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Bug: Scenario power "All henchman are undead" didn't boost Holy Light


_Harwin_

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Quest mode, Scenario power was that all henchmen are undead and immune to mental/poison (There was also a minor typo in that scenario power, said "poison" again at the end)

 

Lem used Holy Light against a henchman - did not get bonus(bigger) dice from the henchman being Undead.

 

Edit:

Can't fix my typo in my post title.   :facepalm:

Edited by _Harwin_
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Quest mode, Scenario power was that all henchmen are undead and immune to mental/poison (There was also a minor typo in that scenario power, said "poison" again at the end)

 

Lem used Holy Light against a henchman - did not get bonus(bigger) dice from the henchman being Undead.

This was reported and apparently the mosters don't really get the Undead trait - also confirmed for the purposes of Deathbane Crossbow.

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You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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That event also causes the henchmen to be shuffled into another deck when they're defeated, so I think that power is just messed up.

Edited by zeroth_hour

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.


The time that devs don't have to spend on the forum is a time they can spend on fixing the game.


(Thanks to Longshot11)

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