Jump to content
  • 0

Wizard spell " wall of flame calculating DR incorrectly?


Agone

Question

Version of the game : 2.0

Wall of flame count the full enemy DR for each of its tick (which make it quite a weak spell as you do basically 2 damage per tick). As far as i know it used to count as a dot and therefore only count 1/4 of the enemy DR. Is this change intentional? (see the screeshot where wall of flame hits Penhelm and the DR of Penhelm that is retracted : 10.2)

post-156157-0-09231600-1441167591_thumb.jpg

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

So wall of flame non longer count as a damage over time effect?

That's a pretty big nerf considering the very low (6-10) damage per tick.

 

the save is here:

http://s000.tinyupload.com/?file_id=00318132007922638179

 

output log is here:

http://s000.tinyupload.com/?file_id=83452297026888762054

 

It is not really a bug though, it only depend on  if the spell is a dot or not.

  • Like 2
Link to comment
Share on other sites

  • 0

Does this mean all DoT spells come up against full DR rather than 1/4 DR, which I recall was the case in earlier versions of the game? I notice that my Chill Fog, Ray of Fire and Corrosive Siphon now rolls against full DR for damage. Just wanted to clear this up definitely.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...