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Multiclass

Multiclass

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Poll: Multiclass (134 member(s) have cast votes)

Multiclass?

  1. Yes (30 votes [22.39%])

    Percentage of vote: 22.39%

  2. no (91 votes [67.91%])

    Percentage of vote: 67.91%

  3. I hope its in the expantion. (13 votes [9.70%])

    Percentage of vote: 9.70%

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#21
PIP-Clownboy

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No on multiclass. Yes on kits and/or prestige class



#22
Mungri

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Oh kits / prestige classes would be great, even better if you had to unlock them in game.



#23
PhantomEidolon

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I would have liked to see some form of multi-classing system for PoE. Or even just Prestige Classes for further class specialization.


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#24
k1rage

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I just wish the game had been built upon D&D 3.5 in the first place, I realize that probably was never even an option but to me it was and is one of my favorite systems



#25
Volourn

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Multi classing would be awesome. All the neat little tricks and character types would be sweet. A chanter monk would be kewl.


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#26
Rumrunner711

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I like the idea of multi-classing.   Mix/matching abilities and talents would make for more possibilities.

 

Edit:

Prestige classes for the main classes would be very cool, too.


Edited by Rumrunner711, 07 April 2015 - 12:45 PM.

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#27
WebShaman

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I infinitely prefer Multi-Classes to Prestige Classes.

 

I want total freedom to make my Character as I choose fit, not railroaded into something that someone else dictated for me.

 

Why can't my Warrior cast spells (not from scrolls)?  And so on.

 

Why can't my X do Chants?

 

Why can't X attack with bare fists ala Monk?

 

Why can't X do psionic abilities ala Cipher?

 

Druid, Priest, etc.

 

Oh, and why can't my Wizard have a familiar?  Would have liked that.  And Druids a Companion like Rangers?

 

Don't you all realize that this system is a lot like D&D (the first version) in respects to Class? I thought we left that idea behind ages ago.  It is limiting and just...gah.


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#28
Keldrath

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Multiclass worked well in dungeons and dragons, arguably it broke 2nd edition, but even so the system was designed with it in mind.

 

We don't have the same system here, I really don't think it would work.



#29
Nokturnal Lex

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Love multi-classing and dual classing with a passion.

 

Why settle for the same old bland classes? Multi and Dual classing allowed you to create entirely new classes through interesting combinations. Naturally it had it's disadvantages too, like taking a lot longer to get higher level spells and abilities, but now-a-days no more games do Multi or Dual classing.... it's so sad.

 

Look at Guild Wars 2 for example, they got rid of their fun as hell dual classing in it, made the game bland as hell IMO. Made the game so cookie cutter it had no replay value.

 

It could be done in Pillars, you'd just need to balance it correctly and I think it's just not done now-a-days because people are too lazy to bother trying to balance it. Lazy bums.

 

 

 

---


Edited by Nokturnal Lex, 07 April 2015 - 01:47 PM.

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#30
Mungri

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THIS GAME IS NOT DND!!!

Multiclassing will not work in PoE.

#31
Mk1

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I infinitely prefer Multi-Classes to Prestige Classes.

I want total freedom to make my Character as I choose fit, not railroaded into something that someone else dictated for me.

Why can't my Warrior cast spells (not from scrolls)? And so on.

Why can't my X do Chants?

Why can't X attack with bare fists ala Monk?

Why can't X do psionic abilities ala Cipher?

Druid, Priest, etc.

Oh, and why can't my Wizard have a familiar? Would have liked that. And Druids a Companion like Rangers?

Don't you all realize that this system is a lot like D&D (the first version) in respects to Class? I thought we left that idea behind ages ago. It is limiting and just...gah.

All those limitations you complain about are pretty much the main point of having a class-based system. It's a feature, not bug.

Of course there's nothing wrong with preferring a classless system... but which one you choose fundamentally changes the flavor of the game. For a BG inspired game, I like the direction they went.

Edited by Mk1, 07 April 2015 - 02:12 PM.


#32
b0rsuk

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Multiclass was interesting in a dull, inflexible system like D&D. In PoE's system, there's no need for it. There's great flexibility when it comes to weapon and armor choice. I don't know about Wizards, but Priests and Druids don't have to memorize a specific spell. You get a wide selection right away, and don't have to prepare before resting. Also, D&D didn't have talents for a long time. PoE starts with talents.

 

I have two druids in my party -  PC and Hiravius. They don't feel boring and repetitive. One is more of a caster, the other a savage melee machine with some artillery abilities.



#33
Mungri

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Your warrior cant cast spells because he's a freaking warrior.

Non chanter classes cant chat because they're not chanters.

How lame can these arguments get?

#34
Volourn

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"THIS GAME IS NOT DND!!!"

 

Yet it is a rip off of DnD.

 


"Multiclassing will not work in PoE."

 

YES IT CAN.



#35
dirigible

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This system was not designed for multiclassing. Devs could probably shoehorn it in, but that's exactly what it would feel like: a shoehorned in gimmick that doesn't belong.



#36
Volourn

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Nonsense. MC/DC could be handled easily. Only an unimaginative  main streamer would think otherwise. :)



#37
Mungri

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Stop dreaming.

#38
dirigible

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unimaginative

says the guy who wants this game to be exactly like baldur's gate...



#39
Mk1

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Multi-classing is a fundamentally problematic idea in anything except a system that's built around it from the ground up and uses a small number of simple but customizable base classes.

The moment you start introducing "hybrid" classes - like a Bard in original D&D, or a class like the Magus in Pathfinder, or a Chanter or Cipher in PoE, balanced multi-classing basically becomes a pipe dream.

You can throw it in and ignore the consequences, like all recent D&D games have done, and your game will probably be fine as long as the core mechanics and classes are sound, but it doesn't make it a good idea as far as game design goes.

#40
sim-h

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The system is flexible enough to mean no need for multiclassing. The thought never even crossed my mind. I can already play a warrior wizard, or a loremaster thief. Why would anyone ever 'multi-class'?


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