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Nice item-ability combinations - what works and what doesn't


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#101
Boeroer

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I just found ot that all the "Missile" scrolls work with Penetrating Shot (not a big surprise, they are called missiles for a reason) - but even better: they also work with Driving Flight! This turns all your Missile Scrolls into AoE spells. Concussive Missiles is very cool: they explode on impact, doing AoE damage, and continue to fly and explode another time for even more AoE damage. Bounding missiles bounce around like hell. This is - who guessed it - totally awesome with a Ring of Searing Flames or another source of Combusting Wounds: with Missile Barrage (=9 projectiles) you don't only cause 9*5 = 45 extra burn damage to one target from combusting wounds - you cause two targets to suffer 45 burn damage! Whooha! :)

 

Stunning Shots don't work with this by the way. :(


Edited by Boeroer, 12 December 2015 - 03:38 PM.

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#102
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I guess that nobody finds this as awesome as I do? :p



#103
L4wlight

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I will abuse this for sure. :D



#104
AndreaColombo

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It's pretty great but wouldn't your ranger's DPS still be better off just shooting (twinned) arrows?

#105
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No - seriously no. :) With a bunch of Concussice Missiles you can just sweep the floor with Nalrend and her gang in no time. And also in combination with Combusting Wounds 18 hits from Missile Barrage are way better then two or four hits with a normal attack. Ouch! 

 

And you can put that in between when you're reloading your gun (if you don't use bows).



#106
AndreaColombo

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Looks like I'll need to start seriously considering a ranger build ... My third play through after TWM pt. II releases seems increasingly inevitable :p



#107
mosspit

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I might try a melee ranger again. I did attempt one with Sagani pre-2.0 but it was quite underwhelming. But then again that was when companion pets were meh.

 

CW is pretty cool, only beef with it is that it is hard to track. Usually I would be too focused on allocating commands and controlling the battlefield to notice the dmg contributions. And then the enemy just died. Happened to Alpine and to upscaled Thaos in my completed PotD/ToI all-melee playthough. Kinda anti-climatic, and combat log doesn't state much either. It is like once CW is in place and the party start stacking the DoTs, the dmg dealt just scales up fast. And in a way passively too.



#108
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That's right. It's a pity that you can't see the damage in the combat log. But maybe it would be too much spam.

Melee ranger's still inferior if you don't use some special tactics. Then he's awesome. But still: Stunning Shots is so good.

#109
Achilles

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It's a pity that you can't see the damage in the combat log. 

Huh?



#110
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Combusting Wounds' damage

#111
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So I tested a melee Spellsword wizard with Spelltongue to see if he can hit fast enough to steal sufficient durations for his buffs so that they never run out during combat. Thanks to Alacrity and maxed DEX he can!

If you power up all your buffs (last one should be C's Martial Power) and then start to hit very quickly (durgan refined Spelltongue and durgan refined small shield) your buffs will be prolonged until the end of the fight - as long as you don't have to run around a lot or get disabled.

 

Maybe this was the intention of the blade in the first place. ;)

 

This may also work with other classes if they can stack a bit of attack speed and are able to constantly hit or crit .



#112
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I just discovered that Amplified Thrust (cipher power) still generates focus (that I knew before) AND benefits from Vulnerable Attack! That's quite powerful.

 

I'm just playng a party of 6 with my "special" builds (Dull Runner paladin, Backlash Beldam cipher, Riptide ranger, Fulmineo monk, Mad Hornet rogue and Hurtstacker wizard). The Beldam is also wearing Ryona's Vembraces because of the multiretaliation-focus-effect. So it's a 8 DR bypass for Amplified Thrust. If you hit a low DR foe with it and have Draining Whip and a +x% focus item you will have way more focus after the Thrust hit. :)

 

And it is fast and does pretty good damage, too. Also good for rescueing your squishies since it pushes foes away and thus breaks engagement.


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#113
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Erm... did somebody else notice that the disorienting enchantment effect stacks on enemies? We heard about the blunderbuss Scon Mica's Roar: that it causes 6 times -5 defense to a total of -30 defenses. So after reading in the Attack Speed 2.0 thread I figured maybe this also happens if you hit fast enough with melee weapons.

 

I made a barb with all the attack speed stuff so he will hit as fast as possible and gave him the Vile Loner's Lance and Strike Hard (looks crappy, I know), both are disorienting. Then I developed this a bit further and gave him the White Spire and Wodewys for his second and third weapon slot and took Quick Switch. Now I ran into a bunch of Ogres and startet hitting. Soon after that Wodewys triggered Nature's Mark - that caused a long lasting debuff of 10 points to deflection and reflex in a pretty big AoE (maxed INT and Ring of Overseeing) - now I switched to the White Spire and hit everybody for -5 defenses and switched to the dual weapon setup and caused another -5 plus -5 from both weapons. As I had guessed, these debuffs stacked. So the Ogres had -25 deflection and reflex and -15 fortitude and will for a short amount of time (I also used Threatening Presence and shouts to debuff them further). And then - because I was pretty fast - the defenses of the Ogres dropped really fast because I was hitting without recovery and although you can't see it in the tooltip, the disorienting debuff of Strike Hard and Vile Loner's Lance started to stack "internally". I looked at the defelction and it dropped from somewhere near 50 to 20 and further - then staying there. Obviously the first debuff ran out and I hit the point where there was a balace between outworn debuff and new ones applied. Together with Threatening Presence and shouts the defenses of the Ogres were really really low. THey were not disabled, but easy prey for the rest of the party.

 

If you skip all that quick switching and just go for the Lance + Strike Hard (or even for the Lance and a small shield) and try to get crits to prolong the debuff duration plus max INT for long duration this may be a nice, reliable way to heavily debuff in an AoE without to much micromanagement and with  litte resources.

 

Have to test this further if it's worth a build... 


Edited by Boeroer, 20 January 2016 - 03:23 AM.

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#114
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I gave the barb Aspirant's Mark (should be 1/encounter after WM II comes out) and all speed stuff and shouts, VIle Loner's and Strike Hard. They are not only disorienting weapons, they also have nice interrupt ratings (0.5 and 1.0) so I also took Interrupting Blows. Behold the power of the Disorienting Roflcopter:

disorienting_roflcopter.png

:-D

 

And that's without the terrifiy-shout!

Heart of Fury is a BIG thing here also: Because it does a Full Attack in an AoE PLUS carnage you an stack up the disorienting effect to ridiculous amounts. But even without it the defenses are whimpy. Groups of tough enemies suddenly become soft, wet toast. :)

 

Have to try if you also can achieve this with one weapon (Vile Loner's) and shield. Hammer and spear really gives you the look of an imbecile.

 

Will post a build when WM II comes out...

 

edit: the fortitude and reflex defenses are not known - they should be nearly as low as the rest. Fort might be a bit higher (20-30) because ogres have a lot of that.


Edited by Boeroer, 20 January 2016 - 04:03 AM.

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#115
AndreaColombo

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You said you were gonna keep your hands off the game for a while, but the Dark Side of the Cheese's allure was much too strong, huh? :p

(I wish I could like your post multiple times because of the hysterical face you drew on the screenshot XD)

Edited by AndreaColombo, 20 January 2016 - 05:44 AM.

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#116
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LOL!

 

Yeah... sadly I'm too weak to resist. My eyebags look like Sparfel's waterskin...

 

But I'm doing no playthroughs at the moment so that's something. Tomorrow I will start another working project so maybe this will really be the last day testing some builds. ;)

 

And here's the result with Vile Loner's Lance and a small shield (no hammer involved):

 

disorienting_roflcopter_2.png

 

As you can see it's nearly the same. It also went below 0 a lot but I missed the right moment to take a picture. Whatever - Barbaric Blow is really nice with this (and HoF of course) - and because you can stack a little more ACC on the spear than you could if you were dual wielding spear/hammer you produce more crits - which leads to longer duration of the disabling - which leads to more crits... so long story short: it's nearly as effective. This might turn out to be a really good build even for midgame: not too low deflection, nice debuffing and ok damage. I dumped MIG by the way and did not take Vuln. Attack but still had 30+ damage hits because all of my hits were crits - imagine that with a second damage dealing barb (Firebrand?) in a double team - or even with a priest who casts Crowns for the Faithful and Painful Interdiction - ouch!

 

p.s.: for you I drew another silly picture, AndreaColombo. ;)


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#117
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So, in my case (I'm a single-target melee DPS guy), LoP + the White Spire = profit.

I'd probably have to ditch Vulnerable Attack to achieve 0 recovery, but then I'd gain an extra talent slot and I could do without casting Dire Blessing.

Gud, gud... *finger pyramid of evil contemplation*

 

EDIT: Actually I can't achieve 0 recovery with The White Spire; based on my preliminary math, I'd be at 10 frames plus the delay. Still good, but I think I'll stick to the BotEP.


Edited by AndreaColombo, 20 January 2016 - 09:55 AM.

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#118
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Maybe - you should run a test if the overall DPS in an encounter is higher with the White Spire. Oh wait - that's a rhyme! Sweet!

 

The good thing is that you can buy it early. BotEP comes bit late or not?  Of course you can always use the White Spire (while you light a fire*) first and then switch to BotEP later.

 

 

 

)* just for the rhyme 


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#119
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What a team of 6 barbs, one with The White Spite, the second one with Vile Loner's Lance, the third with Wodewys, the fourth with The Hours of St. Rumbalt, the Fifth with Tall Grass and the sixth with The Temaperacl would be able to do? I'm tempted to plan another playthrough... oh nooo! 

 

edit: Maybe Interfering like on Lost Thayn's Reach also stacks? Will test that now...


Edited by Boeroer, 20 January 2016 - 10:34 AM.

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#120
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Maybe - you should run a test if the overall DPS in an encounter is higher with the White Spire. Oh wait - that's a rhyme! Sweet!

 

I expect that to be higher with BotEP.

 

The White Spire sure is neat and can be acquired early, so it's definitely a great option until I get the BotEP, but it would have a (slightly) slower recovery while also sacrificing Vulnerable Attack. Sure, it would make me crit often but I always make use of Dire Blessing in conjuction with Durgan stell, which net me a 40% hit-to-crit conversion ratio anyway (plus my buffed Accuracy is pretty high and I debuff my enemies too) ... so I guess the returns wouldn't be up to snuff in my case.


Edited by AndreaColombo, 20 January 2016 - 10:54 AM.

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