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Since these enchantments are mutually exclusive and each make different stay changes, is there a best practice on applying them?

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Fine combines the benefits of Accurate and Damaging together, so go for Fine if you have the resources (which you probably do, since resources are hardly an issue in this game.)

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Fine combines the benefits of Accurate and Damaging together, so go for Fine if you have the resources (which you probably do, since resources are hardly an issue in this game.)

 

Comparing enchants of the same rank against each other, undoubtedly. Now some weapons you can acquire remarkably early come with +3 Damaging or Accurate already on them, and I've never bothered overriding these. I've found these weapons to be generally very good for how early you can get them, but not necessarily the "best" weapons you might want to put the very limited high-level Superb enchantment on.

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Fine combines the benefits of Accurate and Damaging together, so go for Fine if you have the resources (which you probably do, since resources are hardly an issue in this game.)

Thanks!

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Enchanting to superb is possible, but the animal parts needed to enchant to superb are very rare, you get them from optional battles against strong unique enemies.  In the case of the item to make armor and shields superb, if you can already defeat monster that has them, you are strong enough you don't really them anymore.

Edited by MunoValente

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Yeah the material for Superb enchanted is both rare and limited. For the weapons, you need

Sky Dragon

eyes and if I'm not mistaken, you can only get 3 of those in the game. And 2H weapons needs 2 of those. Weapon-wise, there is some content left to make use of those enchantments after they are gotten. For the armour, it will be as the previous poster said - Not much content left to make use of it.

 

Another thing is that some weapons gives Accurate 3 or Damaging 3 mods which cannot be crafted. These essentially match up to the bonus of Superb but for their respective categories. It might be more practical to retain those mods if your build is more inclined towards accuracy or damage dealing.

Edited by mosspit

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It's like this: Fine>Accurate>Damaging. Same with the other levels of quality. Since more accuracy results in more damage because you hit/crit more often it's better than a pure damage bonus of the same level. And example for a weapon that you probably shouldn't enchant to fine or exceptional is Hours of St. Rumbalt. It's a very powerful weapon since it comes with Accurate 3 and prones on crit plus 0.5 crit damage modifier. You don't want to lose acc on that one since you want to crit with it as much as possible. They only way to raise it's damage without loosing acc is to apply a lash or superb quality. Since you need 2 sky dragon eyes just for adding some damage to this sword you better use these for some other unique weapon that has a very nice special enchantment but has no bonus to acc and damage (e.g. Lawran's Stick or March Steel Dagger or Cladhailath and so on). Your sky dragon eye(s) will be a better investment that way.


Deadfire Community Patch: Nexus Mods

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