So... I don't like this game. I really tried (and wanted) to, but it doesn't work for me. "Why?" you ask? Well, I haven't read the whole thread and I'm sure I will write what a lot of other users already wote, but nevertheless I will answer your question:
1. I dislike the combat mechanics. I mean, everything is ok with RT with pause function but I would expect at least some sort of AI behind a combat system like that!
Even if there isn't a huge and complex system like in Dragon Age: Origins (still one of the best combat systems I played by now!) I would at least expect that my chars don't stop auto attacking after I ordered them to activate one of their (offensiv) abilities.
For example: That mage you can get early in the game has an ability which he can use twice per encounter. I encounter some baddies, I set everyone on auto attack and then I activate my per encounter abilities. After he used his ability he just stands around, doing nothing... Don't get me wrong, I don't have anything against micromanagement, but telling every party member to attack again after he used one of his special abilities is just a bit too much for me!
2. I also disliked the fact, that they mixed easy and hard (up to impossible) encounters not only in the same dungeons (which I'm ok with if there is a lower dungeon level with harder enemies, or if there is an enemy, which I can't defeat now) but also the same overlandmaps! Sure, I started my playthrough on hard, because I wanted a challenge, but after several tries at some points during the part I played I had to realize, that it is impossible to defeat said enemies. I don't know if that is because they are too strong or because of the before mentioned point...
3. I don't like the character stats and talents. One stat, which raises damage for both, melee and caster chars? That just doesn't "feel right". Sure, this can be just me, trapped in stereotype thinking and it wouldn't bother me that much, if all the other points weren't there... but so it is added to the list.
Same goes for the talents. There aren't that many and two or three (can't really remember) seem to be useless... So there is no diversity between characters!
4. Recruitable NPC's aren't important for the story! Or at least they can't be if I can create enough cahrs myself to fill up my party... So, why should I hire NPC's? Or, if they are important to the story: Why should I create a custom party?
5. Voice acting: The acting we have is quite ok. I mean, I heard a lot more worse (and I don't get why people complain about the quality of the actors... never listened to german voice actors, have they? ;o) ). But: There are no pauses so that you can read the "emotiontext" between spoken text. And what bugs me even more: Some parts of a conversation have voice acting and others don't. Even that won't bugger me that much, but if a conversation begins and the first two text boxes are spoken, the third and maybe fourth isn't but then again there is voice acting just doesn't help the flow.
Maybe it's me again, but I think, either so have no voice acting, have voice acting at the start of a conversation (and you have to read the rest of the text yourself) or full voice acting!
6. The maps: I only played like a couple of hours and I only saw a couple of maps (I would tell you, how far I played, but it says no spoilers here...) but I already remembered, what bugged me the most with BG: All maps are the same size and wilderness maps are just boring. You explore them, kill everything in it and venture on to the next one. There is no flair to the wilderness maps (or at least the ones I saw and I can imagine, that there are a couple more of them). I can live with that, but that they are all the same size (which is partly because you can't scroll the map).
7. Story: The story get's on reeeealy slow. I do hope, that it paces up a bit later.
But the start already left me confused (I hope that this doesn't count as a spoiler, as it is the very beginning of the game!): There is this man which is quite sick, so that you have to get medicine for him. Maybe I got it wrong, but to me it seemed like he is really sick, so that they can't go on any more. And then that man has to look for it himself, has to fight a couple of threats and is suddenly healthy again? If there are moe plotholes like this I'm glad that I stopped playing it....
So, after I realized all these points and the fact, that I have other games I want to play (and so little time...) that I won't play PoE any more. Which is pity, really! I backed this game on Kickstarter and really was looking forward to play it!
On the other hand there were a couple of things I liked:
1. Graphics: Even if not high state of the art I really liked the graphics. I liked the style and how it is presented!
2. Story: It seems like the story could be interesting (at least from what I experienced of it), even if I read otherwise in some reviews...
3. "Cutscenes": I liked that the solution to some cutscenes were just pictures with written text and some possibilities how to react. If you can't realize what you want to tell / show with the InGame graphics / mechanics then you need another solution. And this is quite good!
So, in the end, this game is not for me. I'm although happy for everyone who likes it and I hope, that the next thing from Osidian, which I'm eagerly waiting for (PACG) will be more for my taste...