So you get a free Vulnerable attack too ? Good to know.
Does it even depends on the weapon type ? (same for dagger and speed)
Yeah, the recovery that follows after the full-attack should depend on the weapon type (i.e. it's base attack duration).
The thing is that the NotifyAttackComplete() method, the one responsible for the recovery duration calculation, computes the final recovery coefficient and multiplies it by totalTime which it gets as argument. That totalTime is equal to animation length of the attack phase (post dex).
In case of dual-wielding: theoretically totalTime could be the total animation duration for both swings; but it's more likely that instead of one call, that method is invoked twice. Once for first swing (with zero-recovery marker) and than for second swing. And the final recovery is only equal to the recovery of the weapon that hits last (minus those effects that do not apply). But I'd better test what is written in this last paragraph to be sure.
What about Riposte? It's an ability and does a Full Attack - but it's triggered passively while you do other stuff like running around.
Edited by MaxQuest, 06 June 2016 - 02:34 AM.