Jojobobo Posted June 16, 2016 Share Posted June 16, 2016 (edited) So I was looking to create a fighter with at least 100 in all their defences for solo PotD, yet still dual wielding with little to no recovery and with great healing (as in, endurance + healing = total health). I thought I'd managed it, but then realised Savage Attack and Defender don't stack (with Wary Defender you're obviously getting +15 defense for the cost of -5 deflection, and it makes you really hard to Flank, so I thought it was worth it). So I've now worked the numbers again, and got back to a situation where my defences are all at least 100 with end game gear by taking one of the defence talents. However, I now how a free ability slot, so I was wondering are any of the Fighter offensive abilities (Clear Out, Sundering Blow, Charge) any good - or should I just take something like Critical Defence for more tankiness? I don't have any CC to speak of apart from Lore 8 and below scrolls and Dominate from Ring of Changing Heart (both of which I should be a dab hand with, given Fighters' ridiculous accuracy) so I thought maybe Charge might be worth it if the damage I've read about is correct (plus it would make up for the fact somewhat that I'm not planning on using any move speed items)? Or, as my weapons won't be the most damaging, is Sundering Blow worth it - the duration seems a little on the short side with 10 INT? My current abilities are: 1 - Disciplined Barage 3 - Confident Aim 5 - Weapon Spec 7 - Armoured Grace 9 - Fearless 11 - Unbroken 13 - the free slot 15 - Triggered Immunity Thanks! Edited June 16, 2016 by Jojobobo Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now