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"What have you done?!" (Spoilers)

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I've done a few playthroughs, but decided to play eeeeeevil in this one and I started by killing everyone around me in the caravan

 

And Calisca was like "WHAT HAVE YOU DONE?!"

 

What's cool is that not only the quest did not fail, but the objectives changed as it adapted to my new playstyle which I think is cool that Obsidian did that.

 

Took me like 10 tries though to actually kill everybody there haha. If anyone wants to go that way, I put the instructions as well as tips on how to kill everyone (because basically the whole caravan gangs on your measly level 1 character. So check out the walkthrough I wrote here:

 

Pillars of Eternity: Slaughter the Caravan

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Holy ****! No idea you could do that lol. Very well played by Obsidian to have a quest there...

Will definitely try when I do my evil playthrough at some point in the future.

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Pretty easy to do with barbarian - single wield something, hide in the corner above Heodan (only 1 person can attack you), focus on a tougher character (Calisca, Heodan, Odema) and watch everyone else die to carnage.

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Was playing around, and found out another method of making it easier to defeat all the people in the encampment

 

If you go down to the Stables and kill one of the  Horses there, it will also initiate the "Slaughter the caravan" objective, but only like 2-3 people (including Calisca) will show up to fight you. After you are done with them, you can go up back to the Campsite and deal with the rest

 

Hope this helps!

Edited by DruidX
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Was playing around, and found out another method of making it easier to defeat all the people in the encampment

 

If you go down to the Stables and kill one of the  Horses there, it will also initiate the "Slaughter the caravan" objective, but only like 2-3 people (including Calisca) will show up to fight you. After you are done with them, you can go up back to the Campsite and deal with the rest

 

Hope this helps!

Wait let me get it straight, you killed an innocent, helpless, defenseless horse? That's REALLY cruel :(

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Odema should not auto regenerate, it's nearly impossible to achieve with some classes.


Cail The Silent- The drake coils its body protectively around something. "One day I will become a burning thing. Bright and terrible like my spark."
Quest "Cinders of Faith"
 
Sagani- Sagani chuckles. "Nothing against these stuffy forests, but you haven't seen the southern lights over Naasitaq."
Quest "The Long Hunt"

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Well, just did it. Now I went to Calisha's sister in Gilded Vale and rubbed it. She wasn't amused. I had to kill her and her cat.

 

I felt bad for the cat.

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Dear zered,

Congratulations.

You qualify for our Cartoonish Villains in Movies and Videogames program.

You will receive your standard black armour with useless spikes and excessive skulls momentarily.

Your new job involves the responsible position of laughing maniacally while waiting to be killed by the hero.

We're looking forward to hearing of your inevitable demise.

- Evil Overlords for Hire Inc.

Edited by Varana
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Therefore I have sailed the seas and come

To the holy city of Byzantium. -W.B. Yeats

 

Χριστός ἀνέστη!

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Was playing around, and found out another method of making it easier to defeat all the people in the encampment

 

If you go down to the Stables and kill one of the  Horses there, it will also initiate the "Slaughter the caravan" objective, but only like 2-3 people (including Calisca) will show up to fight you. After you are done with them, you can go up back to the Campsite and deal with the rest

 

Hope this helps!

 

 

Well, just did it. Now I went to Calisha's sister in Gilded Vale and rubbed it. She wasn't amused. I had to kill her and her cat.

 

I felt bad for the cat.

 

poor cat :( and horse :(

Edited by PBJam
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I´m sooo playing the worst evil person ever on my 2nd playthrough. I´m VERY curious what else will change considering now i´m a very selfless good person on my first playthrough.

 

Edit: IF Obsidian really made a seemingless evil playthrough posssible and good they would be the first ones. :dancing:

Edited by cirdanx
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That's more 'nut case' than 'evil', after all, your character was traveling with them for a reason. Why kill them now? Especially when you are sick and might need them?

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I´m sooo playing the worst evil person ever on my 2nd playthrough. I´m VERY curious what else will change considering now i´m a very selfless good person on my first playthrough.

 

Edit: IF Obsidian really made a seemingless evil playthrough posssible and good they would be the first ones. :dancing:

 

They already did in Mask of the Betrayer. :)


Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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I´m sooo playing the worst evil person ever on my 2nd playthrough. I´m VERY curious what else will change considering now i´m a very selfless good person on my first playthrough.

 

Edit: IF Obsidian really made a seemingless evil playthrough posssible and good they would be the first ones. :dancing:

Well, they didn't.  I accidentally (I was farming gold-plates) ended up killing everyone on the street in Brackenbury, and earned myself villain status in Defiance Bay.  So far no one has cared.  Slaughter a half-dozen animancers on the doorstep of the asylum and go inside: same as it ever was. 

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That's more 'nut case' than 'evil', after all, your character was traveling with them for a reason. Why kill them now? Especially when you are sick and might need them?

well actually this is explained in the quest log, basically they were having you pick some berries so you can make tea for a cure, but you think that killing them will do more to improve your mood than just sipping some tea


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That's more 'nut case' than 'evil', after all, your character was traveling with them for a reason. Why kill them now? Especially when you are sick and might need them?

well actually this is explained in the quest log, basically they were having you pick some berries so you can make tea for a cure, but you think that killing them will do more to improve your mood than just sipping some tea

 

So the explanation is actually "you are a nut case" then. 

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That's more 'nut case' than 'evil', after all, your character was traveling with them for a reason. Why kill them now? Especially when you are sick and might need them?

well actually this is explained in the quest log, basically they were having you pick some berries so you can make tea for a cure, but you think that killing them will do more to improve your mood than just sipping some tea

 

So the explanation is actually "you are a nut case" then. 

 

yea basically :)


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Man, there should be binary reputations too, not just the dispositions that build up. Just getting +1 Cruel doesn't seem appropriate. laughing.gif

 

General, Perk- or Talent-like reputations that is granted for specific acts or solving certain quests in certain ways. This case, "Psychotic Episodes". laughing.gif

 

 

I´m sooo playing the worst evil person ever on my 2nd playthrough. I´m VERY curious what else will change considering now i´m a very selfless good person on my first playthrough.

 

Edit: IF Obsidian really made a seemingless evil playthrough posssible and good they would be the first ones. dancing.gif

Well, they didn't. I accidentally (I was farming gold-plates) ended up killing everyone on the street in Brackenbury, and earned myself villain status in Defiance Bay. So far no one has cared. Slaughter a half-dozen animancers on the doorstep of the asylum and go inside: same as it ever was.

 

Whiiiiich is pretty sad, yeah.

 

The reputation implementation could've been better. The pieces are there, but as Longknife pointed out in another thread, there's not that much to support it in most cases, unless you go ballistic and starts killing people randomly for no logical reason. Like, who doesn't end up becoming a hero in Gilded Vale?

 

And the Dispositions (Cruel, Aggressive, Rational, etc) are pretty damn arbitrary. Makes me think that the guidelines for what is what should've been clearer.

Edited by Luckmann

t50aJUd.jpg

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I'm roleplaying a nasty person in my second playthrough, but not a stupid one. MY character is cruel and motivated by greed. But he will happily help people if it's more profitable. A typical psychopath. He will do a lot if he can gain from it, but stop short of actions that can make companions leave.

Edited by b0rsuk

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