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1.04 Bug - Itumaak stops moving when Stealth Mode active


Mamoulian War

Question

I do not know if anyone reported this already, but as the topic title says. After I traveled to Dyrford Village and reloaded Save Game, and wanted to start looking around in Stealth Mode, Itumaak completely stopped to move. He starts to move again, only after leaving Stealth Mode again. Before arriving in Dyrford, this bug never occured to me.

 

Party is PC Cipher, Eder, Aloth, Durance, Pallegina and Sagani.

Edited by Mamoulian War

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Tried to played little bit, but it is really annoying. I have to break out of stealth all the time if I want to have Itumaak nearby for encounters, and most of the time it breaks the purpose of stealth :(

 

EDIT: Silly me, I forgot to put savegame file link

 

https://drive.google.com/file/d/0B2Qvd0a_Nk9iTXBzbTRheXVMTWM/view?usp=sharing

Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
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My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

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21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

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Same thing just happened to me as well. Dismissing and re-adding Sagani doesn't help, neither do retraining Sagani from lvl 1.  After a move order, the companion moves a very small distance (like less than a foot in in-game distance) and immediately stops. Moves normally unstealthed.

 

(Patch is 2.01.0721)

Edited by Uomoz

1669_planescape_torment-prev.png


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Tried to played little bit, but it is really annoying. I have to break out of stealth all the time if I want to have Itumaak nearby for encounters, and most of the time it breaks the purpose of stealth :(

 

It's been two weeks, so I suspect it won't help you much, but I've taken a look at your save. The speed values for Itumaak were borked, here's your (hopefully) fixed save file.

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