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3.01: injured villager


Madscientist

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Got this many, many times. Could never figure out what triggered it.

 

After a while, everyone in the game starts showing up as "Barely Injured" for no apparent reason.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Same here, mate. And in my case this is the only NPC that is injured - that exact bloke from Gref's Rest in Stalwart. Maybe it is not a bug, and the poor guy is simply recovering from something like, oh I don't know, mayhaps a dire snow rabbit bite (them viscious bunnies).

Edited by Messier-31

It would be of small avail to talk of magic in the air...

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I have two hypothesis:
 

  1. «Brrrr, it's so damn cold outside! Thanks Magran we have this fireplace, it's so warm an coz- OUCH!»
  2. Did you kwno that strange things happen in the cellar? There are traps, there are people playing dice and there is also a secret relationship between the dice player and one of the guy playing upstairs at orlan's face. Since he's really into knives i bet thirty silver fenning he's also into bdsm.
     
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Hey guys,

 

Fortunately we already have a bug report written about this, so it'll be looked into =)

 

Are you playing on Story Time when this happens? or have you switched to/from Story Time?  Looks like it's possibly related to the stat changes that happen in Story Time, but if it's happening on all difficulties than something else is going on.

 

Thanks!

I try my very best.

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Now that you mention it, in my case it might be happening when I use the console to switch from Hard to PotD. Havrn't really tested this though; just brainstorming.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Now that you mention it, in my case it might be happening when I use the console to switch from Hard to PotD. Havrn't really tested this though; just brainstorming.

 

Interesting; switching to/from PotD should have the same-ish result as switching to/from Story Time, as they both alter stats.

 

Thanks for the info! I'll dig in to it a bit more =)

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I try my very best.

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Now that you mention it, in my case it might be happening when I use the console to switch from Hard to PotD. Havrn't really tested this though; just brainstorming.

 

Interesting; switching to/from PotD should have the same-ish result as switching to/from Story Time, as they both alter stats.

 

Thanks for the info! I'll dig in to it a bit more =)

 

Whee old bugs strike back ;) I remember multiple threads about enemies with this „missing health“ problem.

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