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Path of the Damned Solo Achieved!

solo Rogue Achievement PotD Path of the Damned

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#21
ProjectBG2Respawn

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Hi "I am Catharsis" and congrats

 

Can you tell us what were your stats ? What abilities did you choose ?

 

Thx :)



#22
Voltron

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So what class so far and build have you found being best/easiest for solo PoTD?

 

I so far find Tank Druid/Beer form (especially with mod that fix duration bug for Druid forms), 2H Might-Anumanin Cipher Estoc/Halberd/Blunderbuss build and I am trying right now to mess with Barbarian, but still can figure best min/max. May try rouge next.

 

Your thoughts?

 

EDIT: Also did you make a rouge for firearms or bows? I found fire arms (especialy pistols and blunderbusses much better than bows so far).


Edited by Voltron, 09 April 2015 - 12:15 AM.


#23
Lasci

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 Wizard and cipher have it pretty easy in act 1, which is arguably the most difficult part of the game to worry about. And Cipher's charm/domination tree of spells helps nab Sanguine Plate with pretty significant ease. 

 

Barbarian gets good at level 4 when you get One Stands Alone which deals with... just about everything that isn't a phantom. 

 

Monk is also a pretty smooth ride, especially if you put a mace in your left hand and abuse the high-accuracy double Torment with DR you get from it.

 

I haven't tried rogue, but people have obviously had success with sneaking through enemies.

 

Honestly, though, most of the classes use the same strategies for most of the gam.e Early on, fan of flames and the figurine. Later, obsidian figurine. After that, paralyze. And for the final boss, a Gaze of Adragan trap and Paralyze scrolls while using summons to split the fight into three individual duels. 



#24
MadDemiurg

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Wizard can just cast Gaze of Adragan without all the hassle of luring enemies into the trap.

 

Barbarian is kinda bugged, so not sure how legit that is. At this point you can start abusing some stat stacking and call it a strategy. But even without One Stands Alone is a solid choice. Also One Stands Alone does't help with the harder fights like Thaos who is a single spellcaster.


Edited by MadDemiurg, 09 April 2015 - 12:37 AM.


#25
Ceranai

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Congrats, man! I wasn't expecting rogue to be here.

 

Honestly, I think PotD solo's biggest hurdle is the early game. Eothas' temple, Readric's Hold, Meirwald... they all present a lot of difficult challenges. After that, I think that the game opens up immensely. It's just a matter of getting past Caed Nua!

 

Looking forward to hearing what you did.

 

Thank you so much!

 

And yes exactly! Currently the early part of the game is a real pain, especially Caed Nua with the main room filled with Phantoms (I honestly think they should rework it by the way). After that, all the part where you can farm XP thanks to small quests in he Bay is actually quite easy. 

 

Still the last chapter is a challenge, and the last boss is honestly super hard. I probably reload more than 200 times (normal + PotD mode) to finally find some small rifts in the IA and to kill it. And I have no idea how you could do it with something else than a Rogue for now.

 

It's quite doable with most classes if it's not ironman I think, Rogue might be the best class to minimize the risk for ironman though. For instance, with wizard you can just cast your level 6 petrify spell (which you use in form of trap) directly and if it lands you basically win. Problem is if it doesn't land. But if it's not ironman you have the magic load button :). Or maybe you can buff your accuracy to be high enough for a guaranteed graze at least (graze would still be like 10-15 sec). Didn't do the math.

 

I mildly disagree with this :p , i think chanters are more predictable in fights. Maybe rogues have a slight edge because they have a failsafe button if things go south but In my chanter triple crown run I've very rarely been in any real peril simple because when I get to about 1/4 HP i can run away and hide behind my summons, especially with my wurms I can make a out of them and run around it. My only real problem is that I lack the DPS to do some fights but I think the infinite pool of HP is worth it. Especially with my stupidly high defenses I feel quite safe with my chanter which is good because i really don't want a run ive invested so much time into to end because of a stray critical hit, in fact with my defenses as high as they are Im not eve sure when the last time I got hit with a crit was lol 



#26
I am Catharsis

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Hi "I am Catharsis" and congrats

 

Can you tell us what were your stats ? What abilities did you choose ?

 

Thx :)

 

Hi, and sorry for the late answer.

So basically, my build was not that optimised. But the core stats and skills i took were the following:

 

- Might and Cons maxed out.

 

* Might is probably the best stat in the game as it influences ALL the damages you do, including the scrolls and spells you get from your gear.

* Constitution is extremely useful when you play solo because you will have to tank, so a large HP pool is important. + A high global health pool will allow you to hold long fights.

 

The rest of the stats are secondary, still the ones that boost Deflection are still good to take on your gear.

 

For the skills and talent:

I took mainly passive ones. First because the Rogue doesn't have active skills that really deal high damages, second because with a low Dexterity, they are not that instresting.

 

Key spells:

- Sword and Shield Mastery: Probably the best for soloing, i took it level 2

- Shadowing Beyond: You NEED this one as a Rogue, i took it level 3

- Retaliation: This is what this build is all about. When you Parry / Dodge, you have 30% to hit back your opponent. With a high deflection, you will hit like crazy in big packs of mobs. You will get access to it level 5.

The rest is up to you. I personally played super safe and took the +5 Deflection Bonus and the +10 Deflextion for 0,8 Attack speed Bonus that have a great synergy with this build.

 

 

And to follow on the last answer, I think too that it's doable with almost all classes. I am currently trying with a Paladin, and so far I reached the Bay with no trouble. Using the same kind build (with the blood plate), it works really well, especially since Paladins have HUGE bonuses in Deflection. I'll try to keep you up to date if I manage to finish the game :)


Edited by I am Catharsis, 09 April 2015 - 03:08 AM.


#27
Ceranai

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Please form an orderly line to die, the chanter will be with you shortly,

 

2iqxys9.jpg

 

Slow and steady wins the race :p


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#28
Pufulet

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Great post. Thank you.

I am just wondering what weapons you have used throughout to level.

I am level 4 and it is pretty bad :)

Also: weapon and shield stacks with one handed weapon talent?

And 30% grazes go to hit talent stacks with Saints War Armor (with the same stats)?

What potions you have used the most and relied on the most?

 

Many thanks in advance



#29
Alnaimi

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^ I have no idea where to go after level 3. Every encounter just insta gibbs me. And only available quest is Caed Nua, good like fighting a horde of 4 phantoms and 3 shades with a one handed shield rogue.



#30
I am Catharsis

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Hi Pufulet, and thank you :)

 

So I have to say that i was mistaken with the "One Handed Weapon" talent. I learnt that it doesn't stack with sword and shield, so it was a waste of a point.

 

For the weapon used, I mainly used the Promise of Gaun all along my adventure. I swapped it with the Blesca's Labor at the 3rd Act (you can buy it as soon as you reach Hearthsong) then Purgatory at the end for the final boss.

 

I didn't use much potions all game long except for the final fight because they are expensive and usually don't last long. I would still advise you to buy a lot of food, and especially the ones that least for 300 seconds. They cost amost nothing and are really good. 

 

And i have no idea about the 30 gazes and the Saints War Armor :o Didn't use that armor at all



#31
Pufulet

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Thank you.

You mean the 1h flail Gaun's Share?

If not where do you find the Promise?



#32
drumther

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I'm giving it a try as well. Made it to Defiance Bay so far. Had a really hard time getting through Caed Nua. After a few tries, I was able to get rid of the shadows and phatoms in the Main Keep by using the Bronze Horne figurine and a Noxious Burst trap (lethal against spirits). Also made Maewald fight against a bunch of spiders and beatles while I run away with Shadow Beyond.

 

Right now I'm level 5, finally been able to get Riposte and I've gotta say... I'm probably missing something, but is not working as I expected to :p

 

I barely riposte any enemy, and when it finally happens, the damage is really really low.

 

Fox example, I tried to kill a Justicier from Defiance Bay:

 

https://www.dropbox....iposte.jpg?dl=0

 

Any insight?



#33
I am Catharsis

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@Pufulet: Yeah i'm talking about the Flail. The French name is "Gaun's Promise", sorry for the confusion.

*EDIT: Actually I lied, it's not called at all "Promise". I'm just stupid.

 

@Drumther: The Riposte is not super super effective early in the game. First because it only hit back around 20 - 30% of the deflected / avoided hits, and second because the damages scale on the damage the ennemy deals. If you want to make it really good, you need to focus on the Deflection as much as possible. Take the talents that brings you a lot of it (even if it lowers your attack speed) and find some gears having bonuses like +10 Deflection (ring), +2 Perception, +2/3 Perception, +2/3 Determination .

 

*Edit: I lied too. Wrong explanations at first. It should be better now. >>

 

But at level 5 you can't really rely on this skill only. It becomes more intresting a bit later in the game!


Edited by I am Catharsis, 11 April 2015 - 01:51 AM.


#34
Omnicron

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And yes exactly! Currently the early part of the game is a real pain, especially Caed Nua with the main room filled with Phantoms (I honestly think they should rework it by the way). After that, all the part where you can farm XP thanks to small quests in he Bay is actually quite easy. 

 

 

 

 

Anyone have nay tips for how to do this room? I have 3x fire traps and the figurine. Playing with Cipher level 4. 



#35
Ceranai

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And yes exactly! Currently the early part of the game is a real pain, especially Caed Nua with the main room filled with Phantoms (I honestly think they should rework it by the way). After that, all the part where you can farm XP thanks to small quests in he Bay is actually quite easy. 

 

 

 

 

Anyone have nay tips for how to do this room? I have 3x fire traps and the figurine. Playing with Cipher level 4. 

 

with the figurine you should be able to position yourself in the corner in a way that they cant reach you, from there 4 scrolls of fan off flames should be able to kill them all, as a cipher you should also try to be mind controlling them


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#36
Omnicron

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And yes exactly! Currently the early part of the game is a real pain, especially Caed Nua with the main room filled with Phantoms (I honestly think they should rework it by the way). After that, all the part where you can farm XP thanks to small quests in he Bay is actually quite easy. 

 

 

 

 

Anyone have nay tips for how to do this room? I have 3x fire traps and the figurine. Playing with Cipher level 4. 

 

with the figurine you should be able to position yourself in the corner in a way that they cant reach you, from there 4 scrolls of fan off flames should be able to kill them all, as a cipher you should also try to be mind controlling them

 

Thanks ! Got 1st first time.... Mostly. One Shadow dodged all the fan of flames, and trolled me with daze so I had to quit. Cant get that far in any subsequent attempt. I think my figurine managed to absorb 2 fan of flames the first time round which helped.  I am trying whisper of treason but it does not seem effective for this size mob. I aggro with Psycovampiric shield and pull them to a trap where I cast my figurine so they bunch up before I run though, then I run into the corner. I usually do not take damage from this. Then I use mark of nature  and mind blades and start spamming fire fans. I always end up to at least one guy alive who stunlocks me :/ 

 

EDIT: Whoohoo! Got it :) For any other Ciphers out there:

 

Start Aggro with bow (target phantom) or eyestike (target shadow) . Pull mob into corner by the front door. You will get there before the phantoms. Quickly summon your figurine (and swap weapons if you were ranged, need large fine shield). Now NB, the space is big enough for two people, so place your figurine warrior next to you in the corner. Now you can fan on flame the group without hitting him. Mark of nature recommended before you start with the fan of flame. If you run out of flames and there are one or two enemies left then stunlock with mental binding (1 opponent) or use whisper of treason (2 enemies). My figurine survived to the end, and I could stunlock the last phantom :)


Edited by Omnicron, 11 April 2015 - 07:06 AM.


#37
knownastherat

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And yes exactly! Currently the early part of the game is a real pain, especially Caed Nua with the main room filled with Phantoms (I honestly think they should rework it by the way). After that, all the part where you can farm XP thanks to small quests in he Bay is actually quite easy. 

 

 

 

 

Anyone have nay tips for how to do this room? I have 3x fire traps and the figurine. Playing with Cipher level 4. 

 

with the figurine you should be able to position yourself in the corner in a way that they cant reach you, from there 4 scrolls of fan off flames should be able to kill them all, as a cipher you should also try to be mind controlling them

 

Thanks ! Got 1st first time.... Mostly. One Shadow dodged all the fan of flames, and trolled me with daze so I had to quit. Cant get that far in any subsequent attempt. I think my figurine managed to absorb 2 fan of flames the first time round which helped.  I am trying whisper of treason but it does not seem effective for this size mob. I aggro with Psycovampiric shield and pull them to a trap where I cast my figurine so they bunch up before I run though, then I run into the corner. I usually do not take damage from this. Then I use mark of nature  and mind blades and start spamming fire fans. I always end up to at least one guy alive who stunlocks me :/ 

 

 

What are your stats? Mainly Fortitude?

 

The key is indeed to engage only as many as possible and only Shadows. You should have potion, yellow at least I always have it, which reduces duration of effects on you. I believe it works in this situation. Can you boost your Aim? Misses here are deadly.

 

 

edit: In this screen shot you can see that Phantom was not able to stunlock me, as it grazes me for 50% effect, due to my For


Edited by knownastherat, 11 April 2015 - 07:08 AM.

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#38
Omnicron

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I've gone for Maxing Might, Int, and Resolve. No dump stats, so everything else is around 10. I want max duration for my effects and max might for damage and my Moon Godlike heals. Then Resolve helps with Deflection and concentration. Figured those are the best three to focus on and so far it has been pretty easy before I got stuck here. I did not think it though too much, still got a long way to go with my main party :) I just wanted to see what was involved for solo and do it while I still remembered everything about the locations :)

 

Anyway, edited my previous post becasue I finally managed it :) Thanks for the advice :)


Edited by Omnicron, 11 April 2015 - 07:23 AM.

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