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Bringing out the big (testing guns) ..  

 

Made the first test run to make sure I have all the tools in place.. Hopefully during this weekend I will be able to Properly test various DOT/HOT abilities (amounts inflicted with maximum precision  (float numbers) and timings (down to milliseconds) ).. Will be able me accurately measure multiple DOTs/HOTs running in parallel ..

 

The timing down to millisecond part might might actually be more accurate for measuring attack speeds than frame by frame analysis (we'll see - another topic) .. 

 

Here a few test samples - actual testing to fallow later .. 

 

 

(10 INT ranger with estoc) Wounding shot .

Ranger Wounding shot 

33.3 - DR (15.0-5.0) = 23.5 pierce

(Wounding shot) hits  Sneaky, Hobbled (12.0 sec)

 

+0 ms |Health Damage 23.309601   // Estoc weapon hit
+38 ms |Health Damage 1.971191 // wound damage ticks 
+5175 ms |Health Damage 1.971191
+3024 ms |Health Damage 1.971191
+3002 ms |Health Damage 1.971191
+3005 ms |Health Damage 1.971191
+3028 ms |Health Damage 1.971191
+3016 ms |Health Damage 1.971191
+3024 ms |Health Damage 1.971191
 
Here's a wounding shot with Blunderbuss 1 graze, 4 hit 1 Crit
// pellets hit
+0 ms |Health Damage 1.780579
+9 ms |Health Damage 1.939209
+8 ms |Health Damage 1.627869
+9 ms |Health Damage 1.177551
+9 ms |Health Damage 1.967072
+13 ms |Health Damage 2.363129
 
//first DOT tick round (per projectile) 
+72 ms |Health Damage 0.493500
+1 ms |Health Damage 0.537445
+1 ms |Health Damage 0.451172
+0 ms |Health Damage 0.652710
+0 ms |Health Damage 0.363464
+1 ms |Health Damage 0.654938
 
//3 seconds later another 6 wound damage tick 
+2982 ms |Health Damage 0.493500
+0 ms |Health Damage 0.537445
+0 ms |Health Damage 0.451172
+0 ms |Health Damage 0.652710
+0 ms |Health Damage 0.363464
+1 ms |Health Damage 0.654938
 
+3022 ms |Health Damage 0.493500
+0 ms |Health Damage 0.537445
+0 ms |Health Damage 0.451172
+0 ms |Health Damage 0.652710
+0 ms |Health Damage 0.363464
+0 ms |Health Damage 0.654938
 
+3011 ms |Health Damage 0.493500
+1 ms |Health Damage 0.537445
+1 ms |Health Damage 0.451172
+1 ms |Health Damage 0.363464
+1 ms |Health Damage 0.654938
 
+3022 ms |Health Damage 0.493500
+1 ms |Health Damage 0.537445
+1 ms |Health Damage 0.451172
+0 ms |Health Damage 0.363464
+0 ms |Health Damage 0.654938
 
//3 dots expired quicker
+3005 ms |Health Damage 0.363464
+3005 ms |Health Damage 0.363464
+3069 ms |Health Damage 0.363464
 
Monk - 2 weapon style - dual fist - 19 DEX - for attack speed
 
+0 ms |Health Damage 11.332977
+1018 ms |Health Damage 19.631348
+916 ms |Health Damage 11.370148
+1039 ms |Health Damage 10.968414
+1005 ms |Health Damage 4.430481
+1033 ms |Health Damage 7.485748
+1021 ms |Health Damage 19.314636
+1004 ms |Health Damage 6.898499
+966 ms |Health Damage 9.861145
+994 ms |Health Damage 11.060150
+1064 ms |Health Damage 10.717163
+1005 ms |Health Damage 9.395050
+943 ms |Health Damage 6.106934
+971 ms |Health Damage 2.704590
+924 ms |Health Damage 17.065369
+961 ms |Health Damage 9.399628
+935 ms |Health Damage 9.286469
+1003 ms |Health Damage 18.605988
+914 ms |Health Damage 16.781799
+1000 ms |Health Damage 17.733490

 

Deep wounds + Wounding shot (2 chars in paralel)

 

+0 ms |Health Damage 13.950195 //  ranger estoc wounding shot weapon hit
+39 ms |Health Damage 2.277130
+2120 ms |Health Damage 4.253906 //  monk with consoled deep wounds , fist hit
+33 ms |Health Damage 3.810822
+849 ms |Health Damage 2.277130
+2151 ms |Health Damage 3.810822
+870 ms |Health Damage 2.277130
+2133 ms |Health Damage 3.810822
+895 ms |Health Damage 2.277130
+2121 ms |Health Damage 3.810822
+889 ms |Health Damage 2.277130
+2069 ms |Health Damage 3.756958
 
// 3.81 is deep wound damage tick,  2.277.. was wounding shot damage tick .. The ran in parallel for the duration .
 
//Paladin Flames of devotion with flaming weapon
+0 ms |Health Damage 19.305084  // Surprisingly the summed weapon + lash damage is applied (subtracted) at the same time to target's health
 
Edited by peddroelm
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What conclusions do you feel that you can make that we haven't already been able to make with the data at hand?

 

Firstly - I'll be able to see/learn how the various DOT, HOT abilities work and interact with each other .. (most ability descriptions are off) .. The fact that 10-20 whatever how many old beta players "know" how various mechanics are supposed to work from various old (possible obsolete) DEV posts doesn't mean I know .. No better source to learning than watching directly under the hood ! (not even the source code) ..

 

My experience with testing game mechanics is that there tend to be (sometimes bug)  differences between what devs design and what programmers put in the game. And then there's bugs - (like DOTs stacking in ways  they're not supposed to ..(incendiary ammo in ME3 MP)  ..) . Abilities doing other things that they were supposed to  (or nothing at all).. This type if testing is invaluable for cleanly exposing bugs ..

 

If I knew from before what I was gonna find - I wouldn't need to go look for it in the first place no ?

 

Concrete example - forums raving about OSA adding +20 damage per hit.. I can tell you with 100% certainty it adds exactly  + 26.6 20 *  (1 + mightmod) damage per hit .. Didn't even need breakpoints for this one ..

 

This method should also provide very accurate attack speed measurements without the need for time consuming frame by frame analysis ..

Edited by peddroelm
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Concrete example - forums raving about OSA adding +20 damage per hit.. I can tell you with 100% certainty it adds exactly  + 26.6 damage per hit .. Didn't even need breakpoints for this one ..

Are you sure that wasn't modified by Might or possibly other damage modifiers as 26.6/20 = 1.33 and in your other tests you had exactly the same +0.33 dmg modifier from might so seems like a too good match to be a coincidence.

Edited by temek
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Concrete example - forums raving about OSA adding +20 damage per hit.. I can tell you with 100% certainty it adds exactly  + 26.6 damage per hit .. Didn't even need breakpoints for this one ..

Are you sure that wasn't modified by Might or possibly other damage modifiers as 26.6/20 = 1.33 and in your other tests you had exactly the same +0.33 dmg modifier from might so seems like a too good match to be a coincidence.

 

I will test with different might (I did change the damage mod )..If it changes with might it will be an incredibly strange indirect "influence" since it didn't change with the damage mod which is modified by might stat ..

 

EDIT

 

Turns out you're right .. OSA adds 20 *  ( 1 + mightmod )

 

at might bonus -15% 

10 * ( 1 - 0.15) + 20 * (1  - 0.15 ) = 25.5  // hit

10 * ( 1 - 0.15 - 0.34 - 0.5 ) + 20 * ( 1 - 0.15  ) = 17.1 // carnage graze

 

at might bonus 33% previous tests

 ..  + 20 * (1 +0.33 ).. 

 

at might bonus 90%

10 * ( 1 + 0.9)  + 20 * ( 1 + 0.9) = 57 // hit

10 * ( 1 + 0.9 - 0.34) + 20 * (1 + 0.9) = 53.6 // carnage hit

 

Will edit the rest of my posts on the matter ( wish I didn't make so many :blush: ) .Thank you for making me test this !

Edited by peddroelm

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Can you also test level 6 priest spell(cleansing flame or smth) that is supposed to make DoTs tick twice as fast? Never got to use it, but it could be fun potentially.

 

 

With Combusting Wounds on top. If it counts as "hit" or "being wounded"

 

can see some of the test results in my scion of flame talent bug report 

https://forums.obsidian.net/topic/78480-104-bug-scion-of-flame-talent-gives-no-bonus-to-searing-flame-priest-or-combusting-wounds-wizard-burn-damage-spells/?do=findComment&comment=1674506

 

Cleansing Flames (Priest Level 6)

damage per tick is apparently 30 * ( 1 + mightmod) - TargetBurnDR * 0.25 ..

It does speed up DOT effects (tested with Deep Wounds DOT and own DOT) .. 

It does NOT benefit at all from scion of the flame (BUG REPORT) ..

It does scale duration (thus number of damage ticks,  thus damage inflicted) with hit quality  and Intellect mod .

 

Combusting Wounds (tested of ring)

damage per activation is 5 * (1 + might_mod) - TargetBurnDR * 0.25

It does NOT benefit at all from scion of the flame (BUG REPORT) ..

It will trigger on DOT effects (tested with deep wounds and searing flames)

 

Here's an example of Combusting wounds + deep wounds + Searing flames  vs BurnDR 4 (elder lion)

 

+0 ms |Health Damage 0.000000  // apply combusting wounds
+10880 ms |Health Damage 13.803299 // sabre hit
+32 ms |Health Damage 3.990997 // deep wounds tick
+0 ms |Health Damage 7.153152 // sabre hit  -> combusting wound 
+9431 ms |Health Damage 0.000000 // graze searing flame
+35 ms |Health Damage 7.153152 //  deep wounds -> combusting wound
+1 ms |Health Damage 47.918915 // searing wounds DOT tick
+2229 ms |Health Damage 3.990997 // DW
+0 ms |Health Damage 7.153152  // searing wound -> combusting wound
+912 ms |Health Damage 7.153152 //  Deep wounds -> combusting wound
+1 ms |Health Damage 47.918915 // searing wounds DOT tick
+566 ms |Health Damage 3.990997 // DW
+1 ms |Health Damage 7.153152 // searing wound -> combusting wound
+916 ms |Health Damage 7.153152 //  Deep wounds -> combusting wound
+0 ms |Health Damage 47.918915  //searing wounds DOT tick
+522 ms |Health Damage 3.908661 // DW 
+39 ms |Health Damage 7.153152 // combusting wound
+113 ms |Health Damage 2.750137 // last DW tick ? 
+0 ms |Health Damage 21.500870 // searing wounds last DOT tick ? 
+1848 ms |Health Damage 4.673584 //  ??
 
Combusting wounds seems to work OK-ish - for the most part ..
 
// auto attack deep wounds with combusting wounds dual sabres
+0 ms |Health Damage 13.803299 // weapon
+26 ms |Health Damage 3.990997 // DW DOT tick
+1 ms |Health Damage 7.153152 // 5 * (1 + 0.63) - 4 * 0.25  CW
+1332 ms |Health Damage 8.803299  // weapon
+27 ms |Health Damage 7.153152  // CW
+1501 ms |Health Damage 8.803299 // weapon
+26 ms |Health Damage 7.153152 // CW
+138 ms |Health Damage 3.990997 // DW
+0 ms |Health Damage 7.153152  // CW
+1204 ms |Health Damage 13.803299 // weapon
+28 ms |Health Damage 7.153152 // CW
+96 ms |Health Damage 7.153152 // CW
+1333 ms |Health Damage 8.803299 // weapon
+29 ms |Health Damage 7.153152 // CW
+184 ms |Health Damage 7.153152  // CW
+122 ms |Health Damage 3.990997 // DW
+1 ms |Health Damage 7.153152 // CW
+1076 ms |Health Damage 13.803299 // weapon
+28 ms |Health Damage 7.153152 // CW
+139 ms |Health Damage 7.153152 // CW
+208 ms |Health Damage 2.963730  // ? 
+1037 ms |Health Damage 13.803299 // weapon
+208 ms |Health Damage 7.153152 // CW
+334 ms |Health Damage 3.990997 // DW
+843 ms |Health Damage 13.803299 // weapon
+251 ms |Health Damage 7.153152 // CW
+123 ms |Health Damage 7.153152 // CW
+1040 ms |Health Damage 13.803299 // weapon
+423 ms |Health Damage 2.976486 // ?
+328 ms |Health Damage 3.990997 // DW
Edited by peddroelm
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Can you also test level 6 priest spell(cleansing flame or smth) that is supposed to make DoTs tick twice as fast? Never got to use it, but it could be fun potentially.

 

 

With Combusting Wounds on top. If it counts as "hit" or "being wounded"

 

can see some of the test results in my scion of flame talent bug report 

https://forums.obsidian.net/topic/78480-104-bug-scion-of-flame-talent-gives-no-bonus-to-searing-flame-priest-or-combusting-wounds-wizard-burn-damage-spells/?do=findComment&comment=1674506

 

Cleansing Flames (Priest Level 6)

damage per tick is apparently 30 * ( 1 + mightmod) - TargetBurnDR * 0.25 ..

It does speed up DOT effects (tested with Deep Wounds DOT and own DOT) .. 

It does NOT benefit at all from scion of the flame (BUG REPORT) ..

It does scale duration (thus number of damage ticks,  thus damage inflicted) with hit quality  and Intellect mod .

 

Combusting Wounds (tested of ring)

damage per activation is 5 * (1 + might_mod) - TargetBurnDR * 0.25

It does NOT benefit at all from scion of the flame (BUG REPORT) ..

It will trigger on DOT effects (tested with deep wounds and searing flames)

 

Here's an example of Combusting wounds + deep wounds + Searing flames  vs BurnDR 4 (elder lion)

 

+0 ms |Health Damage 0.000000  // apply combusting wounds
+10880 ms |Health Damage 13.803299 // sabre hit
+32 ms |Health Damage 3.990997 // deep wounds tick
+0 ms |Health Damage 7.153152 // sabre hit  -> combusting wound 
+9431 ms |Health Damage 0.000000 // graze searing flame
+35 ms |Health Damage 7.153152 //  deep wounds -> combusting wound
+1 ms |Health Damage 47.918915 // searing wounds DOT tick
+2229 ms |Health Damage 3.990997 // DW
+0 ms |Health Damage 7.153152  // searing wound -> combusting wound
+912 ms |Health Damage 7.153152 //  Deep wounds -> combusting wound
+1 ms |Health Damage 47.918915 // searing wounds DOT tick
+566 ms |Health Damage 3.990997 // DW
+1 ms |Health Damage 7.153152 // searing wound -> combusting wound
+916 ms |Health Damage 7.153152 //  Deep wounds -> combusting wound
+0 ms |Health Damage 47.918915  //searing wounds DOT tick
+522 ms |Health Damage 3.908661 // DW 
+39 ms |Health Damage 7.153152 // combusting wound
+113 ms |Health Damage 2.750137 // last DW tick ? 
+0 ms |Health Damage 21.500870 // searing wounds last DOT tick ? 
+1848 ms |Health Damage 4.673584 //  ??
 
Combusting wounds seems to work OK-ish - for the most part ..
 
// auto attack deep wounds with combusting wounds dual sabres
+0 ms |Health Damage 13.803299 // weapon
+26 ms |Health Damage 3.990997 // DW DOT tick
+1 ms |Health Damage 7.153152 // 5 * (1 + 0.63) - 4 * 0.25  CW
+1332 ms |Health Damage 8.803299  // weapon
+27 ms |Health Damage 7.153152  // CW
+1501 ms |Health Damage 8.803299 // weapon
+26 ms |Health Damage 7.153152 // CW
+138 ms |Health Damage 3.990997 // DW
+0 ms |Health Damage 7.153152  // CW
+1204 ms |Health Damage 13.803299 // weapon
+28 ms |Health Damage 7.153152 // CW
+96 ms |Health Damage 7.153152 // CW
+1333 ms |Health Damage 8.803299 // weapon
+29 ms |Health Damage 7.153152 // CW
+184 ms |Health Damage 7.153152  // CW
+122 ms |Health Damage 3.990997 // DW
+1 ms |Health Damage 7.153152 // CW
+1076 ms |Health Damage 13.803299 // weapon
+28 ms |Health Damage 7.153152 // CW
+139 ms |Health Damage 7.153152 // CW
+208 ms |Health Damage 2.963730  // ? 
+1037 ms |Health Damage 13.803299 // weapon
+208 ms |Health Damage 7.153152 // CW
+334 ms |Health Damage 3.990997 // DW
+843 ms |Health Damage 13.803299 // weapon
+251 ms |Health Damage 7.153152 // CW
+123 ms |Health Damage 7.153152 // CW
+1040 ms |Health Damage 13.803299 // weapon
+423 ms |Health Damage 2.976486 // ?
+328 ms |Health Damage 3.990997 // DW

 

Thanks. Seems very potent after all.

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some Enduring Flames & Wounding Shot DOT tests .. 

http://forums.obsidian.net/topic/78716-104-i-cant-figure-out-enduring-flameswounding-shot-dot-damagetick/

 

Haven't yet figured out how their damage is calculated .. What does seem somewhat obvious from the test data - their damage doesn't seem to scale with hit quality (bad) .. and is lower than the expected values based on percentages shown in their skill description .. 

 

Both work wonderfully for blunderbus + combusting wounds combo due to each triggering 6 parallel DOTs with blunderbuss .

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  • 3 weeks later...

new game 1.05.0567

done some tests regarding the weapon mod "speed"  * 1.2 attack speed .. IT DOES NOTHING   (10 dex char, no armor, no other attack speed mods, normal (out of combat) game speed)

 

average time between attacks in milliseconds 

 

Battle Axe     2861

Rimecutter 2849

Last Blade Of The White Forge 2848

BladeOfEndlessPaths    2855

Rapier 1866

Sword of daenysis 1888

 

test data

https://docs.google.com/spreadsheets/d/1cNXUEzBMdHHQmMpZ0aoUP2EmdCFQkoAjsQZPbdc7feI/edit?usp=sharing

Edited by peddroelm
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new game 1.05.0567

done some tests regarding the weapon mod "speed"  * 1.2 attack speed .. IT DOES NOTHING   (10 dex char, no armor, no other attack speed mods, normal (out of combat) game speed)

 

average time between attacks in milliseconds 

 

Battle Axe     2861

Rimecutter 2849

Last Blade Of The White Forge 2848

BladeOfEndlessPaths    2855

Rapier 1866

Sword of daenysis 1888

 

test data

https://docs.google.com/spreadsheets/d/1cNXUEzBMdHHQmMpZ0aoUP2EmdCFQkoAjsQZPbdc7feI/edit?usp=sharing

Hey guys,

Just a heads up that we're aware of the issue and its been written in our database. Thanks for your support!

  • Like 6

Got a bug :cat:?? Help us squish it!

  • In your report Include your *save file* (C:\Users\YourNameHere\Saved Games\Pillars of Eternity) and ...
  • PC: *output_log.txt* (In your PillarsOfEternity_Data folder)
  • Mac/Linux: *Player.log* (In your Unity folder)

  • Thank you for your help!

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Combusting Wounds (tested of ring)

damage per activation is 5 * (1 + might_mod) - TargetBurnDR * 0.25

It does NOT benefit at all from scion of the flame (BUG REPORT) ..

It will trigger on DOT effects (tested with deep wounds and searing flames)

 

Oh damn...that sounds like it will be fun to abuse.

 

I've wanted to make DOT based party anyway.

Edited by taek
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lay on hands

 

Game files data

lay on hands 1   20 stamina  duration 5

lay on hands 2   50 ?? stamina 

 

///////////////

Game in-testing

///////////////

 

10 int 10 might

ability card +53.3 endurance over 5 seconds

 

+0 ms |Healed amount 0.000000 // spell activated on target

+43 ms |Healed amount 20.000000

+3016 ms |Healed amount 20.000000

+1919 ms |Healed amount 12.793779

 

total healed 52.8

 

/////////////////

 

20 int 10 might

ability card +70 endurance over 7.5 sec

 

+0 ms |Healed amount 0.000000 // spell activated on target

+40 ms |Healed amount 20.000000

+3089 ms |Healed amount 20.000000

+3007 ms |Healed amount 20.000000

+1452 ms |Healed amount 9.690922

 

total healed 69.6

 

//////////////////

/////////////////

 

20 int 20 might (30%)

ability card +91 endurance over 7.5 sec

 

+0 ms |Healed amount 0.000000 // spell activated on target

+40 ms |Healed amount 26.006008

+3076 ms |Healed amount 26.006008

+3027 ms |Healed amount 26.006008

+1438 ms |Healed amount 12.461145

 

total healed 20 * (1 + 0.3) * 3 + 12.46 = 90.46

 

//////////////

///////////////

 

10 int 10 might 

ability card +53.3 endurance over 5 seconds

Equipped Fulvano's amulet (+15% healing )

 

+0 ms |Healed amount 0.000000 // spell activated on target

+42 ms |Healed amount 23.000000

+3010 ms |Healed amount 23.000000

+1959 ms |Healed amount 15.023460

 

total healed 61 // fulvano's amulet works even if not show in ability description

 

/////////////

/////////////

10 int 20 might ( +30% healing)

ability card +69.3 endurance over 5 seconds

Equipped Fulvano's amulet (+15% healing )

 

+0 ms |Healed amount 0.000000 // spell activated on target

+41 ms |Healed amount 29.906906   // 20 * 1.15 * 1.3 = 29.9

+3007 ms |Healed amount 29.906906

+1958 ms |Healed amount 19.515736

 

Total healed  

29.9 * 2 + 19.51 = 79.31  

53.3 * (1 + 0.3 + 0.15) = 77.285

 

// fulvano's bonus works multiplicatively with might bonus

 

///////////////

///////////////

10 int 10 might 

ability card +53.3 endurance over 5 seconds (WITH Greater Lay on Hands)

 

+0 ms |Healed amount 0.000000 // spell activated on target

+40 ms |Healed amount 20.000000

+1 ms |Healed amount 7.000000

+2977 ms |Healed amount 20.000000

+1 ms |Healed amount 7.000000

+1937 ms |Healed amount 13.064430

+1 ms |Healed amount 4.572550

 

total healed 40 + 14 + 13.06 + 4.57 = 71.63

 

//////////////

//////////////

 

20 int 20 might (30%)

ability card +91 endurance over 7.5 sec

fulvano's amulet & GLoH

 

+0 ms |Healed amount 0.000000 // spell activated on target

+41 ms |Healed amount 29.906906

+0 ms |Healed amount 10.467419 //  7 * 1.15 * 1.3 = 10.465

+2995 ms |Healed amount 29.906906

+1 ms |Healed amount 10.467419

+2999 ms |Healed amount 29.906906

+0 ms |Healed amount 10.467419

+1418 ms |Healed amount 14.372669

+0 ms |Healed amount 5.030434

 

total healed = 29.9 * 3 + 10.47*3 + 14.37 + 5.03 = 140.51 

 

////////////////

////////////////

////////////////

 

Conclusions 

 

- lay on hands heals 20 base endurance per tick every 3 seconds for duration ... Last tick will heal less, proportionately with the difference between ability's duration MOD 3 (ability's duration doesn't usually perfectly divide by 3 ).

- greater lay on hands works the same (separate HOT ticks) but with base 7  (approximately  *1.35 increase on healing amount )..

- modifiers to healing amount (might/fulvano's amulet) are applied to the amount healed per tick (additivelymultiplciatively) 

- int modifies duration (number of ticks) as shown in the info card . 

- the amount of healing shown on info card ignores fulvano's amulet & Greater Lay on hands  ( lies when those are present) ..

Edited by peddroelm

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Scroll of Restore Major Endurance 

 

10 might  33 on info card   33 healed

20 might + fulvano (* 1.3 * 1.15 extra healing) 42.9 on info card    Healed amount 49.346397  (33 * 1.3 * 1.15 = 49.35)

 

////////////

///////////

Scroll MoonWell

 

20 might + fulvano (* 1.3 * 1.15 extra healing)

20 int  

 

info card 90 seconds (base 60)  15.6 endurance (base 12) 

 

+0 ms |Healed amount 17.944145  // 12 * 1.3 * 1.15 = 17.94

+1 ms |Healed amount 0.000000 // other effects (+10 all defences)

+2996 ms |Healed amount 17.944145

+2 ms |Healed amount 0.000000

+2976 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+2985 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+2972 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+2955 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+3072 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+2993 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+2963 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+2977 ms |Healed amount 17.944145

+1 ms |Healed amount 0.000000

+2986 ms |Healed amount 17.944145

+2 ms |Healed amount 0.000000

 

total healed 11 * 17.94 = 197.34  

 

If you have high int moonwell >>>>>>>>>>>>>>>>>>>>>>>> restore major endurance scroll

duration was lower than promised.. This one's info card (tries to) show amount healed per tick not total like lay on hands

///////////////////

///////////////////

 

boots_Shod-in-faith  (on 20 might 20 int paladin with fulvano's) 

 

+0 ms |Healed amount 9.983932

+2 ms |Healed amount 0.000000

+57 ms |Healed amount 9.983932

+1403 ms |Healed amount 9.983932

+1472 ms |Healed amount 9.983932

+2 ms |Healed amount 0.000000

+48 ms |Healed amount 9.983932

+1393 ms |Healed amount 9.983932

+1520 ms |Healed amount 9.983932

+2 ms |Healed amount 0.000000

+52 ms |Healed amount 9.983932

+1394 ms |Healed amount 9.983932

+1498 ms |Healed amount 9.983932

+1 ms |Healed amount 0.000000

+47 ms |Healed amount 9.983932

+1409 ms |Healed amount 10.467419

+1482 ms |Healed amount 10.467419

+1 ms |Healed amount 0.000000

+50 ms |Healed amount 10.467419

+1403 ms |Healed amount 10.467419

+1493 ms |Healed amount 10.467419

+2 ms |Healed amount 0.000000

+58 ms |Healed amount 10.467419

+1379 ms |Healed amount 10.467419

+1525 ms |Healed amount 10.467419

+2 ms |Healed amount 0.000000

+49 ms |Healed amount 10.467419

+1426 ms |Healed amount 10.467419

+1467 ms |Healed amount 10.467419

+2 ms |Healed amount 0.000000

+50 ms |Healed amount 10.467419

+1419 ms |Healed amount 10.467419

+1487 ms |Healed amount 10.467419

+1 ms |Healed amount 0.000000

+52 ms |Healed amount 10.467419

+1405 ms |Healed amount 10.467419

+1460 ms |Healed amount 10.467419

+2 ms |Healed amount 0.000000

+49 ms |Healed amount 10.467419

+1424 ms |Healed amount 10.467419

+1466 ms |Healed amount 10.467419

+1 ms |Healed amount 0.000000

+49 ms |Healed amount 10.467419

+1400 ms |Healed amount 10.467419

+1532 ms |Healed amount 10.467419

+2 ms |Healed amount 0.000000

+52 ms |Healed amount 10.467419

+1400 ms |Healed amount 10.467419

+1493 ms |Healed amount 10.467419

+1 ms |Healed amount 0.000000

+50 ms |Healed amount 10.467419

+1461 ms |Healed amount 10.467419

+1473 ms |Healed amount 10.467419

+1 ms |Healed amount 0.000000

+49 ms |Healed amount 10.467419

+1396 ms |Healed amount 10.467419

+1529 ms |Healed amount 10.467419

+1 ms |Healed amount 0.000000

+52 ms |Healed amount 10.467419

+1396 ms |Healed amount 10.467419

+1477 ms |Healed amount 10.467419

+2 ms |Healed amount 0.000000

+49 ms |Healed amount 10.467419

+1422 ms |Healed amount 10.467419

 

11 * 9.98  +  37 * 10.47 = 497.17 endurance !!!!!!!  Can you smell this cheese ?  (AOE so multiply by 6 party members and also the immortal summons) .. Eat it 2 talents for greater lay on hands :) ..

 

///////////////////

///////////////////

 

boots_shod-in-faith 

10 int 10 might no fulvano

 

+0 ms |Healed amount 6.579578

+1 ms |Healed amount 0.000000

+63 ms |Healed amount 6.579578

+895 ms |Healed amount 6.579578

+1998 ms |Healed amount 6.579578

+1 ms |Healed amount 0.000000

+46 ms |Healed amount 6.579578

+906 ms |Healed amount 6.579578

+1991 ms |Healed amount 6.579578

+1 ms |Healed amount 0.000000

+66 ms |Healed amount 6.579578

+886 ms |Healed amount 6.579578

+1976 ms |Healed amount 6.579578

+2 ms |Healed amount 0.000000

+46 ms |Healed amount 6.579578

+917 ms |Healed amount 6.579578

+2007 ms |Healed amount 6.579578

+2 ms |Healed amount 0.000000

+48 ms |Healed amount 6.579578

+896 ms |Healed amount 6.579578

+2007 ms |Healed amount 6.579578

+1 ms |Healed amount 0.000000

+53 ms |Healed amount 6.579578

+886 ms |Healed amount 6.579578

+1986 ms |Healed amount 6.579578

+1 ms |Healed amount 0.000000

+47 ms |Healed amount 6.579578

+916 ms |Healed amount 6.579578

+1960 ms |Healed amount 7.000000

+1 ms |Healed amount 0.000000

+47 ms |Healed amount 7.000000

+903 ms |Healed amount 7.000000

+1991 ms |Healed amount 7.000000

+1 ms |Healed amount 0.000000

+49 ms |Healed amount 7.000000

+915 ms |Healed amount 7.000000

+1991 ms |Healed amount 7.000000

+1 ms |Healed amount 0.000000

+44 ms |Healed amount 7.000000

+907 ms |Healed amount 7.000000

+1990 ms |Healed amount 7.000000

+2 ms |Healed amount 0.000000

+49 ms |Healed amount 7.000000

+910 ms |Healed amount 7.000000

 

6.58 * 22 + 7 * 12 = 228.76  // still strong

Edited by peddroelm

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Potion of Major regeneration (93.6 / 72 base end  - 15 second duration info card) 12 tick base

20 might monk + fulvano 

 

+0 ms |Healed amount 17.944145 // // 12 * 1.15 * 1.3

+3008 ms |Healed amount 17.944145  

+3091 ms |Healed amount 17.944145

+3013 ms |Healed amount 17.944145

+3026 ms |Healed amount 17.944145

+3012 ms |Healed amount 17.944145

+3022 ms |Healed amount 17.944145

+2865 ms |Healed amount 17.141499

 

apparently INT mattered ( +30% duration)

 

7 * 17.94 + 17.14 = 142.72

 

High might and int makes regeneration potions taste better (more healing)

 

////////////////////////

/////////////////////////

Potion of Major endurance 30% might // fulvano's (100 endurance base)

 

+0 ms |Healed amount 149.534531 // 100 * 1.15 * 1.3

 

 

///////////////////////////

////////////////////////////

 


Scroll - plague of insects

 

info card 43.3 pierce damage 10 seconds (BASE 10 per DOT tick)

Target had fine brigantine (12 pierce DR) . Caster had 10 might 10 int ..

 

+0 ms |Health Damage 0.000000 // apply scroll

+44 ms |Health Damage 7.000000

+3003 ms |Health Damage 7.000000 // 10 - 12 * 0.25

+3016 ms |Health Damage 7.000000

+3029 ms |Health Damage 7.000000

 

28 total damage inflicted over 9 seconds ..

 

//////////////////////

//////////////////////

infocard 78 (43.3) pierce damage over 15 (10) seconds

caster 20 int 20 might

target same brigantine (12 pierce DR)

 

+0 ms |Health Damage 0.000000

+43 ms |Health Damage 10.003006

+3018 ms |Health Damage 10.003006

+3026 ms |Health Damage 10.003006 // 10 * (1 + 0.3) - 12 * 0.25

+1395 ms |Health Damage 3.050751

 

missed some ticks ?

 

////////////////////

///////////////////

 

infocard 78 (43.3) pierce damage over 15 (10) seconds

caster 20 int 20 might

0 pierce DR

 

+0 ms |Health Damage 0.000000 // effect applied

+54 ms |Health Damage 13.003006

+3007 ms |Health Damage 13.003006

+3007 ms |Health Damage 13.003006

+3005 ms |Health Damage 13.003006

+3032 ms |Health Damage 13.003006

+2896 ms |Health Damage 12.551086

 

13 * 5 + 12.55 = 77.55

 

Edited by peddroelm

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Envenomed Strike  (base 12 per tick)  

 

10 might 10 int  0 DR victim

info card 48 Raw damage over 9 seconds 

 

+0 ms |Health Damage 17.248489 // weapon hit  // poison check hit

+54 ms |Health Damage 12.000000 

+2985 ms |Health Damage 12.000000

+3023 ms |Health Damage 12.000000

+2950 ms |Health Damage 11.800140

 

total 36 + 11.8 = 47.8

 

/////////////////////

/////////////////////

 

Might 20 (30%)  36% ? int bonus

 

+13423 ms |Health Damage 37.313248

+46 ms |Health Damage 15.603607  // 12 * (1 + 0.3)

+4544 ms |Health Damage 15.603607

+4629 ms |Health Damage 15.603607

+4555 ms |Health Damage 15.603607

+3999 ms |Health Damage 13.727051

 

 

 

///////////////////

/////////////////////

/////////////////////

 

Deep wounds vs 0 DR , 10 might 10 int  (base 3 per tick) 

info screen 13 RAW over 10 seconds

 

+0 ms |Health Damage 18.005882 // weapon hit

+52 ms |Health Damage 3.000000

+2992 ms |Health Damage 3.000000

+3022 ms |Health Damage 3.000000

+3005 ms |Health Damage 3.000000

 

//did 12 

 

////////////////

////////////////

 

+0 ms |Health Damage 14.106873 // weapon graze - same duration for deep wound DOT

+48 ms |Health Damage 3.000000

+2998 ms |Health Damage 3.000000

+3028 ms |Health Damage 3.000000

+3013 ms |Health Damage 3.000000

 

/////////

//////////

 

Deep wounds vs 0 DR , 30 (60%) might 20 int  (base 3 per tick) 

info screen 28.8(13) RAW over 15(10) seconds

Brigantine armor

 

+9206 ms |Health Damage 22.796631

+52 ms |Health Damage 4.801804 // 3 * (1 + 0.6) is RAW damage (ignore DR)

+2994 ms |Health Damage 4.801804 

+3007 ms |Health Damage 4.801804 

+3007 ms |Health Damage 4.801804 

+3021 ms |Health Damage 4.801804

+2941 ms |Health Damage 4.705673

 

INT & Might increased damage  // total damage = 4.8 * 5 + 4.7 = 28.7 

 

//////////////////////

/////////////////////

 

 

Deep wounds vs 0 DR , 30 (60%) might 20 int  (base 3 per tick) 

info screen 28.8(13) RAW over 15(10) seconds

Brigantine armor

 

+0 ms |Health Damage 17.773438  // weapon swing Envenomed strike & deep wounds 

+59 ms |Health Damage 4.801804 // 3 * ( 1 + 0.6)

+1 ms |Health Damage 19.207207 // 12 * (1 + 0.6)  envenomed strike grazed

+3378 ms |Health Damage 4.801804

+1 ms |Health Damage 19.207207

+3040 ms |Health Damage 4.801804

+1 ms |Health Damage 19.207207

+2991 ms |Health Damage 4.801804

+3012 ms |Health Damage 4.801804

+2626 ms |Health Damage 4.204163 

 

repeat (now envenomed hits)

 

+0 ms |Health Damage 24.724289 // weapon hit

+459 ms |Health Damage 4.801804 

+1 ms |Health Damage 19.207207

+2970 ms |Health Damage 4.801804

+1 ms |Health Damage 19.207207

+3072 ms |Health Damage 4.801804

+1 ms |Health Damage 19.207207

+2991 ms |Health Damage 4.801804

+1 ms |Health Damage 19.207207

+3051 ms |Health Damage 4.801804

+0 ms |Health Damage 19.207207

+1146 ms |Health Damage 7.397629

+1642 ms |Health Damage 4.357391

 

 

////////////////////////

/////////////////////////

 

TLDR

 

- Envenomed strike & Deep wounds do RAW damage (bypass DR).. ES has base damage per tick 12 , DW has 3 .. (every 3 seconds) 

- Might bonus applies normally to both

- INT affects duration for both abilities 

- DW is autohit provided weapon hits - so hit quality does not affect its damage. 

- ES duration is affected by its separate hitquality check vs fortitude (can miss vs fortitude even if weapon landed the hit).. 

- both overwrite themselves at reapplication from same character - did not test with multiple chars .. 

- DW is superior in hard fights vs hard to hit bosses - since even a graze eaten by DR will guarantee 25+ RAW damage on a high might, high int rogue

- ES can hit very hard on high INT&Might char but only after you've debuffed deflection & fortitude (at which point it isn't a hard fight anymore) ..

Edited by peddroelm

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wounding shot

+0 ms |Health Damage 13.000000 // graze ??? (OK two handed style 20 * (1 + 0.15 - 0.5) )
+53 ms |Health Damage 6.500000
+2995 ms |Health Damage 6.500000
6.5 + 6.5 = 13

+0 ms |Health Damage 23.000000 // hit
+58 ms |Health Damage 5.750000 // 5.75 * 4 = 23
+3007 ms |Health Damage 5.750000
+3007 ms |Health Damage 5.750000
+3034 ms |Health Damage 5.750000

///////////////
SA on & 30% might

+0 ms |Health Damage 33.005981 // hit
+58 ms |Health Damage 10.729431  // (33 /4 ) * 1.3 = 10.725 Might does double duty
+3012 ms |Health Damage 10.729431
+3029 ms |Health Damage 10.729431
+3371 ms |Health Damage 10.729431

5 DR
+0 ms |Health Damage 28.005981 // hit 33 - 5 DR
+56 ms |Health Damage 9.479431 // 10.73 - 5*0.25 = 9.48
+3084 ms |Health Damage 9.479431
+3016 ms |Health Damage 9.479431
+3011 ms |Health Damage 9.479431

///////////////////

0DR 20 INT

+0 ms |Health Damage 33.005981 // hit
+63 ms |Health Damage 7.152954  // (33 / 6 ) * 1.3 = 7.15
+2994 ms |Health Damage 7.152954
+3037 ms |Health Damage 7.152954
+3007 ms |Health Damage 7.152954
+3024 ms |Health Damage 7.152954
+2998 ms |Health Damage 7.152954

////////////////

Burning Lash on staff

+0 ms |Health Damage 41.257507  // hit 33 crush + 8.3 burn
+65 ms |Health Damage 7.152954 // (33 / 6 ) * 1.3
+2977 ms |Health Damage 7.152954
+3018 ms |Health Damage 7.152954
+3086 ms |Health Damage 7.152954
+3028 ms |Health Damage 7.152954
+3029 ms |Health Damage 7.152954

brigantine 12 DR (15? crush)

int 20

+0 ms |Health Damage 23.257507 // hit 33 - (15) =  18crush + 5.3 burn
+55 ms |Health Damage 3.402954   // (33/6)* 1.3 - 15 * 0.25 = 3.4
+2987 ms |Health Damage 3.402954
+3003 ms |Health Damage 3.402954
+3010 ms |Health Damage 3.402954
+3018 ms |Health Damage 3.402954
+3005 ms |Health Damage 3.402954

crit
+0 ms |Health Damage 35.757507 // 43-15 = 28 crush + 7.8 b
+64 ms |Health Damage 2.463440 // (43 / 9)* 1.3 -15 * 0.25 = 2.46
+2973 ms |Health Damage 2.463440
+3011 ms |Health Damage 2.463440
+3019 ms |Health Damage 2.463440
+3009 ms |Health Damage 2.463440
+3012 ms |Health Damage 2.463440
+3022 ms |Health Damage 2.463440
+3001 ms |Health Damage 2.463440
+3011 ms |Health Damage 2.463440
9*2.46 - 6 * 3.4 = 1.74 ..

int 3
+0 ms |Health Damage 23.257507 // hit 33 - (15) =  18crush + 5.3 burn
+51 ms |Health Damage 12.756836   // (33/3)* 1.3 - 15 * 0.25 = 10.11
+2986 ms |Health Damage 12.756836
+3005 ms |Health Damage 12.756836


//////////
0 dR 3 int
+0 ms |Health Damage 28.757507 // graze 23 + 5.8
+55 ms |Health Damage 23.011353 // (23/2)* 1.3 = 14.95
+3009 ms |Health Damage 23.011353

+8444 ms |Health Damage 41.257507 //hit 33 + 8.3
+64 ms |Health Damage 16.506836  // (33 / 3) * 1.3 = 14.3
+2990 ms |Health Damage 16.506836
+3012 ms |Health Damage 16.506836

 

Conclusions

- Wounding shot 100% damage as DOT is the sum of additive weapon damage mods multiplied with the base weapon damage roll before target's DR substraction.. (the same value % lash components are calculated off) .. Mechanically it functions like a 100% lash damage applied in small DOT chunks ..  Favors harder hitting weapons ..

- might pulls double duty for wounding shot (affects weapon damage) and is also applied for each DOT tick again

- DOT ticks will lose 0.25 * appropiate target DR.

- number of ticks is dependent of INT and hitquality ( less INT - faster to deliver damage, less damage lost to DR // more INT - damage will take longer to apply, and more damage will be lost to target DR ) ..Intellect is wounding shot's enemy !!!

- because of the dilution effect with hit quality (more ticks with less damage getting constant DR substracted of each) it possible to inflict more damage with graze > hit > crit when target DR is high ..

-above formula holds true for int >=10 .. For tests done with 3 INT - wounding damage is even higher than predicted ..

Edited by peddroelm
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10 int 10 might 20 base weapon qstaff 0 DR target
 
Infosheet
EnduringFlames 20 Crush, 50% (burn) over 10 seconds
 
hit
+0 ms |Health Damage 30.000000 // FOD weapons swing hit 20 crush + 10 burn
+42 ms |Health Damage 3.000000
+3079 ms |Health Damage 3.000000
+3031 ms |Health Damage 3.000000
+3020 ms |Health Damage 3.000000
 
graze (same damage per tick but *0.5 duration)
+0 ms |Health Damage 15.000000  // FOD weapons swing hit 10 crush + 5 burn
+41 ms |Health Damage 3.000000
+2999 ms |Health Damage 3.000000    
 
crit (same damage per tick but ~ *1.5 duration ?)
+0 ms |Health Damage 45.000000  // FOD weapons swing crit 30 crush + 15 burn
+60 ms |Health Damage 3.000000
+2983 ms |Health Damage 3.000000
+3001 ms |Health Damage 3.000000
+3032 ms |Health Damage 3.000000
+3033 ms |Health Damage 3.000000
 
Put brigantine on 12 Burn DR 15 crush DR
+0 ms |Health Damage 12.000000 // 5 crush + 7 burn
+54 ms |Health Damage 0.599976  // 3 < 12 * 0.25 so 3 * 0.2 (20% minimum damage)
+3004 ms |Health Damage 0.599976
+3093 ms |Health Damage 0.599976
+3022 ms |Health Damage 0.599976
 
Put Fine robes on 5 Burn DR
+9992 ms |Health Damage 38.750000 // crit 25 crush + 13.8 burn
+68 ms |Health Damage 1.750000 // 3 - 5*0.25
+3000 ms |Health Damage 1.750000
+3019 ms |Health Damage 1.750000
+3029 ms |Health Damage 1.750000
+3001 ms |Health Damage 1.750000
 
/////////////
/////////////
 
Drop armor activate savage attack
 
+0 ms |Health Damage 21.000000 // graze 14 crush + 7 burn
+52 ms |Health Damage 4.200012 
+2983 ms |Health Damage 4.200012
 
+0 ms |Health Damage 36.000000 // hit 24 crush + 12 burn
+66 ms |Health Damage 3.599976 // ??
+2978 ms |Health Damage 3.599976
+3035 ms |Health Damage 3.599976
 
 
+0 ms |Health Damage 51.000000 // crit 34 crush + 17 burn
+69 ms |Health Damage 3.400024 // ?
+2988 ms |Health Damage 3.400024
+3016 ms |Health Damage 3.400024
+3030 ms |Health Damage 3.400024
+3035 ms |Health Damage 3.400024
 
Now damage per tick changes with hit quality
 
////////////////////
////////////////////
 
SA off , might up to 30% bonus 0DR
 
+0 ms |Health Damage 24.009033 // graze 16c + 8 b
+53 ms |Health Damage 6.243774 
+2985 ms |Health Damage 6.243774
 
+0 ms |Health Damage 39.009033 // hit 26 crush  +13 burn
+57 ms |Health Damage 5.072327 // 
+3067 ms |Health Damage 5.072327
+3019 ms |Health Damage 5.072327
+3025 ms |Health Damage 5.072327 
 
+0 ms |Health Damage 54.009033 // 36c + 18 b
+67 ms |Health Damage 4.681885
+2989 ms |Health Damage 4.681885
+3030 ms |Health Damage 4.681885
+3028 ms |Health Damage 4.681885
+3002 ms |Health Damage 4.681885
 
//////////////////
//////////////////
5 DR on
 
+0 ms |Health Damage 17.759033 // graze 11 c + 6.8 b
+48 ms |Health Damage 4.993774 // 6.24 - 5 * 0.25 = 4.99
+3006 ms |Health Damage 4.993774
 
+0 ms |Health Damage 32.759033 // hit 21 c + 11.8 b
+58 ms |Health Damage 3.822327 // 5.07 - 5 *0.25 = 3.82
+2992 ms |Health Damage 3.822327
+3030 ms |Health Damage 3.822327
+3002 ms |Health Damage 3.822327
 
+0 ms |Health Damage 47.759033 // crit 31 c + 16.8 b
+61 ms |Health Damage 3.431885 // 4.68 - 5 * 0.25 = 3.43
+2987 ms |Health Damage 3.431885
+3008 ms |Health Damage 3.431885
+3025 ms |Health Damage 3.431885
+3102 ms |Health Damage 3.431885
 
///////////////////////
//////////////////////////
SA on 30% Might 0 DR
 
+0 ms |Health Damage 30.009033 // graze 20  + 10
+57 ms |Health Damage 7.804138
+3017 ms |Health Damage 7.804138
 
+0 ms |Health Damage 45.009033 // hit 30 c + 15 b
+66 ms |Health Damage 5.852539
+3006 ms |Health Damage 5.852539
+3006 ms |Health Damage 5.852539
+3033 ms |Health Damage 5.852539
 
+0 ms |Health Damage 60.009033 // crit 40 c + 20 b
+73 ms |Health Damage 5.201965 
+2997 ms |Health Damage 5.201965
+3020 ms |Health Damage 5.201965
+3000 ms |Health Damage 5.201965
+3005 ms |Health Damage 5.201965
 
///////////////////
//////////////////
added tln_the_merciless_hand_talent & rabbit fur
 
+0 ms |Health Damage 70.509003 // Crit 47 + 23.5 burn
+76 ms |Health Damage 6.112183
+2962 ms |Health Damage 6.112183
+3000 ms |Health Damage 6.112183
+3092 ms |Health Damage 6.112183
+3024 ms |Health Damage 6.112183
 
Preliminary conclusions - it suffers from the same problems as wounding shot

- number of ticks is dependent of INT and hitquality ( less INT - faster to deliver damage, less damage lost to DR // more INT - damage will take longer to apply, and more damage will be lost to target DR ) ..Intellect is wounding shot's enemy !!!

- because of the dilution effect with hit quality (more ticks with less damage getting constant DR substracted of each) it possible to inflict more damage with graze > hit > crit when target DR is high ..

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examples of Wounding shot & Enduring Flames problems

 

Test subject  25 Pierce DR ( plate_armor_exceptional + blunting belt)
 
Ranger 20 Might 3 Intellect   Weapon 22-22 Arbalest
 
+0 ms |Health Damage 5.721313 // hit 28.6 - 25 = 5.7 Min  [22 * (1 + 0.3) = 28.6]
+53 ms |Health Damage 8.056580 // ?
+2994 ms |Health Damage 8.056580
+3032 ms |Health Damage 8.056580 
Total Wounding shot damage 8.056 * 3 = 24.168 
 
 
Ranger 20 Might 10 Intellect   Weapon 22-22 Arbalest
 
+0 ms |Health Damage 5.721313 //  hit 28.6 - 25 = 5.7 Min       [22 * (1 + 0.3) = 28.6]
+60 ms |Health Damage 3.049316  // (28.6 / 4) * 1.3 - 25 * 0.25
+3008 ms |Health Damage 3.049316
+3004 ms |Health Damage 3.049316
+3045 ms |Health Damage 3.049316 
Total Wounding shot damage 3.049 * 4 = 12.196
 
Ranger 20 Might 10 Intellect   Weapon 22-22 Arbalest
 
+0 ms |Health Damage 5.721313 //  hit 28.6 - 25 = 5.7 Min       [22 * (1 + 0.3) = 28.6]
+89 ms |Health Damage 1.239929 //  (28.6 /6) * 1.3 * 0.2 = 1.2393
+3003 ms |Health Damage 1.239929
+3026 ms |Health Damage 1.239929
+3001 ms |Health Damage 1.239929
+3094 ms |Health Damage 1.239929
+3001 ms |Health Damage 1.239929
Total Wounding shot damage 1.239 * 6 = 7.434
 
Ranger 20 Might 20 Intellect   Weapon 22-22 Arbalest
 
+0 ms |Health Damage 9.106628  // CRIT 34.1 - 25 = 9.1        [22 * (1 + 0.3 + 0.25) = 34.1 ]
+77 ms |Health Damage 0.985535 // (34.1 / 9) * 1.3 * 0.2 = 0.985.. 
+2978 ms |Health Damage 0.985535
+3022 ms |Health Damage 0.985535
+3011 ms |Health Damage 0.985535
+3021 ms |Health Damage 0.985535
+3005 ms |Health Damage 0.985535
+3022 ms |Health Damage 0.985535
+3029 ms |Health Damage 0.985535
+3002 ms |Health Damage 0.985535
Total Wounding shot damage 0.985 * 9 = 8.865
 
 
////////////////////////////////
////////////////////////////////
So in the above test 20 might Ranger with 22-22 arbalest vs 25 Pierce DR
 
Total wounding shot DOT
 
intellect 3 hit  24.168  
intellect 10 hit  12.196  
intellect 20 hit  7.434  
intellect 20 crit  8.865  
 
More intellect less damage, yes ? Better hit quality less damage, yes ? Working as intended, yes ?  
 
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
 
 
Numeric example/test Flame of Devotion // Enduring Flames
 
Test subject burn proofed  plate_armor_exceptional 20 pierce DR 19 burn DR
 
Paladin 20 Might 3 Intellect   Weapon 22-22 Arbalest
 
+0 ms |Health Damage 18.159912 // FoD hit 28.6 - 20 DR = 8.6 pierce + 9.6 Burn
[ 22 * ( 1 + 0.3) = 28.6    28.6 * 0.5 - 19 * 0.25 = 9.55 ]
+63 ms |Health Damage 3.833984
+3003 ms |Health Damage 3.833984
+3031 ms |Health Damage 3.833984
Total enduring flames damage 3.833 * 3 = 11.499
 
Paladin 20 Might 10 Intellect   Weapon 22-22 Arbalest
 
+0 ms |Health Damage 18.159912 // FoD hit 28.6 - 20 DR = 8.6 pierce + 9.6 Burn
[ 22 * ( 1 + 0.3) = 28.6    28.6 * 0.5 - 19 * 0.25 = 9.55 ]
+57 ms |Health Damage 1.115906
+3015 ms |Health Damage 1.115906
+3099 ms |Health Damage 1.115906
+3029 ms |Health Damage 1.115906
Total enduring flames damage 1.116 * 4 = 4.464
 
Paladin 20 Might 10 Intellect   Weapon 22-22 Arbalest (merciless hand & rabbit fur)
 
+0 ms |Health Damage 37.959900 // FoD crit 41.8 - DR 20 = 21.8 Pierce + 16.2 Burn
[ 22 * ( 1 + 0.3 + 0.25 + 0.1 + 0.25) = 41.8    41.8 * 0.5 - 19 * 0.25 = 16.15 ]
+78 ms |Health Damage 1.087219
+3002 ms |Health Damage 1.087219
+3032 ms |Health Damage 1.087219
+3031 ms |Health Damage 1.087219
+3128 ms |Health Damage 1.087219
Total enduring flames damage 1.087 * 5 = 5.435
 
Paladin 20 Might 20 Intellect   Weapon 22-22 Arbalest
 
+0 ms |Health Damage 18.159912
[ 22 * ( 1 + 0.3) = 28.6    28.6 * 0.5 - 19 * 0.25 = 9.55 ]
+57 ms |Health Damage 0.743958
+3019 ms |Health Damage 0.743958
+3013 ms |Health Damage 0.743958
+3026 ms |Health Damage 0.743958
+3027 ms |Health Damage 0.743958
Total enduring flames damage 0.744 * 5 = 3.72
 
Paladin 20 Might 20 Intellect   Weapon 22-22 Arbalest (merciless hand & rabbit fur)
 
+0 ms |Health Damage 37.959900 // FoD crit 
[ 22 * ( 1 + 0.3 + 0.25 + 0.1 + 0.25) = 41.8    41.8 * 0.5 - 19 * 0.25 = 16.15 ]
+80 ms |Health Damage 0.724792
+2989 ms |Health Damage 0.724792
+3016 ms |Health Damage 0.724792
+3031 ms |Health Damage 0.724792
+3008 ms |Health Damage 0.724792
+3092 ms |Health Damage 0.724792
+3007 ms |Health Damage 0.724792
+3030 ms |Health Damage 0.724792
Total enduring flames damage 0.725 * 8 = 5.8
 
 
So in the above test 20 might Paladin with 22-22 arbalest vs 19 Burn DR
 
Total Enduring Flames DOT
 
intellect 3 hit  11.499
intellect 10 crit 5.435 
intellect 10 hit  4.464
intellect 20 crit 5.8 
intellect 20 hit  3.72 
 
More intellect less damage, yes ? Better hit quality less damage, yes ? Working as intended, yes ?  
Edited by peddroelm

WPNTVf7.jpg

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