Eurhetemec Posted April 8, 2015 Share Posted April 8, 2015 (edited) Lots of my friends are huge Baldur's Gate/PS:T/IWD etc. fans from way back. It seems like half the people I know played them back in the day, even some you might not expect. Pretty much all of these people still play games, and indeed, many of them still play Baldur's Gate 1/2, but they don't do so on PC or Mac. What they play on, is on tablet - most 10" iPads and Androids. I've been letting them all know about Pillars, and how totally awesome it is, and the fairly universal response seems to be "I'll get it as soon as it hits tablet!". There's a lot of surprise that there isn't a tablet version already, in fact. These are people with money (in many cases very large amounts of money), and they want to give it to Obsidian. But they won't do so for desktop versions, because that's just not how they game any more (for better or worse, but it's a reality). Given the fairly massive success of BG:EE etc., I think that there's a good case for getting Pillars on to these platforms. Now, before we start hearing a lot of twaddle about how terribly difficult ports are, let's be clear, this is a game developed with Unity (if you don't know what that is, stop talking about how hard ports are and go look it up), already happily running on Windows, Linux and Mac, it will not be stunningly hard to port to tablets. If Obsidian want to concentrate on other things, like expansions and/or Pillars 2 or other projects, great, the port can probably be handed off to an out-of-house dev team. The only big concern I see is whether tablets could hack Pillars, technically (gameplay-wise, it would work great, no question), but I strongly suspect that, given that it can run on my literally 8-year-old (and not exactly top of the line then!) PC in 1920x1080 with no real framerate issues, that with a little downscaling, that wouldn't be a problem. So anyway, big untapped market there, tap it! TLDR: Big market for tablet versions. Unity makes it easy to port. Not suggesting main development team do this. (EDIT - There's also probably a market for PS4/Xbone versions, BUT that, unlike these, would be actually a challenging port in some ways, because you'd have to come up with an entirely new control system) Edited April 8, 2015 by Eurhetemec 1 Link to comment Share on other sites More sharing options...
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