Cottonmouth Posted September 23, 2015 Share Posted September 23, 2015 That's a case against having such a high powered trap placed there, not that the gloves shouldn't be random. That said, I thought BG2's non random items were just fine, even if subsequent playthroughs were always going to be about quickly getting all the best gear. Well here's my case: - Barring the gloves the only way you can get to that skill level (rk.13 + resting bonus) is to have a rogue dedicated to nothing else but mechanic, and level the rogue to lv.11. - The rk. 15 traps are placed in WM. Meaning you do them at lv. 7-10. - To even get the rogue companion you need to first get through that dungeon riddled with rk.13+ traps. Or you'll have to possibly game the RP system by making a skill slave rogue you otherwise won't use. - If you go to the dungeon without a skill slave rogue that are no less than 2 instances where you may walk into an otherwise undetectable instant-death trap. On POTD difficulty that means your playthrough is DONE. So yes the gloves are pretty essential. It is doable (I did it) without gaming the system. But the whole experience felt unfair to me, because the game deliberately didn't give me all the necessary tools to get through it. Looks like the traps are too high powered. They should be weakened a little bit so the gloves aren't an essential item. 1 Link to comment Share on other sites More sharing options...
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