I am always reluctant when I have to use something per-rest, unless I am 100% that the party will rest after the fight.
When I am looking at Binding Roots... it's either:
- do I really want to use a per-rest resource in in this easy fight? or
- ok this is a boss fight, but the ability is to weak to even get casted
I think up to level 9, with no-game changing abilities, a per-rest option is actually okay, so would probably try that. I have to be honest though, I never played a ranger on PoE so a bit clueless here
I'm probably one of the few people happy about the max party limit of 5 in Deadfire... 6 feels clunky and 6+pet (or more!) is too much for me
As for Durance staff: that's great ... but making it priest-only, ohh.. there goes my intent to use it on melee cipher or barbarian)
I give with one hand... and take away with the other
It's nice for the Magran's feat to work with that but having it usable by anybody would probably make it the best weapon ever. At least can roleplay some player-made priest stealing it. Heck I toyed with making it undroppable but that made it impossible to switch weapon set, quite sad.
Armored Grace is great as is. And a major role in that plays the fact that it stacks with everything. Also it has no opportunity cost.
While Zealous Charge does have such a cost - as you can't use Zealous Focus / Endurance at the same time. Also, ZC comes with aura radius. At the same time quite often you would like to place your squishies at 10-12 range, because distance is used in target preferences estimations.
I'd say that then the opportunity cost of Armored Grace is not being able to take Clear Out at the same level, or something you skipped earlier, and if those picks are that much inferior to AG, then it's about buffing them a lil or tone down the latter. With the aura being a defining ability of the Paladin on the other hand, I can be more generous with buffs there.
Too much OT now, about that Community Balance Patch...
Edited by AlexKidd, 18 September 2017 - 03:29 AM.