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[1.06] Paladin auras bug


creocoder

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So why do you persist to put it in the patch notes as if it had really been fixed? 

How many times should I start over this game? Maybe with the patch 1.9999999 things will be right?

I don't care what people could think of this my "obsession" about the auras bug, for me is not a minutia. It is simply shameful that up to now the product looks like a beta version.

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Anelor—simply turn off the auras before saving the game, and back on when you load it. It will prevent them from growing in size. Bit of manual work, but it's a functional workaround until a patch fixes the issue.

Edited by AndreaColombo
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But...I like the infinite aura range

There is Easy mode when you do not even need that ))) I'm playing on Path on Damned + Ironman and ITS VERY IMPORTANT that game mechanics work as correct as possible. I think this game has bestest mechanic ever seen with lot of potential. Ok, since game is not totally patched its early for Ironman (((

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But...I like the infinite aura range

There is Easy mode when you do not even need that ))) I'm playing on Path on Damned + Ironman and ITS VERY IMPORTANT that game mechanics work as correct as possible. I think this game has bestest mechanic ever seen with lot of potential. Ok, since game is not totally patched its early for Ironman (((

 

After learning the mechanics to a degree I found Normal to be extremely easy, so I started a new game on Hard. It is more challenging now but even still at level 8 and just finished the Temple of Skaen I have had characters get knocked out maybe four times and never killed or maimed. I think I'll complete the game still at Hard and then once both White March expansions are out and patched fully I will do one last play through on PoTD.

 

That being said I kind of liked the infinite aura bug and had the excuse that there was nothing I could do about it. Now that I know it can be fixed through saving with it off I have either fix it or know I'm cheating. Sigh.

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