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100% reproducable way to get a permanent* Drake and some other Drake-related issues


Hassat Hunter

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It's actually deceptively simply to keep him around... hurt your opponent till they are near dead, then use a special power (doesn't matter which of the 2). If the enemy dies before the Drake's attack/animation are over, combat ends and he'll stick around to fight for you. You can even trigger a next fight and at the end of that he will still float about. Also see the screenshots at the bottom.

 

The other minor Drake-related issues:

* Knockout desc. wrong. It uses the same as the players version, even if this knockout works entirely different.

Drake1.jpg
* Drake can trigger ground-traps (while airborne)
* Drake fear aura spams "immunity" messages and combat log entries inside the Workshop and other areas enemies are resistent. Same can also happen for say, Threatening Presence upon immunities.
 

* NOTE: Permanent Drake still complies to Health and Endurance rules. Permanent Drake may not pass Area triggers. Permanent Drake will be removed if loading a savegame made with him. And may dissapear if you summon a new Drake (haven't tried that)

 

Screenshots of Permanent Drake in action:

Drake2.jpg

Drake3.jpg

Drake4.jpg

Drake5.jpg

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^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

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Now with video showcasing how very much you can reproduce this at will:

Edited by Hassat Hunter
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^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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A savegame would be difficult (the drake doesn't persist on a loadgame, and it requires a specific action during any combat to work so all saves should work provided a Chanter is present with the ability), but here's the output_log (of the gamesession which involved making above YouTube vid):
https://www.dropbox.com/s/j89qbrw9pyy0k62/output_log.txt?dl=0
 
Pretty sure it's this section:

(Filename:  Line: 70)

NullReferenceException: Object reference not set to an instance of an object
  at UILockedDoorOption.Load (.CharacterStats character, .OCL container) [0x00000] in <filename unknown>:0

  at UILockedDoorTooltip.Reload () [0x00000] in <filename unknown>:0

  at UILockedDoorTooltip.OnSelectionChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)

  at PartyMemberAI.OnSubSelectionChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0

  at PartyMemberAI.set_Selected (Boolean value) [0x00000] in <filename unknown>:0

  at PartyMemberAI.RemoveFromActiveParty (.PartyMemberAI partyMemberAI, Boolean purgePersistencePacket) [0x00000] in <filename unknown>:0

  at Summon.DestroyAllSummoned () [0x00000] in <filename unknown>:0

  at Summon.Update () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)
Edited by Hassat Hunter

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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Hopefully that means it's fixed. I will give it another try if the game gets patched :)

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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