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I have a minor suggestion for Obsidian to consider for the xpack. 

 

Currently, I like the idea of Grimoires and Grimoire switching but there is little incentive to do so. Here is my suggestion to make carrying around more than one Grimoire more of a thing:

 

For every spell of a specific type you add to your Grimoire (Burn Dmg, Freeze Dmg, Corrode Dmg, Shock Dmg, Arcane Dmg, Physical Dmg, Buff, Debuff, Control - whatever other I am forgetting), you get a small passive buff to that spell type. The bonus should be very small but it should get noticeable as you add more spells of that type. So, if you load up a Grimoire with lots of fire spells, then it will boost your fire spells significantly. If you want to use a significantly boosted shock spell, you would need to switch grimoires to a more shock focused one.

 

The bonus should be tiny, like . ̅3̅ or .5 accuracy with that spell type or or maybe duration with buffs/debuffs or something. It should only be noticeable once you start to stack alot of spells of a given type.

 

As an added bonus, this is a neat way to include specialist wizards. Just a thought.

Edited by Shevek
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Spells with individual uses instead of shared uses and no cool down for switching grimoires or a very simbolic one for wizard would fix the problem that exist with all the caster classes where they only use the most OP of their spells and the others barely see any use at all.

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That would push people to create specialized grimoires and maybe have to change them out every 2-3 battles.

Ya, thats the idea, better than not changing them at all.

 

 

Every time there's a bonus for playing in a certain way, it's the equivalent of a penalty for playing in any other way. No thanks, I don't want  to be penalized for having a Grimoire of Five Elements.

You wont be. That Grimoire would still get bonuses just not as high as a specialized grimoire.

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Every time there's a bonus for playing in a certain way, it's the equivalent of a penalty for playing in any other way. No thanks, I don't want  to be penalized for having a Grimoire of Five Elements.

You wont be. That Grimoire would still get bonuses just not as high as a specialized grimoire.

 

You're not looking at the big picture.

 

Classes are balanced based on their overall power level, and your system would raise that power level. Next time the dev consider whether the class should be buffed, they might think that "nah, specialist mages already get +X% damage bonus, that makes wizards more than good enough" and skip buffing the class. Or they might nerf the class because specialist mages are too powerful. In both cases my Grimoire of Five Elements - any grimoire that doesn't make full use of your bonuses - ends up being weaker than it would have.

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Guest BugsVendor

I don't like the idea of getting bonuses for narrowing possibilities.

 

Remember how annoying it was to have a fighter with say axes and swords masteries and finding all this cool weapons you can't use ?

 

It is so much better now with masteries being a collection of different arms.

 

To me it is the same thing, being a wizard is cool because there are so many different spells from different elements. I don't want to narrow down my choice.

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