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CALL THE BALANCE POLICE - Devotions for the Faithful is crazy overpowered


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It gives you 20 Accuracy for melee and ranged (equivalent to over 6 level-ups!)

 

And it gives you Might too.

 

And it's an area effect.

 

And it gives enemies a malus of similar magnitude.

 

And its duration is a long 30+ seconds.

 

How did this get in the game?

Edited by Infinitron
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It does stack with a lot of things including blessing and zealous focus.

Really one of the most powerful spells of the game...

 

But the funniest part is for White March Part 2.

When priest would be level 15 they'll probably get level 4 spells per encounter...

 

Allowing per encounter spells was a good idea but getting 1 per encounter tier every 2 levels was really opening pandora's box.

 

Spells has always been a powerful but rare ressource. If they are not rare anymore...

Edited by Elric Galad
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Blessing is being suppressed by Zealous Focus in the first place. It also overrides pretty much everything else inc. Reckless Assault. It does actually stack with Zealous Focus, but that's probably an oversight. If you want to see OP stuff, look at some of the conditions from debuffs.

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For sure blessing does not stack, but that's not the point od the topic.

 

Apart reckless assault and borrowed instinct, I don't know other abilities that does not stack with devotion's accuracy bonus. I am akways glad to learn by the way ^^.

 

For might bonus and debuff, there are lots of things that don't stack but the accuracy bonus is so great by itself that I don't find it too bad apart maybe frenzy bonus...

Edited by Elric Galad
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What? It's just a good spell. Remember that buffs to the same stat don't stack. In most cases, if you're prepared to splurge, a scroll of Valor is much better because it actually influences spell-casting.

 

I think you might be comparing the spell to some lower-level Priest spells, which aren't much to write home about.

 

You might keel over when you see Crowns for the Faithful...

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It gives you 20 Accuracy for melee and ranged (equivalent to over 6 level-ups!)

 

And it gives you Might too.

 

And it's an area effect.

 

And it gives enemies a malus of similar magnitude.

 

And its duration is a long 30+ seconds.

 

How did this get in the game?

It isn't.

 

at level 7 I meet enemies that are lvl 14 wth 100 and more accuracy and defeses. IF anything it levels a playing field a bit.

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