Stun Posted April 20, 2015 Share Posted April 20, 2015 (edited) It seems to me, when you step back and view the big picture, that all the complaints about Pillars of Eternity basically boil down to, "It's not Baldur's Gate." No, it's not, and it was never going to be. Given that D&D is just a grab bag of incoherent fantasy tropes lumped together under a truly clumsy and nonsensical ruleset, this is to my mind a very good thing. Pillars of Eternity is its own game with its own systems. It's time to adapt and move on.In other words, we go from "It's not Baldurs Gate, therefore it sucks" to.... "It's not D&D, therefore it's awesome." Ok, is there supposed to be some sort of profound difference between your stance and that of the "complainers"? Because I don't see any. Both positions are equally shallow and they're both tainted by the exact same type of worthless, meaningless bias that leads nowhere in a debate. On the other hand, some of the criticism I'm seeing does not actually fall into either stance. For example, complaints about the Engagement mechanic. I can describe the ways it goes against the spirit of true tactical combat.... can't you? Edited April 20, 2015 by Stun Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now