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List of all known item enchantments/properties


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Pillars of Eternity has a well-structured system for the special properties that items (such as weapons and armor) can have.

Each possible property has a name, such as "Exceptional" or "Pierce-Proofed".

Ever wonder what they all are?

 

Well, it turns out that the full list of those names is quite easily accessible from the game data files...

They are listed in these three XML files:

PillarsOfEternity_Data/data/localized/en/text/game/itemmods.stringtable
PillarsOfEternity_Data/data_expansion1/localized/en/text/game/itemmods.stringtable
PillarsOfEternity_Data/data_expansion2/localized/en/text/game/itemmods.stringtable

 

 

 

On a full installation with both White March expansions, the list is:

  • Abydon's Power
  • Acceptance
  • Accurate
  • Accurate 1
  • Accurate 1
  • Accurate 2
  • Accurate 2
  • Accurate 3
  • Accurate 4
  • Accurate 6
  • Adamant
  • Airtight
  • Amenity
  • Amplified Whip
  • Anger
  • Annihilation
  • Aristocrat
  • Athletic
  • Aura of Stealth
  • Aura of Wreathing Flame
  • Aura of the Hunt
  • Banishing
  • Bargaining
  • Bashing 1
  • Bashing 2
  • Bashing 3
  • Bashing 4
  • Beast Hunter
  • Binding
  • Blind Immunity
  • Bloodthirst
  • Bonus Crit Damage
  • Bonus Melee Damage from Wounds
  • Bonus Ranged Damage
  • Bravado
  • Break Out
  • Burden
  • Burn DR Bonus
  • Burn-Proofed
  • Burning Lash
  • Carouse
  • Chanter area of effect Bonus
  • Charged Spellbind: Calling the World's Maw
  • Charged Spellbind: Essential Phantom
  • Charged Spellbind: My Son, Do You See your Sister's Across the Moor?
  • Charged Spellbind: Nature's Terror
  • Charged Spellbind: Pillar of Faith
  • Charged Spellbind: Prayer Against Fear
  • Charged Spellbind: Returning Storm
  • Charged Spellbind: Rot Skulls
  • Charged Spellbind: Sear The Soul
  • Charged Spellbind: Slicken
  • Charged Spellbind: So Singt thy Biting Winds o' Eld Nary
  • Charged Spellbind: The Thunder Rolled Like Waves on Black Seas
  • Charged Spellbind: Twin Stones
  • Clarity
  • Constant Recovery Bonus
  • Convert Graze to Hit
  • Coordinating
  • Corrode DR Bonus
  • Corrode-Proofed
  • Corrosion Regen
  • Corrosive Lash
  • Coup de Grace
  • Crush-Proofed
  • Crushing Lash
  • Cumbersome
  • Curse of the Mênpŵgra
  • Cursed
  • DR Reduction
  • Damage-Proofed
  • Damaging 1
  • Damaging 2
  • Damaging 3
  • Dazzling
  • Dead Man Stands
  • Deceptive
  • Decrease Critical Hit Damage
  • Defiance
  • Defiant
  • Deflector 1
  • Deflector 2
  • Denial
  • Depression
  • Desiccating
  • Destroys Spirits
  • Disengagement Defense Bonus
  • Disorienting
  • Draining
  • Draining
  • Draining
  • Durgan-Refined
  • Durgan-Reinforced
  • Durgan-Reinforced
  • Dying Boar
  • Echo of the Maker
  • Eternal Funding
  • Exceptional
  • Exceptional
  • Exceptional
  • Execute
  • False Life
  • Fast Draw
  • Fenwalkers
  • Final Rites
  • Fine
  • Fine
  • Fine
  • Finishing Blow Bonus
  • Flash Shot
  • Freedom
  • Freeze DR Bonus
  • Freeze-Proofed
  • Freezing Lash
  • Frighten Immunity
  • Gaun's Pledge
  • Grief
  • Guardian Spirit
  • Guarding
  • Harbinger
  • Hardy
  • Healing Bonus
  • Heavy
  • Herald
  • Immune Boost
  • Immunity: Confuse
  • Immunity: Stuck
  • Inaccurate
  • Increased Constant Recovery
  • Increased Reach
  • Indomitable
  • Interfering
  • Intimidating
  • Invigorating
  • Irritating
  • Juggernaut
  • Legendary
  • Liberating
  • Lord's Authority
  • Lore-Giving
  • Loyal
  • Lucky
  • Major Max Endurance Bonus
  • Major Reflection
  • Major Spellbind 1
  • Major Spellbind 2
  • Major Spellbind 3
  • Major Spellbind: Arcane Dampener
  • Major Spellbind: Arduous Delay of Motion
  • Major Spellbind: Armor of Faith
  • Major Spellbind: Barring Death's Door
  • Major Spellbind: Beetle Shell
  • Major Spellbind: Binding Web
  • Major Spellbind: Blast of Frost
  • Major Spellbind: Calling the World's Maw
  • Major Spellbind: Cleansing Wind
  • Major Spellbind: Cleansing Wind
  • Major Spellbind: Clear Out
  • Major Spellbind: Concelhaut's Corrosive Siphon
  • Major Spellbind: Confusion
  • Major Spellbind: Coordinated Positioning
  • Major Spellbind: Deleterious Alacrity of Motion
  • Major Spellbind: Dimensional Shift
  • Major Spellbind: Dominate
  • Major Spellbind: Dragon's Breath
  • Major Spellbind: Draining Touch
  • Major Spellbind: Exalted Hands
  • Major Spellbind: Fireball
  • Major Spellbind: Fireball
  • Major Spellbind: Firebug
  • Major Spellbind: Healing Chain
  • Major Spellbind: Mind Lance
  • Major Spellbind: Minoletta's Bounding Missiles
  • Major Spellbind: Minoletta's Concussive Missiles
  • Major Spellbind: Minor Arcane Reflection
  • Major Spellbind: Moonwell
  • Major Spellbind: Overwhelming Wave
  • Major Spellbind: Pillar of Faith
  • Major Spellbind: Pillar of Faith
  • Major Spellbind: Recall Agony
  • Major Spellbind: Restore Critical Endurance
  • Major Spellbind: Restore Major Endurance
  • Major Spellbind: Restore Moderate Endurance
  • Major Spellbind: Revive the Fallen
  • Major Spellbind: Shadowing Beyond
  • Major Spellbind: Slow Spirits
  • Major Spellbind: Stag's Horn
  • Major Spellbind: Torrent of Flame
  • Major Spellbind: Visage of Concelhaut
  • Major Spellbind: Wall of Flame
  • Marking
  • Marksman
  • Martyr
  • Max Endurance Bonus
  • Mechanic
  • Melee Damage Bonus
  • Mending
  • Minor Spellbind 1
  • Minor Spellbind 2
  • Minor Spellbind 3
  • Minor Spellbind: Arkemyrs Dazzling Lights
  • Minor Spellbind: Blessing
  • Minor Spellbind: Blessing of the Forgotten
  • Minor Spellbind: Blizzard
  • Minor Spellbind: Bulwark Against the Elements
  • Minor Spellbind: Combusting Wounds
  • Minor Spellbind: Corrosive Cloud
  • Minor Spellbind: Crackling Bolt
  • Minor Spellbind: Dancing Bolts
  • Minor Spellbind: Dancing Bolts
  • Minor Spellbind: Escape
  • Minor Spellbind: Fetid Caress
  • Minor Spellbind: Fireball
  • Minor Spellbind: Firebrand
  • Minor Spellbind: Healing Strike
  • Minor Spellbind: Holy Meditation
  • Minor Spellbind: Holy Power
  • Minor Spellbind: Infestation of Maggots
  • Minor Spellbind: Jolting Touch
  • Minor Spellbind: Knock Down
  • Minor Spellbind: Minoletta's Minor Missiles
  • Minor Spellbind: Mirrored Image
  • Minor Spellbind: Nature's Vigor
  • Minor Spellbind: Necrotic Lance
  • Minor Spellbind: Prayer Against Treachery
  • Minor Spellbind: Purge of Toxins
  • Minor Spellbind: Restore Light Endurance
  • Minor Spellbind: Restore Minor Endurance
  • Minor Spellbind: Rolling Flame
  • Minor Spellbind: Smoke Cloud
  • Minor Spellbind: Spreading Plague
  • Minor Spellbind: Sunbeam
  • Minor Spellbind: Suppress Affliction
  • Minor Spellbind: Thrust of Tattered Veils
  • Minor Spellbind: Touch of Rot
  • Minor Spellbind: Vile Thorns
  • Minor Spellbind: Vile Thorns
  • Minor Spellbind: Watchful Presence
  • Minor Spellbind: Whisper of Treason
  • Minor Spellbind: Wild Sprint
  • Minor Spellbind: Winter Wind
  • Minor Spellbind: Withdraw
  • Minor Spellbind: Woodskin
  • Movement Rate Bonus
  • Mythic
  • Necklace of Fireballs
  • Noisy
  • Observant
  • Obstructing
  • Of Concentration +10
  • Of Concentration +20
  • Of Concentration +25
  • Of Concentration -5
  • Of Constitution +1
  • Of Constitution +2
  • Of Constitution +3
  • Of Constitution +4
  • Of Crit Multiplier Bonus +10%
  • Of Deflection +12
  • Of Deflection +5
  • Of Deflection +9
  • Of Dexterity +1
  • Of Dexterity +2
  • Of Dexterity +3
  • Of Dexterity +4
  • Of Fortitude +12
  • Of Fortitude +18
  • Of Fortitude +5
  • Of Fortitude +9
  • Of Intellect +1
  • Of Intellect +2
  • Of Intellect +3
  • Of Intellect +4
  • Of Intellect -1
  • Of Might +1
  • Of Might +2
  • Of Might +3
  • Of Might +4
  • Of Perception +1
  • Of Perception +2
  • Of Perception +3
  • Of Perception +4
  • Of Reflex +12
  • Of Reflex +5
  • Of Reflex +9
  • Of Resolve +1
  • Of Resolve +2
  • Of Resolve +3
  • Of Resolve +4
  • Of Will +12
  • Of Will +5
  • Of Will +9
  • Of Will -3
  • Outmaneuvering
  • Overbearing
  • Overbearing
  • Overseeing
  • Persecuting
  • Pierce DR Bonus
  • Pierce-Proofed
  • Piercing Lash
  • Precision
  • Predatory
  • Preservation
  • Prone Reduction
  • Purging
  • Quickness
  • Rage Bonus
  • Ranged Deflection Bonus
  • Raw Lash
  • Reduced Crit Damage
  • Reflecting
  • Reflection
  • Reflex Bonus 1
  • Reflex Bonus 2
  • Regeneration
  • Reliable
  • Rending
  • Restore Freeze Damage
  • Retaliation
  • Ring of Wizardry
  • Safeguarding
  • Seal of Faith
  • Second Chance
  • Shining
  • Shock DR Bonus
  • Shock DR Reduction
  • Shock-Proofed
  • Shocking Lash
  • Shrouded
  • Sickening
  • Simpleton
  • Slash DR Bonus
  • Slash-Proofed
  • Slashing Lash
  • Slaying (Beast)
  • Slaying (Eyeless)
  • Slaying (Kith)
  • Slaying (Mythic)
  • Slaying (Primordial)
  • Slaying (Spirit)
  • Slaying (Vessel)
  • Slaying (Wilder)
  • Slaying (Wyrd)
  • Sly
  • Sneak Attack Bonus
  • Solitary
  • Soothing
  • Soul Whip Bonus
  • Speed
  • Spell Damage Multiplier
  • Spell Defense Bonus
  • Spell Holding: Blessing
  • Spell Holding: Circle of Protection
  • Spell Holding: Consecrated Ground
  • Spell Holding: Frenzy
  • Spell Holding: Infuse with Vital Essence
  • Spell Holding: Invisibility
  • Spell Holding: Llengrath's Displaced Image
  • Spell Holding: Llengrath's Displacement
  • Spell Holding: Merciless Gaze
  • Spell Holding: Mirrored Images
  • Spell Holding: Nature's Balm
  • Spell Holding: Nature's Trek
  • Spell Holding: Overwhelming Wave
  • Spell Holding: Ray of Pain
  • Spell Holding: Restore Minor Endurance
  • Spell Holding: Spirit Shield
  • Spell Holding: Swap Endurance
  • Spell Holding: Warding Seal
  • Spell Holding: Woodskin
  • Spell Striking: Concelhaut's Draining Touch
  • Spell Striking: Divine Mark
  • Spell Striking: Halt
  • Spell Striking: Infestation of Maggots
  • Spell Striking: Jolting Touch
  • Spell Striking: Kalakoth's Sunless Grasp
  • Spell Striking: Minoletta's Minor Missiles
  • Spell Striking: Nature's Mark
  • Spell Striking: Pillar of Faith
  • Spell Striking: Ray of Fire
  • Spell Striking: Spreading Plague
  • Spell Striking: Taste of the Hunt
  • Spell Striking: Thrust of Tattered Veils
  • Spell Striking: Touch of Rot
  • Spellbind: Abydon's Labor
  • Spellbind: Ethereal Cloak
  • Spellbind: Ironskin
  • Spellbind: Ring of the Ancient Forge
  • Spellchance: Barbs of Condemnation
  • Spellchance: Blind
  • Spellchance: Calling the World's Maw
  • Spellchance: Combusting Wounds
  • Spellchance: Combusting Wounds
  • Spellchance: Conjure Earth Blight
  • Spellchance: Dazing
  • Spellchance: Despondent Blows
  • Spellchance: Divine Mark
  • Spellchance: Dominate
  • Spellchance: Expose Vulnerabilities
  • Spellchance: Finishing Blow
  • Spellchance: Firebug
  • Spellchance: Flames of Devotion
  • Spellchance: Healing Chain
  • Spellchance: Invoke Vessels
  • Spellchance: Nature's Mark
  • Spellchance: Paralyze
  • Spellchance: Petrify
  • Spellchance: Pillar of Faith
  • Spellchance: Plague of Insects
  • Spellchance: Returning Storm Bolt
  • Spellchance: Soul Ignition
  • Spellchance: Soul Shock
  • Spellchance: Spell Steal
  • Spellchance: Sunlance
  • Spellchance: Taste of the Hunt
  • Spellchance: The Thunder Rolled
  • Spellchance: Twin Stones
  • Spelldefense: Disciplined Barrage
  • Spelldefense: Eyestrike
  • Spelldefense: Holy Meditation
  • Spelldefense: Restore Major Stamina
  • Spelldefense: Vigorous Defense
  • Spellslaying: Champion's Boon
  • Spellslaying: Frighten
  • Spellslaying: Merciless Gaze
  • Spellstamina: Dire Blessing
  • Spellstamina: Fear Aura
  • Spellstamina: Instill Doubt
  • Spellstamina: Savage Defiance
  • Spellstamina: Triumph of the Crusaders
  • Spellstamina: Unbending
  • Spellstamina: Wicked Briars
  • Spellstriking: Confuse
  • Spellstriking: Eyeless Destruction
  • Spiderfingers
  • Spirit Bane
  • Stalker
  • Stalker's Link Bonus
  • Stealthy
  • Stunning
  • Stunning
  • Sturdy
  • Summon Noble Creature
  • Superb
  • Superb
  • Superb
  • Survivor
  • Tenacity
  • Terrible
  • Terrify Immunity
  • Time Siphon
  • Toughness 1
  • Toughness 2
  • Unarmed Strike
  • Unconquerable
  • Valiant
  • Valiant
  • Venom
  • Vessel Bane
  • Vicious
  • Vicious
  • Vigilance
  • Wary
  • Wildstrike Bonus
  • Wounding
  • Zealous Command Bonus
  • Zephyr

That's 468 in total... :)

 

PS: It's actually only 447 unique names; some are listed multiple times for some reason.

Edited by Ineth
  • Like 2

"Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell

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It allows to transfer endurance from you to an ally once per rest I think.

Yeah there are rings with such Spell Binding.

But, this is.. "Spell Holding". I doubt anyone would like to automatically transfer his endurance after being critically hit, to the one who hit them.

It would be quite the show :)

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Since we're on the topic, has anyone ever figured out a way to unlock/unrestrict enchantments, whether through modding or otherwise? The fact that the enchanting in the game is so limited has always stood out to me, and I just realized that there's some fun things I'd like to try out, such as the Piercing, Slashing and Crushing Lashes.

 

It's especially annoying that there's no 1-point weapon enchantments that you can use yourself, meaning that you'll regularly lose 1-3 enchant points for no sensible reason and without choice.

Edited by Luckmann

t50aJUd.jpg

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  • 1 month later...

Is there anybody who knows which item has the "Spellbind: Barring Death's Door" enchantment? I just can't figure it out.  ;( Or are those scrolls/potions?

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

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Since we're on the topic, has anyone ever figured out a way to unlock/unrestrict enchantments, whether through modding or otherwise? The fact that the enchanting in the game is so limited has always stood out to me, and I just realized that there's some fun things I'd like to try out, such as the Piercing, Slashing and Crushing Lashes.

 

It's especially annoying that there's no 1-point weapon enchantments that you can use yourself, meaning that you'll regularly lose 1-3 enchant points for no sensible reason and without choice.

open the console.

 

type in:

 

freerecipestoggle

 

you should get a message in the notification window that it's now "ON".  this state is persistent through reloading a save, but will reset when you exit the game.

 

enchant away with no limits.  it will still take your ingredients and cash, if you have it, but it will not fail if you don't either (you will go into negative cash values, though not negative ingredients).  so you can limit yourself that way, and act like you took a loan from the bank you have to pay back, or else just use the giveplayermoney command and rebalance your finances when you are done enchanting.

 

 

 

no cap on how many enchants you can put on an item, except for simply running out of enchantments you even can put on an item.

 

so you can, for example, make every weapon legendary, with all elemental lashes, and all slayer abilities (figured the estoc you get from reforging all the parts from the endless paths was worth this treatment).

 

or make your armor legendary, with all +2 bonus stats, and all the various proofs.

 

nothing stacks, btw, it will simply replace your previous enchant if you enchant the same thing twice, or if you enchant with a more powerful version of the same kind of enchantment (so +1 con is replaced by +2 con).

 

in the end, it's not as OP as you might think, since you usually are only attacking/defending against one monster type at a time, and usually they have resistances to one or another damage type.  I look at it more like just making sure your favorite weapon can cover all the bases and you don't have to swap all the time.

 

OTOH.. all 4 elemental lashes on a legendary kith slaying weapon....against kith... can be pretty brutal.  of course, you can use the additem command to get yourself a "clean" version of any item and start over again.

 

 

as to adding custom lash damage... you would have to edit the primary game dll file, which you can decompile, but you might have issues recompiling it correctly if you make changes to it, since it has some security codes built into it as well.

 

I've seen people do it, but they typically will edit it in directly in assembly code... way beyond my abilities.

 

still, if you are REALLY curious... there are a couple of mods on Nexus Mods where the authors did just that.

 

go check out the "unnerf ciphers" mod.... that is a direct modification of the main game dll file that seems to work... well, pre patch 3.02 anyway.

 

 

 

 

 

Edited by Ichthyic
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Is there anybody who knows which item has the "Spellbind: Barring Death's Door" enchantment? I just can't figure it out.  ;( Or are those scrolls/potions?

it's a purple-mottled colored potion you can buy from various vendors.

 

basically if you would normally be outright killed by an attack (not knocked out... killed), it will instead resurrect you with about 50 endurance.  i found exactly ONE use for it in the whole game:

 

when I was upgrading Wydwen's 2h by reviving the same character 5 times in a single combat.  you can actually get pretty close to that character outright dying if you aren't careful, but that potion makes it a tad safer.

 

 

 

Edited by Ichthyic
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Is there anybody who knows which item has the "Spellbind: Barring Death's Door" enchantment? I just can't figure it out. ;( Or are those scrolls/potions?

I think they are the boot from cyredel ( the death godlike) in megran's fork

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