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Cannot change the game to fullscreen on an external monitor (OS X)




Cannot change the game to fullscreen on an external monitor. When I do that, the screen turns black (but I can hear the game music).

Running the game in windowed mode on the external display does work.

Running the game in fullscreen on the built-in display (MacBook Pro) does work.


Steps to Reproduce the Issue

* Launch the game from Steam on the external monitor

* The game starts in Windowed mode (I have configured the game to windowed mode with the built-in display only to be able to see anything)

* In Options -> Graphics select:
- Resolution: 2560 x 1440 (native resolution of the external display, though I've tried other resolutions and that fails as well)

- Check Fullscreen

- Close settings window for settings to take effect

-> Game window changes size to 2560 x 1440, but no fullscreen (Player.log says "Could not find requested mode.")

- Choose Fullscreen in the Pillars of Eternity menu bar

-> Changes to fullscreen but the screen is just black (Player.log says "Could not find requested mode.")


I've attached ~/Users/USER/Library/Logs/Unity/Player.log


System Specs


Game version: 1.04 / Latest on Steam


Hardware Overview:


Model Name: MacBook Pro

Model Identifier: MacBookPro11,1

Processor Name: Intel Core i5

Processor Speed: 2,4 GHz

Number of Processors: 1

Total Number of Cores: 2

L2 Cache (per Core): 256 KB

L3 Cache: 3 MB

Memory: 8 GB


System Software Overview:


System Version: OS X 10.10.3 (14D136)

Kernel Version: Darwin 14.3.0




Intel Iris:

Chipset Model: Intel Iris

Type: GPU

Bus: Built-In

VRAM (Dynamic, Max): 1536 MB

Vendor: Intel (0x8086)

Device ID: 0x0a2e

Revision ID: 0x0009


Color LCD:

Display Type: Retina LCD

Resolution: 2560 x 1600 Retina

Retina: Yes

Pixel Depth: 32-Bit Color (ARGB8888)

Mirror: Off

Online: Yes

Built-In: Yes


Resolution: 2560 x 1440 @ 59 Hz

Pixel Depth: 32-Bit Color (ARGB8888)

Display Serial Number: E7LMTF067386

Main Display: Yes

Mirror: Off

Online: Yes

Rotation: Supported

Connection Type: DisplayPort



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Guest Matt Sheets



We're aware of the issue and looking for a solution and it appears to be an issue on other Unity games.



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