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[1.05] [Major] - Accuracy stacking


Insolentius

Question

Look at my starting accuracy value...

 

fHIKJ5u.png

 

... I cast a couple of spells outside of combat...

 

CivKAlQ.png

 

... and look at my accuracy now...

 

BidNhAI.png

 

Basically, every time you cast a spell outside of combat, the accuracy raises by five. Neat, eh?  :getlost:

 

EDIT - this either affects only druids or the main character (I was unable to reproduce this bug with my companions)

Edited by Insolentius
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Look at my starting accuracy value...

..

 

 

... I cast a couple of spells outside of combat...

 

 

..

... and look at my accuracy now...

 

..

 

Basically, every time you cast a spell outside of combat, the accuracy raises by five. Neat, eh?  :getlost:

 

EDIT - this either affects only druids or the main character (I was unable to reproduce this bug with my companions)

but does it also affects what happens on the next combat or not ? Should print a combat log line with attacks made with 93 accuracy .

Edited by peddroelm

WPNTVf7.jpg

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Here you go...

 

https://mega.co.nz/#F!owBVFY7L!9Ru0TMWs9IO0ixtaeCGgMQ

 

Like I mentioned before, the problem is Mob Justice. After removing the talent via RemoveTalent Player_New_Game(Clone)_0 tln_mob_justice_talent console command, the problem gets resolved. Make sure to inform the devs.  :dancing:

 

Additionally, the uploaded save file also contains the following bug with Kana (https://forums.obsidian.net/topic/79831-105-weird-problems-with-kana/), so you could report that as well.

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