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Question to the Devs (About PoE game techniques)

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I like the graphics of PoE very much and I'm very glad that you have decided to use prerendered backgrounds instead of realtime 3d.

But as i see it is not just simple prerenders it is more advanced graphic techniques (as i guess it is some mix of prerenders with 3d models and dynamic lightning (is it using of DepthBuffer and Normal Maps?)


So.....It is very very interesting to know more details about game graphics engine, game technologies and of course creation process...how it all works, what programs, plugins or tricks did you used and so on. 


Also very interesting to know about the tricks you used in level creation itself...i fact i'm trying to do something similiar in 3ds Max (without any game engine) just to render some scene.


Thank You and Love you guys since you were The Black Isle!)))





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Is that a white March part two render early 2014? :)


Should be one of the Icewind Dales.

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus


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