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Implementation of a stack for surplus items found in scenarios


RedPred

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Hi, I have few characters with few good cards... it's terrible to find a good card and don't have the space (also quite limited) to put it for an other character or built.. To have to choose between 2 good cards just because I can save only one is quite sad... Can you think about a stash, also quite limited (5 cards). People already do magic tricks with 'mules' up and down... :)

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Completely agree with the original statement, though I think you posted it in the wrong forum (it's not a technical problem but a game design suggestion).

In the physical card game the first thing we did was set aside a "treasure chest" were we kept cards we discovered we may want to use with other characters down the road or just try different things.

 

I feel the digital game would very much benefit from this, as long as the available space is limited, so you cannot sort out all basic cards ahead of time. Could also be monetized by allowing to purchase additional stash slots with gold.

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