ResJudicator Posted April 20, 2015 Share Posted April 20, 2015 Right now, a Fighter with 3 might wielding a wet noodle and a large shield can lock down 3-4 targets in engagement, even though there is absolutely no sensible reason for the enemies to be attacking him. What the enemies should be doing is to disengage from the fighter, eat the fighter's disengagement attack (that will probably miss anyway or graze for 1 dmg), and attack the wizards/rogues/ciphers in the backline that are doing 100+ damage and would die in 2-3 attacks. Under the current system, all the enemies end up clustering around the frontline tank, doing minimal damage (on POTD), while getting nuked by by the backline. This behavior creates several issues: First, it turns every fight into a really dull tank-and-spank. 99% of the fights in this game are easily solved by running your tanks in to lock everything in engagement, and then nuking with your backline. Second, it incentivizes min-maxing. If you know that enemies will never bother to disengage from your tank, then why bother giving your tank any offense? Drop his might to 3, skip over all the accuracy/damage bonuses, focus on defense attributes/stats, give him platemail and a hatchet. And why bother giving any defense to the backline casters? They'll rarely get attacked anyway. Third, it makes overemphasizes engagement slots for tanks. Right now, fighters are the best tanks simply because they have the most engagement slots. The current aggro system doesn't appear to care about how much "threat" the Tank actually presents, so it doesn't matter that a paladin, monk, or barbarian can do more damage. If instead you had a smarter "aggro" system, where enemies would disengage from a min-maxed Tank that does 0 damage, then all of the above min-maxing goes away. Suddenly positioning becomes more than just "keep tanks in front," and you have to worry about figuring out ways to peel enemies off your squishies, setting up disengagement opportunities for your squishies, limiting enemy movement, etc. Also, other classes suddenly become more viable tanks because they'll be able to hold aggro better. A fighter might have more engagement slots, but if he's hitting like a wet noodle, he'll have trouble discouraging enemies from disengaging for the squishies. On the other hand, a paladin might have fewer engagement slots, but will have a much easier time holding aggro with the flames ability. 10 Link to comment Share on other sites More sharing options...
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