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Bigby

I'm not enjoying this game

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I just don't like it,
the characters I encountered so far are boring and the story is so bland and prevedible.
I can't even bring myself to play another sidequest.

The gameplay is just awful,
I agree on the fact that in this kind of games the combat is not the focus point, but I feel like I'm playing Planescape Torment without the option of avoiding combat, it's just a nightmare and considering how interested I find myself in the story I don't even feel like bearing with it to see how it develops.
Knowing they developed this system just for this game boggles my mind, how the hell did even remotely think this mess was good I'll never understand.

I still have the hero edition for steam, if anybody is interested in it hit me up with a PM.
I'll probably put the retail collectors edition on ebay as soon as I get it, let me know if you're interested.
 

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The combat is main concern with the gameplay, everything else is not bad...

the game it's too focused on it but it's not good enough to be entertaining or interesting, it's slow, uninteresting,

when I read the abilities and the spells I get almost the feeling they developped a bigger system and then removed all the major and most usefull traits to leave all those thing that in another game I would just ignore and not even consider using. 

 

Also the stronghold feels just wrong, as if it's a minigame filler to add hours to the gameplay, it could have been done much better just by looking at other games, hell even morrowind's mods did a better job than this.

 

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This game is a better, modern baldur's gate, did you play and like those games? 

 

Not sure what you were expecting here, think the devs were clear about what kind of game they are making. I feel like they delivered just what they promised and then some. I don't agree to combat being secondary either, that's pretty much the main meat of the game so if you don't enjoy that I see why you'd be disapointed, but then again combat in the IE games was just like this but worse.

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I am kind of in the middle with Bigby here. I some people who do not enjoy it and some criticism they put forward is in my opinion well placed. Some of the most common things I hear and also keep feeling when I play the game is how the writing style is simply attrocious in that it is verbose and it could be rendered much simpler than it is. I have a German background so yes I know the feeling some have that convoluted sentences and semi archaic words are the way to write well. To me it just stands in the way in this particular case from immersing myself in the story (note: I finished the game so far in English and am now doing a Spanish playthrough to see how the different localizations feel).

The story itself while ok did not focus on some of the things that I found interesting so for me the main quest was often dull and what kept me going were the tangential things to it often in the past and how fo instance the four big wars shaped Dyrwood and its people. Personally I loved most character concepts though Durance got annoying as hell and I found I had to have a lot of patience with him. Out of all the chars Durance was the one I liked the least in delivery even though his concept was something I for instance enjoyed a lot.

On the contrary I loved Eder and the Grieving mother and even some other tangential NPCs such as Lady Webb.

The setting itself and the story was very generic but what pulled it along for me where the questions the game asked the player either directly or subtly so that was a big plus. Once again concept ok delivery not so much. The narrative sometimes dropped big revelations and the like also too late, I felt I was supposed to care about these things but all I could do was shurg and be "So what". I don't exactly know how that could be fixed but maybe revealing them earlier or having a better build up would work.

The other thing I noticed from my friends (I don't know if this is the case with the OP) was that they wanted Planescape: Torment 2.0 or something in that style. Those expectations in my opinion can make you absolutely hate the game as in my opinion POE is more like Baldur's Gate 1 and/ or 2 than Planescape. With that in mind I found the game to be more enyoable or at least tolerable. I hope Numenora manages to be the next Torment for many as that seems to be it's focus as I think we need more games like PST.

That being said to me personally PST was a very good game but it was also highly innovative and I would wager the peak in Chris Avellone & cos carreer of making a game. Measuring the peak as the bar that has to be passed for a game (even something like Numenora) will only in my opinion set you up as a failure.

Despite its failures I think POE is a good game and if you can stomach the sometimes bland generic story with convoluted writing you will able to discover plenty of great gems one of which are the characters, which I found were very well done and though not as Original as anything in PST (bar one) they were new takes on old archetypes with interesting concepts that I personally enjoyed.

I won't comment on combat I enjoyed it but I see its problems I think it comes down to a matter of taste in that.

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Unlike you Bigby I would have enjoyed this game if it were been a definite version without so many nasty bugs. I like the story and the mechanics but all this has been ruined by a very incomplete released version. If only I were been informed about a beta-like game release in March 26, I would not even download it, waiting for major fix. But things have been different, I downloaded, played and started over it several times, and so my personal experience has been very very disappointing. 

It is only my fault to have been naive about it.

 

Never again I will pre-order a promising RPG and never again I will repeat the mistake of starting a serious playthrough just after the release.

Edited by Anelor

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Yeah, i don't like the game too:

 

 

-Companions are weak, why is Eder a warrior and not a Calvin Klein model? Why is Aloth super gay? Why Mother is not a porn milf? those lips on portrait, damn, too sexy

 

-Items are so disappointing, there are no purple space neon armors, no minigun and no flamethrowers. Really, NO FLAMETHROWERS, it is a shame.

 

-2d over 3d is bad. 2d is crappy, you can't even rotate the camera. Neverwinter nights 1 was beautiful cause of 3D, so ispired art and wonderful environments.

 

-Endless path of Nua bad. Only 2 levels, i thought they were 15. It finishes on the black sacrifice hole.

 

-Thaos it is a bad villain, with that greek-like name i expected a super muscle bald guy like Kratos and i found this stupid old man who just makes crap voodoo

 

-Immersion breaking stuff: why i can't throw grenades into xaurip packs? why i have no option to transform in dragon??? 

 

-Gameplay issues. Pause, really?? Can't i use keyboard for movement? Postal 1 is so much better than this. And it has grenades.

 

Rating 4\10 and not 0\10 only cause of space pig, if there were others super nice space animals i would've rated this game 7\10

Edited by Mazisky
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I'm enjoying it in all aspects.

Companions backgrounds are simply delightful, the paladin companion is the first paladin I enjoyed to play with.

I used to dislike dwarves, the ranger one made me change my opinion.

The priest....the priest is a so deep character...

 

I don't go further, I think it's a waste of time with all these delusional complains flying around so easily in this forum.

Instead, I'm going to play and enjoy PoE.

 

Bye.

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Im enjoying the game lots.

 

Sorry you arent, but thanks for your $100+ kickstarter pledge.

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Well PoE is great game but it's main problem is trying to merge  BG, IWD and P:T in one game.

 

And it doesn't have as  great story and world as P:T

It doesn't have as great NPC's as BG

And (as far as I'm reading forums) doesn't have as demanding combat as IWD (I don't know I'm not really combat guy)

 

And as far as I'm more fan of PS:T than BG series I feel a bit disapointed, but I still can appreciate PoE as one of the best RPG ever (still nowehere near my great trinity: Torment, KotOR 2 and Witcher 1).


"Go where the others have gone, to the tenebrous limit

for the golden fleece of void, your ultimate prize

go upright among those who are on their knees

among those turning their backs on and those fallen to dust"

Zbigniew Herbert, Message of Mr. Cogito

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Some of the most common things I hear and also keep feeling when I play the game is how the writing style is simply attrocious in that it is verbose and it could be rendered much simpler than it is. I have a German background so yes I know the feeling some have that convoluted sentences and semi archaic words are the way to write well.

 

English isn't your first language but you feel qualified to criticize the excellent writing in this game?  Just wow...

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Well PoE is great game but it's main problem is trying to merge  BG, IWD and P:T in one game.

 

This is not a problem, this is a feature. It was promised right from the start of the Kickstarter campaign. So they promised. And so they delivered.

 

And it doesn't have as  great story and world as P:T

It doesn't have as great NPC's as BG

And (as far as I'm reading forums) doesn't have as demanding combat as IWD (I don't know I'm not really combat guy)

 

1. Josh said that this will be a mundane fantasy: http://www.eurogamer.net/articles/2014-02-10-pillars-of-eternity-interview-off-cuts

2. This is a matter of taste, in both cases (BG and PoE)

3. Not a combat guy either...

 

Pozdrowienia.


It would be of small avail to talk of magic in the air...

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Some of the most common things I hear and also keep feeling when I play the game is how the writing style is simply attrocious in that it is verbose and it could be rendered much simpler than it is. I have a German background so yes I know the feeling some have that convoluted sentences and semi archaic words are the way to write well.

 

English isn't your first language but you feel qualified to criticize the excellent writing in this game?  Just wow...

 

You dismiss someone's opinion on a games writing based on them not being a native English speaker?

 

Just wow...

 

 

FYI you don't have to be a stellar writer, to be critical of the writing of someone else.

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the characters I encountered so far are boring and the story is so bland and prevedible.

I can't even bring myself to play another sidequest.

 

:blink:

 

Role-playing often requires that it's not you who develops interest in a quest but your heroes ... you need to put yourself in your hero's position. Not just for the story and interactions... also for the equipment you choose. That's part of the fun ... creating something that's not you.

 

For many years, the early known goal of many RPGs has been to track down one or more artefacts of power prior to confronting the big enemy at the end. Is that more interesting?

 

Side-quests (or optional tasks) are the sugar and spice!

 

This is the no-spoilers forum. Which companions have you met so far? And what do you find boring about their introduction or why that want to travel with you?

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the game fails simply for putting in a space pig stand in for a giant space hamster without the lunatic who made it funny.

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This game is a better, modern baldur's gate, did you play and like those games? 

 

Not sure what you were expecting here, think the devs were clear about what kind of game they are making. I feel like they delivered just what they promised and then some. I don't agree to combat being secondary either, that's pretty much the main meat of the game so if you don't enjoy that I see why you'd be disapointed, but then again combat in the IE games was just like this but worse.

 

Yes, my favorite game altough remains Arcanum.

The thing is that I was expecting "more of the same", baldur's gate, arcanum, iwd, Ps:T, fallout all had their flaws but in the end were pretty solid games with character that stood out from everything else. 

What I got instead is exactly what we've been getting from the rest of the videogames industry: Better graphics with less quality.

 

I'm enjoying it in all aspects.

Companions backgrounds are simply delightful, the paladin companion is the first paladin I enjoyed to play with.

I used to dislike dwarves, the ranger one made me change my opinion.

The priest....the priest is a so deep character...

 

I don't go further, I think it's a waste of time with all these delusional complains flying around so easily in this forum.

Instead, I'm going to play and enjoy PoE.

 

Bye.

 

If you think stating my opinion is a "delusional complaint" and a waste of time,

why did you take so much care to post a reply?

 

Im enjoying the game lots.

 

Sorry you arent, but thanks for your $100+ kickstarter pledge.

You're welcome, I too was expecting to enjoy the game.

I wouldn't have put much money into it if I didn't believe in it.

 

All I can say is: If the game isn't for you, move on, life is too short.

I'm young, I'll manage. :lol:

 

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I don't understand you guys. I recently replayed BG1, and as much as I loved it as a teenager, my adult brain found the writing and story average at best.

 

I'm not saying PoE is leagues better in that respect, but it's certainly not WORSE. I mean c'mon now, you're saying that BG1 story was not the most predictable thing you've ever read in your life??

 

I think PoE's at a disadvantage here because backers were for the most part teenagers when the BG series came out. We're all 15 years older now, and our expectations have grown with us.

 

As a casual player, PoE is everything I wanted. It's the first game that I will complete in a while.

 

The only gripe I have is with itemisation and crafting, unique items don't feel special enough compared to BG. And I wish the maps were slightly bigger as they don't currently encourage exploration. But those are 2 things I think could be solved for the expansion or sequel.

Edited by Quantics
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Yes, my favorite game altough remains Arcanum.

The thing is that I was expecting "more of the same", baldur's gate, arcanum, iwd, Ps:T, fallout all had their flaws but in the end were pretty solid games with character that stood out from everything else. 

What I got instead is exactly what we've been getting from the rest of the videogames industry: Better graphics with less quality.

 

 

Guess this is a matter of opinion then. Personally I seem to remember the characters in BG1 being pretty barebone, BG2 expanded this some but then most of that character development was romance content. The probably most fondly remembered and memorable character didn't even have much of a storyline or quests, Minsc was just funny/awesome one liners.

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Sorry to hear that. 

 

As a fellow German, however, I can't say that I'm as disappointed with the writing as you appear to be. I think it's solid and the characters are well fleshed out.

 

Then again, I am no backer and maybe my expectations were lower to begin with.

 

Good luck with selling your Collector's Edition. Hopefully the next iteration will suit you better :)

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the game fails simply for putting in a space pig stand in for a giant space hamster without the lunatic who made it funny.

Well, that was only mildly funny initially. For a few moments. Then it just got tedious and annoying. (As you can tell, I'm not a fan of Minsc).

 

 

 

As for the OP, there's no need to rake him over the coals if he doesn't like the game. However, I'd be interested in more detail on the complaints, but that would likely require some spoilers.

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I was hoping for more of a sandbox Arcanum feel than BG. Yea, it's much more like BG, unfortunately.

 

Also, I agree with what someone said earlier about the writing, the concept was neat, but the delivery was poor.

 

Nevermind the issues with the eccentric dark history past life throughout the game, the main quest was riddled with theological/atheist contradictions as the story went on. It made me feel like whoever wrote it, was shoe horning meaninglessness as the real agenda to finally fix things... um... that's so daft it's hard to think certain supposed, superior minds would miss how illogical that is... Unless they are trying to prove something with incoherency. lol.

 

I guess you could say, 'that's the whole point' but if thats really meant to be a twist, it's contrived and... dumb. Simple greed would have been a better twist.

 

It's like, they were trying to recreate the Arcanum plot- with the whole Living One reincarnation thing. That part was sort of weak in Arcanum anyway, but it worked because of the choices you felt like you had during the game. This game has too much of a railroad to forgive issues with dialogue motivation.

Edited by Kveldulf

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I'm enjoying the game, in spite thinking combat is much, much too easy.  There are enough other strengths to make up for that flaw.  Everything else is great.  The art is as good as any I've ever seen in a computer game, exploration is awesome, music is good, voice acting is good, and I like many of the dark little micro-stories in the side quests.  I even like the humor: it's a dryer sort than Minsc and Boo perhaps, but is all the better for being understated if you ask me.  There are some genuinely funny moments in this game.

 

I wouldn't say the game is quite up to BGII standards, but that's a very high bar, and not reaching it still leaves a wonderful game.  This is their first attempt out of the gate, and it's not perfect, but it's both fun and has got a lot of potential for the future.  I'm happy they're bringing back this style of game play, and hope we'll see more where this came from.

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Just roll a bald-headed barbarian aumaua, name him Meanks, and go to town with your space pig.  Unless you didn't preorder and don't have the space pig.

 

I can understand why some aren't enjoying this game.  I'd keep a copy around, though.  Maybe one day you'll be in a better mode (or mood) for it.


--/\/

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I just don't like it,

the characters I encountered so far are boring and the story is so bland and prevedible.

I can't even bring myself to play another sidequest.

 

The gameplay is just awful,

I agree on the fact that in this kind of games the combat is not the focus point, but I feel like I'm playing Planescape Torment without the option of avoiding combat, it's just a nightmare and considering how interested I find myself in the story I don't even feel like bearing with it to see how it develops.

Knowing they developed this system just for this game boggles my mind, how the hell did even remotely think this mess was good I'll never understand.

 

I still have the hero edition for steam, if anybody is interested in it hit me up with a PM.

I'll probably put the retail collectors edition on ebay as soon as I get it, let me know if you're interested.

 

 

While it won't hurt if they have options for non-combat (if you are looking for that) but this game is just f* awesome to me. Sorry if you didn't enjoy it but i thoroughly enjoy the game. I am SAFE to say i probably wont pick up Planescape Torment because i know what kind of game i'm getting. A text heavy, very less combat game. Unless it's like dirt cheap $5 bucks only i'll probably try Numenera.

 

I bought this game during pre-order and it's worth all my time even compared to Dragon Age Inquisition. Seriously.

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