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A small feat I would like to see in every wrpg game.


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(weapon name) adeptness. Taking this feat always ensures you do at least half your maximum damage. Wouldn't that make sense? I have been swinging a broad sword for three in game years, by now I should at least do some consistent damage.

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(weapon name) adeptness. Taking this feat always ensures you do at least half your maximum damage. Wouldn't that make sense? I have been swinging a broad sword for three in game years, by now I should at least do some consistent damage.

 

That's basically just taking weapon specialization and perhaps weapon mastery, assuming that you're a fighter.  If you're not a fighter, oh well.

Edited by Crucis
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