MaxQuest Posted March 29, 2016 Share Posted March 29, 2016 (edited) Ok, I understood what happens when you have two weapons equiped. When a single weapon is equiped you have 100% recovery. While using two weapons the game removes 50% recovery and you're left with 50% recovery for each hand. Yeap. Have arrived to similar conclusion. If instead of [swaping base_recovery with dw_base_recovery] they have just made that [there is an inherent (and additive) 50% bonus when dw], majority of tests start to fall into place, without introducing the "double effect". There are few small things, re-testing which wouldn't hurt through. For example: - 1h recovery of 32, should be reduced to 16 frames, and not 15. - dw + gloves (15%) + swiftaim (20%) + 2wpntln (20%), should result in 1.5 + 1.15*1.2*1.2 = 3.156. I.e. it should achieve no recovery with 15% malus armor; but there is actually 1-2 frames of recovery left. But it's quite likely to be just rounding errors. Edited March 29, 2016 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
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