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XCOM 2


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#61
Hurlshot

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I'm not saying what they should and shouldn't do, just that I think they are wholly callous about continuity.

 

Kind of par for the course for this type of property. I mean, why did all my advanced tech disappear when I went under the sea in Terror from the Deep? Why am I shooting a harpoon when I had plasma guns and spaceships in the original?



#62
Gorgon

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They like to build up to stuff and they haven't really figured out what that stuff is. Another enemy type obviously, the enemy of the elders. 

 

But it's not unlike writing for a TV show and they have no idea what the second season is going to be, they just want a cliffhanger. 


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#63
ktchong

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Wait... people actually read novels written for video games??!?


Edited by ktchong, 11 October 2018 - 10:43 AM.

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#64
Tale

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I tried a few times. I've got Stolen Throne for Dragon Age (I've heard around that Gaider admits it was accepted without any editting) and Arthas for World of Warcraft (I had to put it down when it started reading like a WoW RP session).

#65
melkathi

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XCOM 2 was planned as an alternate story to XCOM, rewriting what happened. It never was planned with any sort of continuity in mind.
The novel was written to show people the events leading up to XCOM 2.
There is a difference. You can't draw conclusions from the first to the second.

#66
melkathi

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I read the dragon age ones. First one was meh, trying to name drop a lot to include stuff people would see in the game. It created inconsistencies that shouldn't have been there when written by the guy writing the game.
Second one was terrible.

Read some Deus ex novel. Was OK.

StarCraft stuff I read was surprisingly fun.

XCOM 2 was commissioned by a writer who would have nothing to do with the game. When the game came out it showed.
War of the Chosen at least brought the Lost into the game that were interesting in the novel.

#67
Vaeliorin

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I finished all the Legacy Ops. While Shen's was the best (<3 Lily), the end of the final one was great.  All of them are good though.  I really like the way they did the storytelling/narration in them.

Also, I'm pretty sure the Legacy Ops aren't really canon.  They're just Bradford telling stories to recruits/random people post-war.
 



#68
Wormerine

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Ha! Didn’t even knew that there was an XCOM novel. Not gonna touch it.

I think streamer BeagleRush really nicely summarised Legacy Ops: Drunk Bradford’ stories. Lore wise, they are idiotic and don’t make any sense - enemies which were supposed to be new in main campaign show up (even avatars!), plasma weapons simply show up in your hands. Stories are somewhere between amusing and cringey (going through the 2nd one right now). Lovely to see old maps, and classic assets. The missions are actually more entertaining as they are better balanced than your usual campaign.

#69
melkathi

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Well, after Shen fixes the airship and XCOM Starts recruiting, they find Bradford hiding at the bottom of a bottle, so that would make sense :p

#70
ktchong

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So, in the final campaign of the new Tactical Legacy "prequel" DLC, you play two NPC (out of a squad) who would later die in the tutorial of the original XCOM 2 game.  Those two characters, Peter Osai and Ana Ramirez, became so powerful at the end of the DLC that it makes absolutely no sense for them to be killed by a bunch of ADVENT grunts at the  beginning of  XCOM.

 

Also, Jane Kelly (a starting character whom you got to keep if you played through the tutorial in the main game) has the set nickname "Quiet" in the DLC.  Yet she gets a different randomly-generated nickname in every different playthrough of the original game.  Unlike Elena "Outrider" Dragunova and Pratal "Mox", who are also hero/story characters that have the same nicknames in every game.  (I will rename Jane Kelly's nickname to "Quiet" every time from now on.)

 

This new DLC proves that  Faraxis did not have a grand plan for all the DLC ahead of time.  So of course they have to retcon everything.


Edited by ktchong, Today, 12:15 PM.


#71
Hurlshot

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That's awesome that they included those three in the fun free DLC missions. :)

#72
ktchong

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Also, the pacing of the new DLC is rather poor,  These new campaigns are overall shorter but harder than the main campaign with all the DLC, and you can play them ONLY in Ironman Mode.   However, you unlock weapons, armors and other bonuses that you can use in the main campaign.  Those bonus items are mostly starting-level items, but they are better than the default starting-level items in the main campaign.  Which means, first-time players should play through the Legacy Tactical campaigns BEFORE the main campaign - so you get those bonuses.  However, the Legacy campaigns is more difficult than the main campaign.  It does not even make sense.


Edited by ktchong, Today, 12:29 PM.





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