That's just a different tab of the same DPS calculator sheet?
Hmm, I am pretty sure it was originally linking to:
Unless I am seeing things... (well, at least I am finally off 4 hours moderation delay, and can post-check my posts..)
If you bring your recovery down to 0 with a Sabre and have a DEX score of 10, you attack at 30 frame plus a 4-frame delay—that's faster than a dual-wielder (who attacks at 30+30=60 plus a 4-frame delay.)
It seems that:
If we consider 4-frame delay as part of "action": both speeds are equal. Damage being inflicted every 30 frames.
If we don't: one-handed is sliiiightly slower (by 6%) (68/64 - 1)
- one-handed: - 4-frames-delay -> 30 frames (main hand attack) -> 4 frames-delay-> 30 frames (main hand attack)
- dual-wield: -4-frames-delay-> 30 frames (main hand attack -> 30 frames( off hand attack))
Could you post a couple sample scenarios with math about recovery? Whenever I tried to use bonuses as additive, I'd end up with differences vs. my expectations. The moment I used multiplicative bonuses, everything matched up perfectly.
That' strange. Before going to take those tests, I have search the forum a little, and stumbled upon Kaylon's and Baki's posts, both mentioning that recovery stacking is additive. I had zero doubts when observed results did match the expected ones.
The posts I refer to:
At the moment I am looking at the first post in this thread, where Kaylon has introduced the "categories". This opens a potential explanation:
- all things I have tested, belong to different categories, and thus they stack additevely as he writes in p.4.
But I suppose this requires further testing. Also there is one thing that puzzles me... In p4. he mentions that "Sure-Handed Ila Nocked Her Arrows with Speed", "Deleterious Alacrity of Motion" and "Gauntlets of Swiftness" do stack additevely. While in p3, it's written that they stack multiplicatively.
P.S. I could make few more tests once I get home. Although I won't be able to test the things you call durgan refinements, since it seems there is no console command to enchant one's weapon. And being myself lvl 5 (on my first play-though ever, yeap
), I don't have access to enchanting yet. So it will take time.
P.P.S. The reason I've went into math/optimization so early, is because.. Warchief Iklak has repeatedly handed my head to me on level 4. So I've made a conclusion that I need a stronger, min-maxed party.
Kaylon's example of 0 recovery also wouldn't work with additive bonuses, but it does get you to 0 recovery in-game.
Could you post a link to, or quote his example?
Also I need to mention that with additive bonuses it's often easier to get to 0 recovery. Baki also noticed that in the linked post.
This happens because additive stacking is usually implemented in increasing-returns manner. Unlike in multiplicative approach.
If you reduce recovery to 0% then DW, 1H and S&S would all attack at the same speed. Dual wielders can however reach 0% recovery even without buffs...
I agree. With one-handed weapon, one misses +20% attack speed from "Two-Weapon Style". But... it opens the possibility to math it-out for barbarians. monks and melee ciphers. There is also a party attack-speed buff incoming for Pallegina in 3.0.
And.. I didn't yet do the math for the straight-up +80% spd one-handed vs +100% spd dual-wield damage. What if.. suddenly it's worth it?
Edited by MaxQuest, 31 January 2016 - 07:27 AM.