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Animal companion fatigue



Any way to set the animal companion's athletics skill to match the Ranger's at any given time? Right now, animal companions (Itumaak particularly) get fatigued extremely quickly, and there's literally no way to mitigate it.

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Just wanted to state that this problem was also noted on reddit (http://www.reddit.com/r/projecteternity/comments/328xlu/is_animal_companion_fatigue_broken_or_is_it/) and that I wanted to search to see if there was already a topic before making a new one.


So, +1!

Thanks for searching cloudblade.  In normal times it's not a huge deal, but in a forum and time like this it helps the devs if they don't have to search through several threads of the same issue.  :Cant's grateful smile icon:

Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays


Join the revelry at the Obsidian Plays channel:
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Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

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i dont think so. I have been playing a ranger now far into act 2 but now i want to wait until this is fixed to finish my ranger run. You spend the whole game building up your companion athletics so you dont have to rest so much only to find your animal is gimped by this issue if you dont rest as much as you did in the early game which messes with your bonuses. Ye i hoped this gets fixed or someone finds a work around or mods or something and if not oh-well just have start new build. 

Edited by jnb0364
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''Pet fatigue has been removed.''

i think that is it

PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding


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