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Enchantement bonus limit


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Hello,

 

There is something which I'm not sure if it's a bug or if it's intended. I've a sword with a maximal enchantement level of 12 (most items seem to have 12), which is currently at 10, including 2 of quality "fine". Shouldn't I be able to upgrade its quality to "exceptional" ? Exceptional replaces fine, so it would be 12 (+4 -2) at the end. But it says I've reached the limit.

 

It seems weird to me that you can, like, take a sword with a few effects giving it +6 enchantement level, and then you do : 1. fine 2. exceptional 3. burning lash or 1. burning lash 2. exceptional, and in both cases you'll have "exceptional, burning lash" in addition to its basic enchantements, but if you did 1. fine 2. burning lash, then you're stuck and can't upgrade it fully.

 

If it's indeed a bug, is there any workaround ?

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  • 2 weeks later...

It seems to be a bug in the respect that the game does not factor in the slots occupied by the enchantment you are replacing. It sees that you have 2 slots left, which is less than the 4 needed for the Fine enchant.

 

Hopefully a fix will make it into 1.05, but as the changelog has not been announced yet, we can only guess.

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It's semantics, I know, but it might be more of an oversight than true bug.

 

I haven't run into this problem because I made the assumption that if it says 4 slots, I need to have 4 slots actually currently free for something to work, even if it's "replacing" another enchant. Unfortunately, not everyone is going to assume the same, so I think the other thread on this topic is more correct - that an explanation is missing.

 

Or they can change it to work the other way. :)

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Has anyone pointed this out in the support forum?

 

I'll raise this if someone sends me a saved game where I can repro the issue (I'm at a point in Act II where I can't enchant anything to Exceptional or Superb yet).

 

If you want to send me the saved game—please travel to Caed Nua before saving. I would very much like to avoid spoilers since I'm still relatively early in Act II.

"Time is not your enemy. Forever is."

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"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Has anyone pointed this out in the support forum?

 

I'll raise this if someone sends me a saved game where I can repro the issue (I'm at a point in Act II where I can't enchant anything to Exceptional or Superb yet).

 

If you want to send me the saved game—please travel to Caed Nua before saving. I would very much like to avoid spoilers since I'm still relatively early in Act II.

 

Open the console.

 

iroll20s

CraftingDebug

 

and if you don't meet the level requirement:

AddExperience [number]

 

Quit to main menu to enable achievements again.

 

I tested it, but could only reproduce the bug on unique weapons, so be aware that it may be a factor.

Edited by Serdan
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