and for good measure i partied with her those other characters underleveled..now its a replayability factor on story mode. On a side note, someone is trying to make a list of daily challenge perhaps you can add to the list and we can plan/advice on how each can be completed efficiently

Fourth, I'm not blaming F2P as i'm F2P myself (exc pt for the humble bundle) i'm just stating the fact the players that payed for the game wants F2P to have a harder time farming gold as it is now, stacking 3 challenges, will make it easier for me to farm gold and perhaps even making the paid players feel more unfair.
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#32
RedPred

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First, Daily Challenges was made to be gotten AND done in a day. It is as it is intended when it was introduced. Telling that the time limit has nothing to do with the challenge is false.

 

That's your understanding of the game design. Yours and personal. No devs ever said anything like that AND the Producer just said few comment above that the actual state of the Daily Challenge is just the beginning, so... 

 

Just for example 'reduce 30 damage' is quite long... 'evade 30 banes' is quite long too... it requires at least an hour and probably some players will also lose the scenario trying to get the goal...  everything is quite long because it's a challenge...

 

The blame of F2P wasn't just for your consideration, but mostly for an other thread very 'heavy'... 

 

 

 

 the fact the players that payed for the game wants F2P to have a harder time farming gold

 

That! That doesn't have to exist in any reality!

The choose of let f2p to play with the same rules is an exclusive game design choice of developers and producers.

And as developer I love this policy to let a good software have a max size of users every time it's possible (with constant income for 'short way' and 'cosmetics').

If you don't like this policy, you don't have to support these companies and that policy! Because they already did a choice and also a great choice!



#33
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Just for example 'reduce 30 damage' is quite long

 

 

Are you sure? It was arguably the easiest challenge for me to complete - I hoped to do it in 2 encounters but it took me 3 in the end. I wonder if some people have forgotten that you can bury most armours to evade *all* damage because they're so used to reveal/recharging them? I just rocked up to the Kreeg family with Valeros and Seelah and proceeded to deliberately lose a handful of tough fights whilst wearing armour. I even picked up a leather armour along the way which I immediately buried next encounter.

 

Tonight, I'm going to run Merisiel through one of the more villain-rich scenarios. As it happens, I have Meri with her role card, so I will be evading some sucker and putting them right back at the top of the deck until there are no more blessings. I am not proud.

 

I'm by no means an expert at the game (got one 4 person party to the end of Chapter 3, that's it), I have a demanding full-time job and kids and little free time and so far I haven't struggled to complete any of the tasks - although I might have had a lucky run of cards with Seoni last night. It's been a fun way to get a few extra gold. The allies and boons ones were so easy, I got them with 6 person parties through running Local Heroes on Legendary a couple of times and got a very nice gold haul very quickly. A very agreeable hour's work each time.

 

These are simple, disposable daily challenges. I guess you could save them, I could see why you'd want to if there are achievements or something attached, and as long as it isn't a massive effort for the devs I don't see why it can't be done. But I'd hardly get up in arms if I didn't have the time to do a challenge that nets 150 gold. Sometimes the challenges may be useful for showing you an underused/underappreciated playstyle or feature - Sentinels of the Multiverse (as usual) do good work there in their weekly challenges, and from the comments here it might be that burying armour might come under that heading.

 

It's a new feature - let's see how it develops.


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#34
RedPred

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3 encounters are more than an hour ...probably more than 1h30m for many players... quite long for me. So you have to distribute the bonus income over a long period with a base reduced speed. My average time for a scenario is 20-25 min with a 6-party for gold collection mate. It isn't worth for me in any possible challenge.


Edited by RedPred, 18 August 2016 - 03:58 AM.


#35
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The mere fact a challenge exists for 24 hours doesn't make it difficult, it makes it inaccessible.  

It's called "Daily Challenge"... how long do you expect it to be available for completion? A week? Or maybe even longer?

 

 

As red said, the "DAILY" part has to do with when it's given out, not how long it takes. 

 

Just like the DAILY news, DAILY crosswords, DAILY Sudoku, DAILY Quests (hearthstone), DAILY Chest (Clash Royale), etc.

 

These are all things I can get only the day of, but I can take a bit time to complete on my own if needed.  The DAILY crosswords does not disappear or become irrelevant or easier if i take an extra day(s) to do it.    

 

The challenges difficulty themselves have nothing to do with the 24 hour part.   The challenges don't need to be made easier.  We want them to be hard, or time-consuming, or fun.   

Nice try... a failed one but still nice.

 

Yes, DAILY crosswords/Sudoku don't disappear the next day and you can still solve them but if they are also tied to some reward you MUST complete them that same day or you're not eligible for reward.

 

Also, we're talking about Daily CHALLENGE... with challenge being completing the task inside 24 hours.

 

With that being said, none of the challenges given out so far take longer than 30 minutes to complete if you meet the prerequisite for it (unlocked character/scenario). Hell, the last one, evading banes could be done in under 5 minutes!



#36
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5 minutes evading all time with Meri one location and quitting one or two scenarios maybe... yes... it s the right way to play this game... exactly how devs mean .......... no more words... not required.....



#37
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5 minutes evading all time with Meri one location and quitting one or two scenarios maybe... yes... it s the right way to play this game... exactly how devs mean .......... no more words... not required.....

No, 5 minutes by sending solo Meri to General store... she can clean it out in 3-4 rounds while completing the challenge and you can still easily win the scenario (Local heroes is good choice for that). Especially if you use high-level Meri. And you can even do it at Legendary so you get gold for completing the scenario!

 

So I fail to see what you're complaining about now... yes, you might loose a scenario but that might happen no matter what (scenario 3-5 on Hard or Legendary is best way to complete damage prevention challenge we had few days ago and you might need a few tries to win it anyway).

 

Point is, no challenge we got so far was hard to complete or time consuming provided you know what you're doing and how to play... which is exactly what original developers (Mike Selinkar, Vic Wertz and others at Paizo) had in mind. Players coming up with various strategies within the rules for defeating the scenarios. The same is true when it come to defeating these challenges.


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#38
Chris_R

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3 encounters are more than an hour ...probably more than 1h30m for many players... quite long for me. So you have to distribute the bonus income over a long period with a base reduced speed. My average time for a scenario is 20-25 min with a 6-party for gold collection mate. It isn't worth for me in any possible challenge.

 

What on earth are you playing this game on if 3 encounters are taking more than an hour?

 

By '3 encounters', I meant 3 monster encounters. 3 lots of 10 damage each time all evaded by burying one armour a pop. About 10 minutes tops. Took me about 5 card draws in total. I reckoned I might be able to do it in 2 but my usual 'luck' deserted me and of course, I rolled high a couple of times for a change!



#39
Chris_R

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5 minutes evading all time with Meri one location and quitting one or two scenarios maybe... yes... it s the right way to play this game... exactly how devs mean .......... no more words... not required.....

 

Yeah, exactly that. There's no wrong way to have fun with the game, mate. Well, maybe if you played it naked in public, but thus far none of the challenges have mandated that.

 

Me, I like to have a go at something I probably wouldn't try without an incentive. This one is in my comfort zone though - I am all about evading banes and sticking them on top of the deck. It's when the left-field stuff comes out that will be interesting - play Lini without using animals or Sajan without boons or even more impossibly, closing locations without constantly rolling a big pile of 1s.



#40
Bajie

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5 minutes evading all time with Meri one location and quitting one or two scenarios maybe... yes... it s the right way to play this game... exactly how devs mean .......... no more words... not required.....


About the daily challenge, that is how it is implemented, gotten for a day and should be done in a day, how is it personal when that is how it is working and design by the developers? Granted it might change..but it is what is it now and most definitely my not because I said so..

Use Merisiel, evade then put on top. If your not at this level with Meri then as i said you're not that prepared to do the challenge efficiently.

The challenge doesnt imply to finish the scenario, some challenge do..but this one does not.

You said yourself not to limit the fun in playing. Some people find fun in completing these challenge anyway they want it. You want effociency..there's a suggestion.

Edited by Bajie, 18 August 2016 - 08:15 AM.






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