Jump to content

Kana verses Greiving Mother


Recommended Posts

Fight!

 

Oh, wait, no, that's not what I meant at all...!

 

I have just reached Dyrwood and am about to recruit Grieving mother. I have left it rather late - since I did bascially the entire of Defiance Bay before moving afield. When I picked up Pallegina recently I realised that I ought to grab the last companiosn before I got much higher, so as to be able to not lose my choice of talents/skills so much. (My party is heavily invested in Stealth, for one thing.)

 

Problem is, I'm having a real job in trying to decide whether I should keep Kana (who has been with me since I picked him up) or replace him with GM.

 

I'm playing a cipher (and one rather better built), so I'd be replacing a chanter with a second one (albiet with a different build and powers aside from the important one (i.e. Mind Blades)

 

So, on the one hand, Kana is a fairly cheerful fellow (it's nice to see a smailing face) and I've had him now for most of the game to this point and I have a tendancy to get... attached to character once I've been playing with them a while (I find it harder to replace characters when later or "better" ones come along in RPGs generally - one of the reasons I liked the "party XP" thing from KotR onwards was I felt I could chop and change my party more.

On the other hand, chanters are... of moderate use. I've noticed he's slightly better when stripped down to robes instead of armour, but usually (probably because I'm on normal), usually the combat is over before he gets chance to do crack out his Class abilities. He shines rather more in boss fights (like against the first dragon I fought), where the longer battle means he has time to get at least one off... Ciphers are stupid-good, and I'm very tempted to add a second one (since she had a slightly different build to me... though yikes, those stats...) She actually has a better Stealth than Kana when recurited, so it means she's sort of viable. General opinion seems to be she's one of the better companions RP-wise and Kana is less so 9though I kinda like the guy.)

 

The other deal-breaker is I've heard you need to have her in your party for her quest like Durance. So the biggy here is whether this is time-based (as Durance sort of appeared to be, since he talked after rests quite a lot, though we seem to have stalled out on his quest for the moment - I presume it'll progress maybe in Act 3?) Or whether its quest-based, like the Stronghold turns. The former means I could leave her keep-bound and just grab her out to do her quests (as I will doubtless for the others) with some judicious rest-spam, the latter means I basically have to keep her permenantly.

 

Does anyone know what the mechanics for this is (as this will go a long way in convincing me which one to go for.)

 

 

 

Related, though more mechanics: why did they not have the personal stats for the characters save when they are removed? I like having those stats and if I hadn't only just realised that it didn't, I probably would have been more circumspect about not removing characters from the party once first recruited. It just seems a daft thing to not do - I never liked that it didn't in BG and onwards, and it's certainly not a technical limitation nowadays... (Esepcially if it's "time in party" that is the factor of Durance and/or GM's quests, as opposed to just after umpteen rests or something.) It's rather silly, I know, but it feels like I'm being mildly punished for not sticking with the same characters or for swapping them around.

Link to comment
Share on other sites

Having a second cipher in the party is by no means a wasted slot, and I personally like GM, so I vote for her. Moar Avellone for the win.

 

 

Kana verses Grieving Mother

 

I see what you did there.

  • Like 1

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

Link to comment
Share on other sites

 

Kana verses Grieving Mother

 

I see what you did there.

 

Now, you mention it, so do I.

 

And now I'm stick with the image of this being resolved via a rap-battle, in which Kana turns his turban on backwards and gestures with his arquebus held sideways. (Which he can do because he's a a freaking Aumaua.)

 

(Eder likely cheers them on, Sagani watches with polite bemusement (them Forieigners, eh?), Aloth just facepalms and Durance probably has some form of apoplexy. Win, win, then, really...)

 

 

 

That... image may be a strong point in Kana's favour, wanting to double-spam Mind Blades notwithstanding...

  • Like 1
Link to comment
Share on other sites

Kana is a joke of a party member compared to GM.  Ciphers are OP as holy hell and trust me when I say mind blades is a chump skill compared to abilities you get at higher level as a Cipher.  If you want to keep Kana for lore/story/I like him reasons that's cool do it.  If you are simply asking from a metagame who is the most useful stance?  Grieving Mother by a long shot.

Link to comment
Share on other sites

Kana all the way. Why even on potd you hardly need six party members, and having chanter already you must bring him for diversity's sake alone. Besides that he's perfect for sixth spot. He requires very little management, just let him stand at the side in some heavy armour and let him sing his songs while you micro the rest of the party.

Link to comment
Share on other sites

Hmm. After a bit more research and some thought... I am still no clearer.

 

Though I perhaps am better informed - I haven't been optimising Kana's chants very well, and apparently putting him in heavy armour DOESN'T increase his chanting speed. (Better optimisation of his chants might, though...)

 

I think I will take GM for a bit - at least make inroads into her quest (Kana's very near the top end of the party for XP anyway) and see how I go. Though if I run into any more dragons and the like, I suspect Kana's worth fetching!

Link to comment
Share on other sites

One thing that makes a massive difference with chanters is actively controlling/switching chants. Ideally you want only one quick chant up, when it rolls along to 2-3 switch to a slower more powerful chant. I'd definitely take kana though, I'm one of the few people who find ciphers really underwhelming, particularly in tough fights. Also chanters get insane high level chants, like the dragon wailed. Just make him a tank, put him in good armor, and he will work better than gm

"Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them."
"So they play that on their fascist banjos, eh?"
"You choose the wrong adjective."
"You've already used up all the others.”

 

Lord of Light

 

Link to comment
Share on other sites

One thing that makes a massive difference with chanters is actively controlling/switching chants. Ideally you want only one quick chant up, when it rolls along to 2-3 switch to a slower more powerful chant. I'd definitely take kana though, I'm one of the few people who find ciphers really underwhelming, particularly in tough fights. Also chanters get insane high level chants, like the dragon wailed. Just make him a tank, put him in good armor, and he will work better than gm

You say that yet someone on this forum has cleared the game with just a cipher on path of the damned.  Trust me, cipher is vastly more powerful than a chanter and starts at full power not 0 power gimme a minute to sing some songs.

Link to comment
Share on other sites

I really don't want to get into an argument. By all accounts people are soloing with chanters, ciphers and apparently even Paladins. Also my point is that Cipher is very powerful for most of the game, but compared to wizards/Druids they seem somewhat lightweight in the boss fights. Like a good ole warlock in fact. And chanters are pretty darn good.

"Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them."
"So they play that on their fascist banjos, eh?"
"You choose the wrong adjective."
"You've already used up all the others.”

 

Lord of Light

 

Link to comment
Share on other sites

I really don't want to get into an argument. By all accounts people are soloing with chanters, ciphers and apparently even Paladins. Also my point is that Cipher is very powerful for most of the game, but compared to wizards/Druids they seem somewhat lightweight in the boss fights. Like a good ole warlock in fact. And chanters are pretty darn good.

 

I don't find the chanter directly comparable to other casters anyway.  They feel more like fighter/marksman that uses their magic as support, like the Paladin.

Link to comment
Share on other sites

If you are simply asking from a metagame who is the most useful stance?  Grieving Mother by a long shot.

Pretty much this.

 

I personally like the chanters as a 6th member in a full party (haste, buff, summons), but their actual "metagame" utility in a full party is somewhat sparse.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Link to comment
Share on other sites

I'm not arguing... They are support but very good support and if you already have a cipher in the party you are going to benefit from adding a chanter, heck or even a rogue. Also chanters are good, darn good in the tough fights.

"Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them."
"So they play that on their fascist banjos, eh?"
"You choose the wrong adjective."
"You've already used up all the others.”

 

Lord of Light

 

Link to comment
Share on other sites

Yeah, outside of maybe having two fighters, I don't personally like to double-up on same classes most of the time, unless doing something quirky like "6 wizards!" ;) I had Kana in the back using a gun and he almost never had to defend - enemies paid him no mind unless the rest of the party wiped first.

 

The benefits of the chants can be subtle but they can be better than I think some give credit for, especially in later game.

  • Like 1
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Link to comment
Share on other sites

Try "the dragon wailed" it's an insane chant. But you need a tank chanter to really benefit, it works better if you are right in the action. And the drakes and ogres are really cool.

"Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them."
"So they play that on their fascist banjos, eh?"
"You choose the wrong adjective."
"You've already used up all the others.”

 

Lord of Light

 

Link to comment
Share on other sites

Don't forget his spread damage spell. It deals massive damage to everyone around him in a start shaped aoe. It's fairly easy to kill your own party, but it's curious area effect shape offers use even in cramped situations if positioned right. There's also a nice little trick involving it and Withdraw spell since chanter continues to fill his spellpool while removed.

 

I really quite like chanter class. It offers a unique mechanic, but there is a problem with his spells. Spells at later levels are so much better that there is virtually no need to use weaker spell when you get better tier.

Link to comment
Share on other sites

Well, in the short term, having a second cipher is horrendously effective! Being able to spam six or seven Mind Blades per encounter is rather nice!

 

I will definitely revist Kana later though - I intend at the very least to take him down into the Endless Paths (I even bought him the chanter amulet...!) Given XP is in plentiful supply, I think I am quite happy to let him sit for a bit until then.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...