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Blunderbuss + Wounding Shot(ranger) + combusting wounds combo


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Here's a random example of damage log from Blunderbuss fired vs heavily armored target by a ranger using wounding shot .. (each pellet will trigger its own DOT) .. picked from my proper DOT testing thread

http://forums.obsidian.net/topic/78410-proper-debugger-breakpoints-dot-hot-tests/?p=1673223

 

Here's a wounding shot with Blunderbuss 1 graze, 4 hit 1 Crit
// pellets hit
+0 ms |Health Damage 1.780579
+9 ms |Health Damage 1.939209
+8 ms |Health Damage 1.627869
+9 ms |Health Damage 1.177551
+9 ms |Health Damage 1.967072
+13 ms |Health Damage 2.363129topic
 
//first DOT tick round (per projectile) 
+72 ms |Health Damage 0.493500
+1 ms |Health Damage 0.537445
+1 ms |Health Damage 0.451172
+0 ms |Health Damage 0.652710
+0 ms |Health Damage 0.363464
+1 ms |Health Damage 0.654938
 
//3 seconds later another 6 wound damage tick 
+2982 ms |Health Damage 0.493500
+0 ms |Health Damage 0.537445
+0 ms |Health Damage 0.451172
+0 ms |Health Damage 0.652710
+0 ms |Health Damage 0.363464
+1 ms |Health Damage 0.654938
 
+3022 ms |Health Damage 0.493500
+0 ms |Health Damage 0.537445
+0 ms |Health Damage 0.451172
+0 ms |Health Damage 0.652710
+0 ms |Health Damage 0.363464
+0 ms |Health Damage 0.654938
 
+3011 ms |Health Damage 0.493500
+1 ms |Health Damage 0.537445
+1 ms |Health Damage 0.451172
+1 ms |Health Damage 0.363464
+1 ms |Health Damage 0.654938
 
+3022 ms |Health Damage 0.493500
+1 ms |Health Damage 0.537445
+1 ms |Health Damage 0.451172
+0 ms |Health Damage 0.363464
+0 ms |Health Damage 0.654938
 
//3 dots expired quicker
+3005 ms |Health Damage 0.363464
+3005 ms |Health Damage 0.363464
+3069 ms |Health Damage 0.363464

 

Now multiply the number of damage application ()   with ~7 damage from combusting wounds if the target happened to be so debugged ..    ~ 36 * 7 = 252 extra damage of a blunderbuss shot that only scratched the target's heavy armor ..  Intelligence and hit quality will extend the DOT duration ..

 

Combusting wound damage is 5 * ( 1 + might_ mod) - TargetBurnDR * 0.25 ..

 

Go try ! Not many creatures have 300 HP even on POTD so this might get "rebalanced" at some point ..

Oh and I haven't actually tested this with combusting wounds on - so it might not even work - but I suspect that it will ..

 

EDIT

Actual test numbers a few posts down 

https://forums.obsidian.net/topic/78652-blunderbuss-wounding-shotranger-combusting-wounds-combo/?do=findComment&comment=1677442

Edited by peddroelm

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Ah was curious if it stacked on with Wounding shot DoT since sometimes things get overridden or if the other threads on the Blunderbuss + Envenomed have been off.

 

1)  Envenomed stacks with all the other DoTs

2)  Envenomed procs 6 times but only 1 DoT is applied

3)  Envenomed procs 6 times and stacks.

 

Mainly wondering if 1, and 2 or 3 apply.

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think I did a test on envenomed strike - don't think it cares about the equipped weapon at all .. It works more like a DOT damage spell (you cast it at range not apply it with melee swing in melee range) with its own damage range that might scale with character level .. Didn't really test it but 90% you cannot apply it 6 times using blunderbuss like you can with wounding shot ..

 

And deep wounds will also not stack 6 times - it simply overwrites itself (this I did actually test with blunderbuss) ..  

Did a quick test on envenomed weapon - like with deep wounds - there can be only one DOT tick (longest duration one overrides the rest) ..

Maybe Wounding shot triggering 6 parallel DOTs is a bug ? 

 

Accurate Wounding Shot talent states that it increases the accuracy of Wounding Shot by ten BUT the modifier is only applied to the Hobbled status effect roll (maybe bug), not the actual attack itself. Doesn't help .. We're trying to kill the target here not hobble it :p ..

Edited by peddroelm
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The Accurate Wounding Shot has already been reported as a bug.

 

Speaking of hobbling, it occurred to me Ranger is really good at debuffing  Reflex !

1.  (Accurate) Wounding Shot - Hobbled

2. Binding Roots - Stuck, and it targets the already debuffed reflex !

3. Stunning Arrows - Stunned

 

Simply great to set up a target for wizards and druids.

Edited by b0rsuk
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Actual test damage numbers - impressive - just less impressive than expected - perhaps the game engine simply cannot keep up with so many damage ticks ?
 
TEST 1
 
// pellet hits - sadly none triggered combusting  wounds damage ticks
+0 ms |Health Damage 15.333328
+11 ms |Health Damage 12.330811
+29 ms |Health Damage 12.404922
+23 ms |Health Damage 10.517975
+20 ms |Health Damage 10.460510
+13 ms |Health Damage 7.418808
 
//first round of the 6 dot ticks - each one immediately fallowed by CW damage as expected 
+94 ms |Health Damage 2.964478
+0 ms |Health Damage 5.801804 // 5 * (1 + 0.36 ) - 4 * 0.25
+0 ms |Health Damage 2.188171
+1 ms |Health Damage 5.801804
+1 ms |Health Damage 1.164429
+0 ms |Health Damage 5.801804
+1 ms |Health Damage 1.719452
+1 ms |Health Damage 5.801804
+1 ms |Health Damage 4.194382
+2 ms |Health Damage 5.801804
+1 ms |Health Damage 2.683975
+0 ms |Health Damage 5.801804
// some extra fire ticks ? why lower damage ?
+pause ms |Health Damage 5.613632
+3 ms |Health Damage 5.613632
 
//second "wave" of DOT ticks + CW
+167 ms |Health Damage 2.964478
+0 ms |Health Damage 5.801804
+5 ms |Health Damage 2.188171
+1 ms |Health Damage 5.801804
+1 ms |Health Damage 1.164429
+0 ms |Health Damage 5.801804
+2 ms |Health Damage 1.719452
+5 ms |Health Damage 5.801804
+0 ms |Health Damage 4.194382
+2 ms |Health Damage 2.683975
+pause ms |Health Damage 5.439911
+3 ms |Health Damage 5.439911
+1 ms |Health Damage 5.439911
 
 
+242 ms |Health Damage 2.964478
+1 ms |Health Damage 2.188171
+0 ms |Health Damage 1.164429
+0 ms |Health Damage 5.801804
+0 ms |Health Damage 1.719452
+0 ms |Health Damage 4.194382
+0 ms |Health Damage 2.683975
+pause ms |Health Damage 5.425308
 
+268 ms |Health Damage 2.964478
+0 ms |Health Damage 2.188171
+1 ms |Health Damage 1.164429
+1 ms |Health Damage 1.719452
 
+4536 ms |Health Damage 2.964478
+6 ms |Health Damage 2.188171
+0 ms |Health Damage 1.164429
+1 ms |Health Damage 1.719452
 
+4466 ms |Health Damage 1.164429
 
+6973 ms |Health Damage 1.164429
 
+15807 ms |Health Damage 1.164429
 
Last DOT ticks didn't triggered CW damage as expected even if the lion was still "in flames" .. Maybe game engine cannot keep up.. Maybe pausing messes with durations.. Will try test 2 without pause .. 
 
 
TEST 2 (no pause - similar test results)
 
//blunder buss shots
+0 ms |Health Damage 14.146805
+5 ms |Health Damage 12.208984
+6 ms |Health Damage 12.463852
+7 ms |Health Damage 14.068573
+7 ms |Health Damage 11.707504
+6 ms |Health Damage 13.718369
 
//first DOT wave with CW
+52 ms |Health Damage 2.657700
+0 ms |Health Damage 5.801804
+0 ms |Health Damage 2.156677
+0 ms |Health Damage 5.801804
+0 ms |Health Damage 2.222565
+1 ms |Health Damage 5.801804
+0 ms |Health Damage 1.454712
+0 ms |Health Damage 5.801804
+1 ms |Health Damage 2.027008
+0 ms |Health Damage 5.801804
+0 ms |Health Damage 2.546921
+0 ms |Health Damage 5.801804
 
//sec
+2984 ms |Health Damage 2.657700
+1 ms |Health Damage 5.801804
+0 ms |Health Damage 2.156677
+0 ms |Health Damage 5.801804
+1 ms |Health Damage 2.222565
+0 ms |Health Damage 5.801804
+1 ms |Health Damage 1.454712
+0 ms |Health Damage 5.801804
+0 ms |Health Damage 2.027008
+0 ms |Health Damage 5.801804
+0 ms |Health Damage 2.546921
+1 ms |Health Damage 5.801804
 
//"debt" of CWs for pellet hits ?
+2886 ms |Health Damage 5.583694
+1 ms |Health Damage 5.583694
+1 ms |Health Damage 5.583694
+0 ms |Health Damage 5.583694
+1 ms |Health Damage 5.583694
 
+87 ms |Health Damage 2.657700
+1 ms |Health Damage 2.156677
+0 ms |Health Damage 2.222565
+1 ms |Health Damage 1.454712
+1 ms |Health Damage 5.801804
+1 ms |Health Damage 2.027008
+0 ms |Health Damage 2.546921
 
+2879 ms |Health Damage 5.652313
+79 ms |Health Damage 2.657700
+1 ms |Health Damage 2.156677
+1 ms |Health Damage 2.222565
+0 ms |Health Damage 1.454712
+0 ms |Health Damage 2.027008
+0 ms |Health Damage 2.546921
 
+2983 ms |Health Damage 2.657700
+0 ms |Health Damage 2.156677
+0 ms |Health Damage 2.222565
+0 ms |Health Damage 1.454712
+1 ms |Health Damage 2.027008
+2 ms |Health Damage 2.546921
 
+2954 ms |Health Damage 1.454712
 
+3024 ms |Health Damage 1.454712
 
+3011 ms |Health Damage 1.454712

 

Maybe CW expired during the test ?  (24 second duration compared to 12 second Wounding should - looks like it should've covered it - didn't pay attention - checking a bit later test lion wan't on fire anymore ..) .Proof that the engine struggles a bit is some CW don't apply later than the damage that triggered them ..  Might be a similar case to the Reegar Carbine  of  Mass Effect 3 only somewhat kept in check by the engine's inability to process [all of] the enormous number of projectiles and rate of fire devs decided to bless it with ..  

Edited by peddroelm
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Hmm, this got me thinking.  Does it work with the Goldpact talent then?  Burn DoT on it and if its similar to wounding shot for mechanics, would actually be a decent hit via Blunderbuss.

you mean FoD +  enduring flames + blunderbus + combusting wounds ?.. Could take a look ..

Edited by peddroelm
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test data on enduring flames - they also produce 6 parallel DOTs for combusting wounds synergy
 
 
+0 ms |Health Damage 8.624634 // sword swing graze  20 * (1 + 0.33 -0.5) *0.2 [MIN] +  20 * (1 + 0.33 -0.5)*0.5 - 12 * 0.25
+38 ms |Health Damage 2.302124 
+9051 ms |Health Damage 2.302124
+3007 ms |Health Damage 2.302124
 
 
+0 ms |Health Damage 36.909912 //  sword swing crit
+39 ms |Health Damage 0.895935
+3006 ms |Health Damage 0.895935
+3013 ms |Health Damage 0.895935
+3017 ms |Health Damage 0.895935
+3009 ms |Health Damage 0.895935
+3005 ms |Health Damage 0.895935
+3027 ms |Health Damage 0.895935
 
longer DOT duration as expected but surprisingly lower damage .. Weapon has constant damage.. DOT damage not calculated based of weapon damage roll ??! Nowhere near the expected 50% promised in description .. (****ty ability on its own - enduring flames)
 
//  bluderbus FoD with enduring flames pellets hits (1 miss)
+24795 ms |Health Damage 7.082031
+5 ms |Health Damage 3.940979
+5 ms |Health Damage 9.054138
+5 ms |Health Damage 0.000000
+4 ms |Health Damage 6.528442
+5 ms |Health Damage 7.072388
 
//DOT waves
+59 ms |Health Damage 0.314087
+0 ms |Health Damage 0.258362
+1 ms |Health Damage 0.348328
+0 ms |Health Damage 0.304443
+0 ms |Health Damage 0.313904
 
+3131 ms |Health Damage 0.314087
+0 ms |Health Damage 0.258362
+0 ms |Health Damage 0.348328
+0 ms |Health Damage 0.304443
+1 ms |Health Damage 0.313904
 
+3004 ms |Health Damage 0.314087
+0 ms |Health Damage 0.258362
+0 ms |Health Damage 0.348328
+1 ms |Health Damage 0.304443
+1 ms |Health Damage 0.313904
 
+2990 ms |Health Damage 0.314087
+1 ms |Health Damage 0.258362
+1 ms |Health Damage 0.348328
+0 ms |Health Damage 0.304443
+1 ms |Health Damage 0.313904
 
+3002 ms |Health Damage 0.314087
+0 ms |Health Damage 0.258362
+0 ms |Health Damage 0.348328
+1 ms |Health Damage 0.304443
+0 ms |Health Damage 0.313904
 
TLDR - enduring flames pretty ****ty on its own but does(SHOULD) work beautifully with blunderbuss - combusting wounds combo ..
 
 
////////////////////////
/////////////////////////
more enduring flames tests with same constant damage weapon
 
+0 ms |Health Damage 21.909912 // sword hit
+44 ms |Health Damage 1.247498
+2997 ms |Health Damage 1.247498
+3025 ms |Health Damage 1.247498
+3012 ms |Health Damage 1.247498
+3002 ms |Health Damage 1.247498

 

+0 ms |Health Damage 21.909912 // sword hit   20 * (1 + 0.33 ) -15 +  20 * (1 + 0.33 )*0.5 - 12 * 0.25 = 21.9 
+41 ms |Health Damage 1.247498 // repeatable damage - more like it
+3009 ms |Health Damage 1.247498
+3010 ms |Health Damage 1.247498
+3024 ms |Health Damage 1.247498
+3112 ms |Health Damage 1.247498
 
+0 ms |Health Damage 36.909912 // Crit - longer duration but why lower damage ticks ?!  20 * (1 + 0.33 + 0.5 )-15 +  20 * (1 + 0.33 + 0.5 )*0.5 - 12 * 0.25
+41 ms |Health Damage 0.895935  
+3001 ms |Health Damage 0.895935
+3004 ms |Health Damage 0.895935
+3015 ms |Health Damage 0.895935
+3257 ms |Health Damage 0.895935
+3004 ms |Health Damage 0.895935
+3027 ms |Health Damage 0.895935
 
 
Data relevant for test 20 base great sword. 33% might bonus Two Handed Focus 15% . Against 15 slash DR 12 fire DR
 
Two handed focus did not apply - maybe to much talent shuffling trough console ..
 
1.247 * 5 -   20 * (1 + 0.33 )  * 0.5 = -7.065
1.247 * 5 -   20  * 0.5  =  -3.765
 
 0.895935 * 7 -   20 * (1 + 0.33 + 0.5 )  * 0.5 = -12.028455
 0.895935 * 7 -   20 *  0.5  =  -3.728455
 
50% damage as DOT .. 50% of WHAT ?!?!?
Edited by peddroelm
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So the enduring flame damage is bugged on crit? You may post this as bug report to dev.

 

sort of did http://forums.obsidian.net/topic/78716-104-i-cant-figure-out-enduring-flameswounding-shot-dot-damagetick/

Don't forget your Rabbit Fur Gloves !

they were on the Rogue .. Used the paladin and ranger for those tests ..

 

 

Small update here on enduring flames - each DOT tick will go against 25% of targets burn DR.. Both intelligence and hit quality affect DOT duration.. Problem is - longer duration - more ticks and less damage per tick - more times the burn DR is subtracted .. Ability (enduring flames) will do less damage on high int chars and on crits vs targets with even tiny bits of fire DR  (sounds like a bug) ...

Edited by peddroelm

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So the enduring flame damage is bugged on crit? You may post this as bug report to dev.

 

sort of did http://forums.obsidian.net/topic/78716-104-i-cant-figure-out-enduring-flameswounding-shot-dot-damagetick/

Don't forget your Rabbit Fur Gloves !

they were on the Rogue .. Used the paladin and ranger for those tests ..

 

 

Small update here on enduring flames - each DOT tick will go against 25% of targets burn DR.. Both intelligence and hit quality affect DOT duration.. Problem is - longer duration - more ticks and less damage per tick - more times the burn DR is subtracted .. Ability (enduring flames) will do less damage on high int chars and on crits vs targets with even tiny bits of fire DR  (sounds like a bug) ...

 

 

So if you have very low INT, will the DOT be more powerful?  :getlost:

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So if you have very low INT, will the DOT be more powerful?  :getlost:

 

it will inflict more damage in total (all DOT ticks) and faster to most targets ..This is not the rule for all DOT effects - but it is true for enduring flames and wounding shot ..

Edited by peddroelm

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