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Roderic's - enemies don't fight back; several others (screenies)


EricKei

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A group of issues, all either introduced with the most recent patch & hotfix, or which were in the launch version on Steam and persist post-patch. Win 7 64 bit, 8gb RAM, GTX 660 video

 

Thanks in advance!

 

New glitches:

 

Roderic's Hold -- Unable to reproduce (will try some things later and upload a save if I can trigger it again) but I have screenshots - Went through hold, entering via climbing vines in NW corner. Killed many of the enemy groups in there except Roderick's group and mercs near the front doors. Wore priest robes to bypass floor full of priests (and loot it clean - possibly WIA, but wearing the robes allows looting of every container on that floor safely).  When I went to the front door area (both inside and outside), enemies were red as usual, but most of them simply stayed put, and made no attempt to fight me even if I had attacked them; affected melee enemies would not even move to my position. Once it began, this behavior carried over to other areas of the Hold where I had not yet killed all of the enemies.

 

Stronghold - "bad" visitor shows up, has an escort assigned. After save  & load, his effect on stats is no longer shown on his status screen, though the penalties are still in effect

 

Pet names sometimes doubled (one on top of the other, with an Endurance meter) -- only happens in combat

 

Old glitches still in there:

 

Books with really really tiny text titles at default font size -- Increasing size fixes those but makes many others oversized

 

Not all Stronghold updates show up (esp building completed messages) (no screenies because...well...^_^:>)

 

Stronghold messages queue hotkey (on the left) shows a number even though there is nothing on the list

 

Stronghold messages -- Sometimes "Recall" will change to "Assign" even when an ally is already assigned to a Stronghold mini-quest

 

Item names sometimes blank in shops -- scrolling the item off of the screen and then back on, or exiting and re-entering shop usually fixes this

 

All screenshots may be found here, named to suit:  http://www.mediafire.com/folder/y0qwc94mub9nv/set_01

Edited by EricKei
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Also, post-patch only: When fighting enemies capable of using poison, Eder will frequently say that he's been poisoned aloud (no text in the log), whether he's actually been poisoned or not. Repeatedly. *e.g., "Not to alarm you, but I'm slowly dying of poison.")

Edited by EricKei
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I found a save in Roderick's Hold that took place after killing pretty much everything but Roderick's team. Some loot piles are there, maybe this will help by associating them with an ID further back in the file?? Uploaded to same location as before.

 

More bugs with screens same place:

 

Old bug: If a character is Maimed/max 1 HP and you level them up, their new (temporary) Endurance cap will rise to match the new HP total, even though they're still Maimed. Possibly WAI?

 

Old one that was supposedly addressed in the recent patch: Items gained from quests do NOT show up in both logs. Uploaded a screenie of each from the same moment in-game to demonstrate.

 

 

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On the quest in Ondra's Gift where you need to find the stolen cargo container -- The text mentions four enemies even when more show up. In this case, seven on Hard mode. Screenie uploaded to same location.

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Another one: In Od Nua floor 3: Something on the floor with a text box containing no text. Seems to be clickable but characters don't do anything when the point is clicked. Screenshot in the same location.

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