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1.05 Patch is Live

1.05 patch features bugs

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#41
DCParry

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How do we re-level the companions? I can't find the option anywhere.



#42
Silent Winter

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^I got the impression that was only when they first join the party - can choose to start them from level 1.

I didn't think it was 'respec anytime' - can anyone confirm?



#43
Starwars

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Only when you meet the characters for the first time, no respecing.

 

Also, wee, they added a "voice frequency" slider in the options to set how often you want the "barks" to play! Thanks for that guys, have been whining about that since the backer beta. :)


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#44
Psychevore

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Ah damnit, now my Sanguine armor's gonna be useless tongue.png

And it seems I'm stuck in an endless validation loop. Again. Meh, I'll deal with that later.

Edited by Psychevore, 08 May 2015 - 01:49 AM.


#45
McClure

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The patch has done absolutely nothing for me in terms of the Dozens/Knights quest lines. Still, after completing a single Dozens quest and simply accepting the second, I am a "close ally of the Dozens" and therefore cannot be trusted.



#46
lightblade75

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Thanks for the patch! For me on win 7 it works well, without any problems.



#47
BlackAdder

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Honestly though, when the developers themselves change the foundations of the characters, I see no reason why players shouldn't be allowed to do it themselves. Taking the change of Grieving Mother as an example, once you've settled that the attributes have no connection to the characterization of the CNPC:s, does it really matter whether it's the player or the developer doing the optimization?

I would prefer it if we weren't in this situation at all, but Obsidian has settled for it, and thus it is very hard to argue against the player being able to freely re-assign every aspect of the CNPC:s with any degree of honesty. There's really no logical reason why the player shouldn't be allowed to make Edér a Intellect-based Wizard or make Kana a Dexterity-based flashmonster, at this point.

Why would the visual representation be more important than the mechanical representation? Don't misunderstand me - I agree with you, on a fundamental level, but at this point, why would it matter to you what the portraits look like, just because they once fitted the characters?

 

And yes, why not dialogue and personalities? It would be much harder to do, unreasonably so, but there's still a point to be made; why not?

 

Do you really believe that with the current attribute system you can mechanically represent the characteristics of a companion? In a game where the best wizard is a world-class weightlifter and acrobat and the best tank is a wimpy oaf with a keen eyesight and unwavering determination.

 

In every RPG system attributes are an abstraction, but in PoE it's an abstraction of an abstraction. It's beyond silly.

 

In other games, even when the system offers me a totally useless dump stat, I don't go to very low range due to RP reasons. But the way PoE is setup... well, I have no qualms when I see those 3s.



#48
Psychevore

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Do you really believe that with the current attribute system you can mechanically represent the characteristics of a companion? In a game where the best wizard is a world-class weightlifter and acrobat and the best tank is a wimpy oaf with a keen eyesight and unwavering determination.


Haha

#49
Baladas

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Apologies to anyone that has had to redownload the game. One thing to try if you get the error and you have the EmptySteamDepot folder might be to try and rename the EmptySteamDepot folder to PillarsofEternity_Data. It may work for you.

 

I had the "There should be 'PillarsOfEternity_Data' folder next to the executable" error and I tried this fix and it worked fine.

 

​This happens if your steamgmes folder is not in it's default location.



#50
archangel979

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I would say further balancing and performance optimizations should be priority for future patches. I'm still struggling with sub 60 frame rates in certain instances when it's not justified. We should not require i7 processors and Titan graphics cards to run this game smoothly at all times. TBH even with those specs I doubt the game would run flawlessly, since there is something innately and severely unoptimised about the game.

It is called Unity 4.5

#51
Foksuh

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Apologies to anyone that has had to redownload the game. One thing to try if you get the error and you have the EmptySteamDepot folder might be to try and rename the EmptySteamDepot folder to PillarsofEternity_Data. It may work for you.

 

I had the "There should be 'PillarsOfEternity_Data' folder next to the executable" error and I tried this fix and it worked fine.

 

​This happens if your steamgmes folder is not in it's default location.

 

Yeah, shame I didn't think of trying it first. Ah well!

Also, default location? My Steam is not installed on drive C:(with OS and the usual stuff, I installed it on my game drive right from the start so I suppose -that- might be causing it?)
Still, weird, I've never encountered installation or patching issues prior to this.. I figured what Badler was asking before this meant that I had steam at one drive and some games on another.. but that's not the case either. Hmhm.



#52
Kenji

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BAdler, on 07 May 2015 - 4:57 PM, said:
  • You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters.

Just like in Icewind Dale! You have just made one loyal IE fan a happy man today, good sir.

 

Now, if not too much to ask, can we have more sound sets and the 'annoyed' selection sounds in near future? :biggrin:


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#53
Luckmann

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Honestly though, when the developers themselves change the foundations of the characters, I see no reason why players shouldn't be allowed to do it themselves. Taking the change of Grieving Mother as an example, once you've settled that the attributes have no connection to the characterization of the CNPC:s, does it really matter whether it's the player or the developer doing the optimization?

I would prefer it if we weren't in this situation at all, but Obsidian has settled for it, and thus it is very hard to argue against the player being able to freely re-assign every aspect of the CNPC:s with any degree of honesty. There's really no logical reason why the player shouldn't be allowed to make Edér a Intellect-based Wizard or make Kana a Dexterity-based flashmonster, at this point.
Why would the visual representation be more important than the mechanical representation? Don't misunderstand me - I agree with you, on a fundamental level, but at this point, why would it matter to you what the portraits look like, just because they once fitted the characters?
 
And yes, why not dialogue and personalities? It would be much harder to do, unreasonably so, but there's still a point to be made; why not?

 
Do you really believe that with the current attribute system you can mechanically represent the characteristics of a companion? In a game where the best wizard is a world-class weightlifter and acrobat and the best tank is a wimpy oaf with a keen eyesight and unwavering determination.
 
In every RPG system attributes are an abstraction, but in PoE it's an abstraction of an abstraction. It's beyond silly.
 
In other games, even when the system offers me a totally useless dump stat, I don't go to very low range due to RP reasons. But the way PoE is setup... well, I have no qualms when I see those 3s.

 


You're confusing the mechanical aspects with the foundations of what each attribute is meant to represent. The fact that what you describe is true is practically the entire issue. It is why the attributes needs to be fixed, rather than the CNPC:s compromised, because for good or ill, Aloth shouldn't have a Might of 18 just to be a good wizard, because it doesn't make sense for him to have that.

The same goes for Grieving Mother switching her Perception 17 and Intellect 12 around. Why did they do that? Because Perception 17 is useless for a Cipher, and they don't want her to be useless.

So no, the current attribute system cannot adequately represent the characteristics of a companion without the companion sucking dog buns. The sad thing is that this is also true for players. Forget about playing a perceptive or resolute wizard. But that's completely beside the point, my point being that under this current system, when the developers themselves have admitted defeat and have already broken the connection between mechanics and characterization, what possible argument could there reasonably be as to oppose the full respec of CNPC:s?

If the Attributes do not matter for the characters after all, why do we stick to the notion that there's a necessary connection? Why shouldn't Aloth have a Might of 18, if the Attributes does not matter? What is the difference between switching the Perception and Intellect of Grieving Mother, and  switching the (pre-1.03) Perception and Might of Aloth?

None. There is no reasonable argument, on the foundation that we now stand, against full free respecs of the CNPC:s in the game.


Edited by Luckmann, 08 May 2015 - 02:47 AM.


#54
Baladas

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Is the fix below confirmed?

 

Dinky Dino, on 07 May 2015 - 03:55 AM, said:snapback.png

Would any of you guys know if the bug that increased spell count permanently on members not in the active party when transitioning from certain areas was fixed in this patch? It was the one caused by the bonus spell tier talent.

 

Here is the thread

 

http://forums.obsidi...s/#entry1685193

Quote from  BAdler

 

"QA said that this should be fixed for 1.05. Not sure if the fix is retroactive, though."

 

 

I can't see it in the patch notes.


Edited by Baladas, 08 May 2015 - 03:24 AM.


#55
Merina

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I had the "There should be 'PillarsOfEternity_Data' folder next to the executable" error and I tried this fix and it worked fine.

 

​This happens if your steamgmes folder is not in it's default location.

 

That cannot be it. For me it's E:\SteamLibrary ... I didn't get this error, and the folder EmptySteamDepot is empty actually.



#56
Baladas

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I had the "There should be 'PillarsOfEternity_Data' folder next to the executable" error and I tried this fix and it worked fine.

 

​This happens if your steamgmes folder is not in it's default location.

 

That cannot be it. For me it's E:\SteamLibrary ... I didn't get this error, and the folder EmptySteamDepot is empty actually.

 

No, I mean if you have created a separat place for you steam games.

 

Its not the drive, its where the steam apps / games are kept.

 

Yours are in the "Steam Library" in the Program files x86 right? Or at least in the original Steam  folder.

 

Mine are in C:\ Steam Games.

 

I moved them from the Steam Library location so I could install mods for System Shock 2.



#57
EvilCalvin42

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Have they addressed any of the crashing bugs when transitioning? It is really a pain when you spend a hour going through and area and clearing out the enemies and then go to a new area and it crashes to desktop. If I forgot to save then I lose all of that progress. I've seen many people with this same issue. What is going on with that and I thought that was to be addressed in this patch.



#58
Merina

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Yours are in the "Steam Library" in the Program files x86 right? Or at least in the original Steam  folder.

 

Mine are in C:\ Steam Games.

 

I moved them from the Steam Library location so I could install mods for System Shock 2.

 

 

It's not the original Steam folder. It's not "the Program files x86". Eventually, I told Steam to install a game onto a separate drive, ... and E:\SteamLibrary\ is what that resulted in for Icewind Dale EE and Pillars of Eternity.



#59
xuerebx

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<removed>


Edited by xuerebx, 08 May 2015 - 08:47 AM.


#60
wdboyds

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1.6 GB download, this patch is massive :D

Just downloaded a 20 GB patch for the game Star Citizen.

 

1.6 GB.... a walk in the park on a sunny day with flowers budding everywhere along with birds cheerfully chirping in the trees.


Edited by wdboyds, 08 May 2015 - 08:18 AM.

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