Your post seemed to imply that someone would, or would have to in order for mail to make any sense.
I merely wanted to know if there was a good reason to give a player both high defense and high DR. I didn't think there was, my experience told that there wasn't, and nothing I've read here has challenged that, so I guess I have my answer.
Ah, you imagined an implication, and claimed I was wrong based on it. Fair enough.
I realize what you were trying to say, but it was relevant to explain why it was wrong, not to convince you personally but for the sake of others reading the thread who might buy into your claims and develop a false impression of the way the game works. Tanks need good Defenses, and they need good armor for when those Defenses fail, which is why "there was a good reason to give a player both high defense and high DR."
You're seeing commas where there were periods. At this point you're being pedantic and not worth talking to (which is sad, because I've mostly enjoyed your posts in the past).
I also hope that our readers haven't left this thread with bad ideas. I'm hoping that they won't buy into this false "plate or nothing" dichotomy that is just about everywhere in this forum. I hope they take the time to read the combat log and notice that "miss" is feels better than "hits for 8 damage" (or "hits for 3 damage" in your game because DR is just so awesome). I hope they continue to put heavy armor on party members who need it (like Kana), but not party members that don't (like Eder). And I hope that once they do all that, the come back and try to correct people who keep insisting that plate is incredible and everything else is somehow inferior.
PS: DEF: 118, FORT: 91, REF: 118, WILL: 89
Of course you don't take DR for DR's sake. My backliners have lighter armor, but that's because they are not meant to be taking damage.
Let's look at why we use Hvy armour or Plate. On hard difficulty it really doesn't matter, having DR 9 or DR 12 isn't going to make much of a difference because you'll be killing the enemy so fast if you know what you are doing.
Now you go to Potd difficulty and now you have more enemies who have +15 accuracy and +15 to all defenses and +25% endurance. This means you'll hit less, which means you'll do less damage, and the fight will be longer which means you'll be hit more often. Thats where the plate comes in, to mitigate the damage you take.
The enemy will have easier time to use crowd controls on you and debuff you because even though you have 120 in deflection you might have lower FORT/REF/WILL. And when the enemy stuns/paralyzes/blinds you your deflection will suffer which means you'll get hit. So having decent armour, especially on lower levels is good, especially since your tanks will be doing so little damage anyways. When you have a lvl 3 character with 30 in accuracy because of a shield against a Shade with 75 in deflection you are not going to be hitting and dealing much damage.
On hard difficulty you'll be bursting through your enemies, hitting more often, debuffing more often which leads to more hits landing which means they die quickly and you'll have lesser use for hvy armor.
I'm playing on Potd with a tanky Paladin as my main and even with 102 in deflection at lvl 5 and Zelous Endurance and Plate armour (unenchanted) I have DR 15 and still he hits the floor sometimes. He gets blinded, paralyzed and stunned even though he has +18 to Fort/Ref/Will