I'm sorry to rain on your proverbial parade, but DEX applies multiplicatively after everything else, which means you can't really count on it if your objective is to achieve 0 recovery. Still plenty useful for speeding up everything else and/or bring your recovery down to very low numbers, but since you said attribute points are premium for what you have in mind, I suppose we're not going down that route.
The math in your example would be as follows:
155% recovery (100% + 35% durgan-refined plate + 20% vulnerable attack)
-131% recovery penalty (1.33 frenzy x 1.15 durgan x 1.2 speed x 1.15 durgan + 1.2 two weapon fighting)
which would give you 24% recovery time before dexterity (in the case of dual-wielding, we're looking at about 6 frames of recovery + the 4-frame delay.)
If you also wear the Gauntlets of Swift Action:
-162% (1.33 frenzy x 1.15 durgan x 1.2 speed x 1.15 durgan x1.15 gauntlets + 1.2 two weapon fighting)
then you'd have 0 recovery before dexterity
Ok, I think I'm starting to understand this.
Basically, when dual weilding one-handed normal-speed weapons, you need "200%" bonus speed in order to have 0 recovery, right? Because this is all percents, and speed percentages above 100 are what reduce recovery?
So, if wearing normal plate, that bumps your recovery phase up to 150%. SO you then need +150% speed to eliminate that.
So, if you're also Frenzied (-1.33%) and using two-weapon fighting skill, that gives you a (roughly) fifty percent bonus to recovery, cancelling out the Plate penalty but not the base penalty.
If you're frenzied and using at least one speed-enhanced weapon and using two-weapon fighting, but no durgan, that's going to take you down to roughly 70% of base recovery [ (1.33 * 1.2 + .2 == 1.796), then 2.5-1.796);
or if you're frenzied, using two-weapon fighting and a speed enhanced weapon, AND naked, i.e., an actual barbarian, you're down to 2 - 1.796 = .204 recovery?
If you durganize your armor and both weapons, then, that's the formula you posted, leaving you with 24% recovery time remaining.
And if you then wear the gauntlets of swift action, that zeroes you out.
So translating this all back into frames, as per the old formula (is this still correct? http://forums.obsidi...very/?p=1603618 )?
You'd get, presuming normal speed weapons:
At 70% of base recovery, a 25 frame recovery animation with each weapon
at 24%, an 8 or 9 frame animation.
If you then have a (for example) 17 Dex, you'll take that down further, by 21%, to around 6.8 frames?
Or, if you just stay naked, a 20.4% (naked, frenzied, speed weapon), a 6.12 frame animation.
Meanwhile, of course Dexterity is also reducing your actual attack animation (which no other speed boosts can do?)(does this game round frames up or down? Are there "break points"?)
Similarly, if you're using Fast weapons, with shorter animations, then
70% speed (frenzy, two-weapon, magical speed weapon) == 16 frame recovery,
24% speed (frenzy, two-weapon, magical speed weapon, full durgan) == 5.76 frame recovery? (at which point the Gloves would be redundant because you're at the four frame limit already?)
Sorry if I'm breaking this down into baby language, I'm just coming back to this game after a long hiatus and having to re-learn everything.
Edited by Dr. Hieronymous Alloy, 19 January 2016 - 12:56 PM.