RedSocialKnight Posted April 10, 2015 Share Posted April 10, 2015 (edited) One legitimate criticism of the combat in this game is that you often can't tell what the **** is going on. A few ideas that might help clear things up a bit: Turn spell effects off on pause I spend a lot of time with the screen on pause squinting through the haze of a spell effect trying to see who is standing where -- clicking on circles to see whose portrait flashes, etc. Do spell effects and assorted sparklies function as a single visual layer that could be set to toggle off when combat is paused? That would help a lot. Still more helpful would be a function that toggled between the effects and AoE markers -- the same as you see when targetting a spell. Clearer markers for status effects Another nice upgrade would be visual effects signalling combat states, especially status effects. Time and time again I've wondered why it's been five seconds and my guy hasn't cast a spell yet, only to check and see the tiny icon -- in a column of other tiny icons, so many of them that some are pushed out of sight at the bottom of the column -- showing that he's stunned. It would be great to have a character's whole model clearly show status effects with a color change -- a stunned character could be blue from head to toe. This could be something that toggles on and off with pause as well. Separating buff and debuff icons My characters have buffs up all the time. Pallegina always has her accuracy modal going, and then there's Kana and Durance -- so I always have a string of icons running most of the way down the right side of the portraits. This means I don't really notice the debuff icons when they appear -- again, I have to pause and squint (and often click the little arrow to expand the list when there are too many icons to fit on the portrait). A really simple solution: put positive status effect icons on one side of the portrait, and negative status icons on the other. That way the icons could be bigger, and it would be immediately obvious when something pops up in the "bad" column. Greater zoom range I'm not sure why the limit on the zoom range is so narrow. The environments are beautiful, and having the ability to get in close would sometimes help to clarify the tangle of combat. I know this would be very easy to change: someone on Steam already posted a way to increase the range with console commands, and it's a really nice quality of life boost. These are just ideas that popped into my head as a way to make combat easier to navigate -- other solutions would be fine, but I think it is a problem in search of solutions. Edited April 10, 2015 by RedSocialKnight 18 DID YOU KNOW: *Missing String* Link to comment Share on other sites More sharing options...
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