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Multiclass

Multiclass

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Poll: Multiclass (134 member(s) have cast votes)

Multiclass?

  1. Yes (30 votes [22.39%])

    Percentage of vote: 22.39%

  2. no (91 votes [67.91%])

    Percentage of vote: 67.91%

  3. I hope its in the expantion. (13 votes [9.70%])

    Percentage of vote: 9.70%

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#41
anameforobsidian

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There's three things against multi-classing without considering balance:

 

1.  The need for it is far less pressing since the system is far less restrictive than D&D.  A big reason to take other classes in D&D is to allow access to new equipment and feats.  That's not really an issue here.

 

2.  The game has so many class specific resources that it would clutter the interface and make it hard to read.  A monk/cipher alone would have to watch wounds+focus+health+endurance.

 

3.  Since the classes have so many unique mechanics, getting them all to interact in a sensible way would be extremely difficult.  Do spells proc carnage?  Can fighter/rogues backstab with bladesweep?  Does a druid/cipher build focus in beast mode?  Do wounds go invisible when a monk/barb rages?


Edited by anameforobsidian, 07 April 2015 - 03:13 PM.


#42
Mungri

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One huge reason for multiclassing a wizard in BG2 was either so that they could use better weapons (Fighter / Mage) or so that they could handle traps and locks (Thief / Mage).

 

The way that PoE is designed, you do not need to multiclass for those purposes. You can use any weapon or armour on your wizard, and you can give them mechanics. They even start with a bonus to mechanics! How useful.



#43
Irrevenant

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2.  The game has so many class specific resources that it would clutter the interface and make it hard to read.  A monk/cipher alone would have to watch wounds+focus+health+endurance.

The way I see it, a Monk/Cipher would just have one or the other, not both. Most likely just focus.



#44
sunshinex3

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In a single player game balance is up to you, if you want to strickly stick to single classes then do so.

 

But since the option is given to us in earlier games i feel as if it should be in this one. Also maybe it was the designer who were a bit lazy and left it out.

(ps obv cant have mage and barbaraian combo)



#45
Legenden

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I do miss dual / multi class but I can live without it if the game is good.

 

However, I do wish to see more of different type of dual class without limitations per se. Rather,  it's an intergration of classes.

 

Exampes:

 

Fighter / Mage. Pure melee fighter but can enchant weapons with elemental damage to adjust his or her damage type against certain enemies that has protection. This rather than relying on specific gear you need to hunt for and swap around constantly.

 

Cleric / Hunter. Arrows that fires can explode on impact healing friendly (not just party members) in certain radius range.

 

Paladin: No dual classes. The one class that's always been sacred to me and would never change. :)



#46
PhantomEidolon

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One huge reason for multiclassing a wizard in BG2 was either so that they could use better weapons (Fighter / Mage) or so that they could handle traps and locks (Thief / Mage).

 

The way that PoE is designed, you do not need to multiclass for those purposes. You can use any weapon or armour on your wizard, and you can give them mechanics. They even start with a bonus to mechanics! How useful.

 

No love for priest/mage or druid/mage multiclassing?

 

I love playing pure casters and the concept of mixing arcane/divine casting. Mystic Theurge and True necromancer was two of my favourite prestige classes in D&D.



#47
Lady Evenstar

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No, thank you. I'd much rather they enrich the talent pools of the classes we already have. There are already numerous talents not tied to a specific class which allow us flexibility in developing our characters. I don't think it's needed. I don't think the system is suited to multi-classing.  And I definitely don't want to hear about how the game isn't hard enough using someone's broken multi-class build. 



#48
Starthief

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Ugh no.

A lot of classes have very good front-loaded abilities -- and some classes don't really have much else. 

There'd be no reason that every fighter, paladin, and cipher wouldn't have a level of chanter.  And no reason to ever roll a pure chanter.

 

There'd be no reason that every rogue and monk wouldn't have a level of barbarian, and not much reason to roll a pure barbarian.

 

Wizards, priests and druids can stay pure for spell spamming -- or they can pick up a cipher level to start spamming earlier while still keeping their versatility, and a barbarian level so their AOE spells become mega-AOE with carnage...

(Rangers... I'm leaving them out, but I already don't believe there's a reason to use them.  A chanter-barbarian-ranger would be a big step up of course.)

It's just not a good idea with the way PoE is designed.



#49
ruzen

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Multiclass magic can f***up the lore so hard that PoE's rating could rise to Mature



#50
Galaen

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I'm against multi-classing in PoE. The equipment/skill restrictions placed on character classes in other games are not here and PoE just isn't balanced for it in it's current state. If everyone could mult-class fighter with any other spell-casting class then that's all anyone would play. Line up 6 fighter/mages, wait for them to engage everything and then have them all cast cone AoE's and move on to the next group. There's a reason why other games have FoTM builds. Constantly having to rebalance abilities and synergies is a heavy task.



#51
Luckmann

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Not only do I not think it's necessary, but I also feel that it would damage the class flavours. Classes should be diverse in their own right, and I question how multi-classing would even work within the current system.

Multiclass magic can f***up the lore so hard that PoE's rating could rise to Mature


But.. the rating is already Mature.

Edited by Luckmann, 16 April 2015 - 07:27 AM.


#52
JerseyP

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I thought about this. It wouldn't work for certain classes, and for others it would.

 

It would work if fighter, rogue, wizard, and priest were able to multiclass with eachother. It would also fit with the lore as these classes are all the least specific as far as character background.

 

Some other combinations could work, maybe ranger/druid.

 

Starting health/deflection/accuracy would be the average between the two. You start with the class ability of one of the classes. At level two you gain a level in your other class, gaining their class ability. Each level thereafter you alternate. Health/endurance increase as per the current level you are gaining. Starting skill distribution is your choice of any possible skills open to either class, but not two in any one skill. Experience table stays the same.

 

 

Basically, it would work out just fine if the multiclass options were limited. I'm all for it under these circumstances.


Edited by JerseyP, 16 April 2015 - 07:34 AM.


#53
Mlatimudan

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Multipass++_6d397a867d206bab078273498a7b

Multiclass


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#54
Ardan Reddy

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There'll probably be a multi-class mod before any expansion see the light of day.

Personally, I like defined classes and wouldn't multiclass, but to each their own and the more options available to players, the better. Extends the longevity and keeps things interesting.



#55
Galaen

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*Corbin Dallas voice* "We know it's a multiclass"


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#56
ruzen

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 Multiclass magic can f***up the lore so hard that PoE's rating could rise to Mature


But.. the rating is already Mature.

 

wow I'm suprised. I guess It could rise to Adult Only but joke ruined allready so ... ;(  



#57
gkathellar

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I think the best way to do multiclassing in PoE's context would be a lot like 4E - do it through talents. Have a single gateway talent for each class, of which a character could only take one, allowing limited access to the abilities from other classes.

 

(And then allow characters to dual-wield wands, so that I can build a delicious dual-wand monk with Blast.)


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#58
scrotiemcb

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I like single-classing systems, like PoE.

I like classless systems, like Divinity OS.

I think multiclass systems are horrible. They basically combine the worst of both worlds.

And yes, I'm hating on D&D.

#59
Sabin Stargem

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I would prefer it to be two styles:  "Standard" classes which have limited selections at level up, and an "Omni" class that allows for mix and match.   The fixed classes exist for the purpose of allowing the typical player to have a good selection of abilities and talents that blend well together.  Omni Class allows you to customize at the peril of creating an ineffective character.  Obsidian can focus on only balancing the standard classes - anyone working with an Omni Class character are intending to break the game anyways.







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